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Why don't games have a "Finished Touch" anymore?

post #1 of 23
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It seems today that no matter what game you buy it's half assed or full of bugs. I'm getting tired of buying games that don't work, or can't be played.

Not every game has the same problem but it seems the quality of work in the game industry is lacking for the PC consumer.

I feel that something needs to be done. I'm tired of buying a new MMO only to find out it was rushed and still in beta at launch. I'm also tired of buying a FPS and not being able to play the first week because they didn't finish the work needed to have the game run properly.

I think action needs to be taken. I want to know who else is tired of paying good money for a unfinished product.


Something needs to be done!
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post #2 of 23
PC gaming has always been buggy...
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post #3 of 23
Because they make more money selling games to xbox 360 raging screaming kids / PS3.
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post #4 of 23
not every game is tested on every setup with every setting. issues are bound to occur. especially with online gaming.
post #5 of 23
because they have deadlines and children to feed.
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post #6 of 23
Deadlines. If they are late on those they lose sooo much money. Devs are given timeframes that are very hard to work with, so the companies can poop out new games to feed the consumers as quickly as possible and make their money. That's how business is done
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post #7 of 23
The issue is most the games anymore are ports. Ports that aren't thoroughly tested because there's more money elsewhere. PC games just aren't a big concern to developers anymore, for reason unfortunately. The only games built specifically for PC's are the games that can only affectively be pulled off on PC's. MMO's, RTS'. That's about it...
Another thing that I think is a issue is that more and more developers are pushing for more and more content over quality. They brag about all the features they have but often don't have the time to effectively test everything. Back in the day games we're much simpler, developers just need more time now with all the new features being forced upon these games, or much bigger teams. Big teams are hard to keep unless you're a big time developer already, which means you likely already have it all figured out. Extra time isn't cheap either. Games are now talking longer to produce than movies, and are the majority of the time not as interesting.
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post #8 of 23
I hate Crytek because of Crysis' incompatibility to run without crashing on Windows 7... They haven't done anything to try and fix it...
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post #9 of 23
Because of the internet. publishers know that even if they push out a flawed game they can always offer patches/fixes anytime via the web/.
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post #10 of 23
With PC its hard to nail down at first. It will take them a couple patches usually. With PC's being on the internet for quite a few years now, it's almost understood you will have to D/L a patch.

Consoles, however, it seems as though developers have gotten more complacent about sending out a buggy game with the "recently" given ability to release patches on them. All this despite the hardware is as close to a static manufacturing process as possible. Consoles are pretty much standardized.

Older games went through more Q.A. processes it seems given the lack of as many bugs. Possibly a fear of recall or loss of sales lead to them doing it, because they certain couldn't update the old NES cartridge and allow them to stay in the black. Now it seems to be more cost effective to ship out a "defective/buggy" product.

The patches on consoles though are gone over (mainly looking for exploit holes) by Microsoft/Sony prior to their release to their respective marketplaces. That causes for delays in release of patches as well, requiring fewer patches compared to PC's, due to the work involved. This can make for a larger patch but greater periods in between as opposed to many smaller PC type patches, much like the almost weekly patches Valve releases.
Edited by Denz - 1/6/11 at 12:24pm
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