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Battlefield 3 to be DX11, won't run on XP - Page 4

post #31 of 49
Quote:
Originally Posted by 5entinel View Post
How old is vista? Almost 5 years no? Realitively speaking that's an eternity if you see how fast technology is moving, with Microsoft already having Windows 8 being set for release in 2012.

All Direct x10 did was make things slower and didn't improve the visuals at all. Why do you think many reviewers only do comparison b/w direct x9 and 11? Even then, the difference between direct x9 and 11 are substle at best.Bad Company 2(Direct x11) is a joke, the difference was(and is) negligible.Until I see a game that's as visually leaping as crysis than I will start to say direct x11 is great until than, it's another marketing gimmick to me.
Agreed.
post #32 of 49
Quote:
Originally Posted by 5entinel View Post
How old is vista? Almost 5 years no? Realitively speaking that's an eternity if you see how fast technology is moving, with Microsoft already having Windows 8 being set for release in 2012.

All Direct x10 did was make things slower and didn't improve the visuals at all. Why do you think many reviewers only do comparison b/w direct x9 and 11? Even then, the difference between direct x9 and 11 are substle at best.Bad Company 2(Direct x11) is a joke, the difference was(and is) negligible.Until I see a game that's as visually leaping as crysis than I will start to say direct x11 is great until than, it's another marketing gimmick to me.


Quote:
Originally Posted by duckie
DX9 came out in 2002. Do you realize how much video cards have changed by 2006 when DX10 launched? DX10 was a roadmap to the future. If DX10 did not force unified shaders, our current video cards would not be as advanced with programmable pipelines.


DX10 did: No more cap bits, more instruction slots, more registers, bit operations, 64x texture samplers, multi-threading, GPGPU support, geometry shaders, unified shaders, etc....


Basically, DX10 could do everything that DX9 did faster and easier. That assume developers had experience and they did not have to support legacy code (DX9).... which early products did not. It takes years for developers to get good at such a complex API.
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post #33 of 49
Quote:
Originally Posted by 5entinel View Post
How old is vista? Almost 5 years no? Realitively speaking that's an eternity if you see how fast technology is moving, with Microsoft already having Windows 8 being set for release in 2012.

All Direct x10 did was make things slower and didn't improve the visuals at all. Why do you think many reviewers only do comparison b/w direct x9 and 11? Even then, the difference between direct x9 and 11 are substle at best.Bad Company 2(Direct x11) is a joke, the difference was(and is) negligible.Until I see a game that's as visually leaping as crysis than I will start to say direct x11 is great until than, it's another marketing gimmick to me.
You do realize that without DX10... DX11 would not be possible?

As without Vista... Windows 7 would not be what it is today.


You as a person who only knows how to use applications can only comprehend the difference based on the end-results today. You do not understand the long-term impact or the reasoning behind the changes.

Marketing gimmick to you.... but like I had said... what do you know about software development? i.e. Do you know what "cap bits" are and why they suck?

DX10 was a necessary growing pain. DX9 was not sustainable as it was boggled down with legacy support. It limited what GPU companies and game developers can do. i.e. DX9 cannot support advanced tesselation because it does not support geometry shaders.

DX10 "makes things slower" because:
1) It is not a DX10 application. It is a DX9 application with DX10 features implemented.
2) It takes time for developers to learn how to use a new API.
Edited by DuckieHo - 1/4/11 at 10:53pm
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post #34 of 49
I think that the point being is that somehow DX9 should've been pushed and updated somehow, so that DX10/11 doesn't seem like a marketing point since of course the average user won't see the end result as you said.
post #35 of 49
Quote:
Originally Posted by 8-Ball View Post
I think that the point being is that somehow DX9 should've been pushed and updated somehow, so that DX10/11 doesn't seem like a marketing point since of course the average user won't see the end result as you said.
the end result for consumers, is less dev time for games, and more efficient hardware utilization
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post #36 of 49
Quote:
Originally Posted by 8-Ball View Post
I think that the point being is that somehow DX9 should've been pushed and updated somehow, so that DX10/11 doesn't seem like a marketing point since of course the average user won't see the end result as you said.
Somehow? How would you get rid of the bloat? How would you get rid of "cap bits"?

What you think is not what happened in reality for various reasons.

People much smarter than you or I did the cost-benefit analysis... and they decided to start over with DX10.

Again, end-users will see benefits when developers are more familiar in developing in DX10 for a few years. The benefit is in the future.
Edited by DuckieHo - 1/4/11 at 10:57pm
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post #37 of 49
Quote:
Originally Posted by 8-Ball View Post
Ok then, do you think by maximizing the life span of DX9 and not moving into DX10/11 across the board would result in better visual improvements?
most people have XP still. it's not a wise idea to cut out half your potential market
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post #38 of 49
Quote:
Originally Posted by -iceblade^ View Post
most people have XP still. it's not a wise idea to cut out half your potential market
However, a lot of people who have XP also do not have the GPU capable of running BF3 well.

DICE has decided to drop legacy support and really utilize the benefits of DX10/11.
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post #39 of 49
Quote:
Originally Posted by -iceblade^ View Post
most people have XP still. it's not a wise idea to cut out half your potential market
Unless the cost of making your games DX9 compatible is more than the potential loss from getting rid of XP.
post #40 of 49
Quote:
Originally Posted by DuckieHo View Post
However, a lot of people who have XP also do not have the GPU capable of running BF3 well.

DICE has decided to drop legacy support and really utilize the benefits of DX10/11.
my point exactly.

Quote:
Originally Posted by DuckieHo View Post
You do realize that without DX10... DX11 would not be possible?

As without Vista... Windows 7 would not be what it is today.


You as a person who only knows how to use applications can only comprehend the difference based on the end-results today. You do not understand the long-term impact or the reasoning behind the changes.

Marketing gimmick to you.... but like I had said... what do you know about software development? i.e. Do you know what "cap bits" are and why they suck?

DX10 was a necessary growing pain. DX9 was not sustainable as it was boggled down with legacy support. It limited what GPU companies and game developers can do. i.e. DX9 cannot support advanced tesselation because it does not support geometry shaders.

DX10 "makes things slower" because:
1) It is not a DX10 application. It is a DX9 application with DX10 features implemented.
2) It takes time for developers to learn how to use a new API.
not to mention the first run of cards for a new DX version typically aren't too good at it.
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