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fallout nv memory

post #1 of 23
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i have a little issue with new vegas where it stutters when it loads new segments whilst running through the wastes, doesnt happen inside. im pretty sure this is down to hdd lag, the only way i could eliminate it is to use an ssd, but the game itself doesnt appear to use much memory, below is a screen shot of process explorer, and then task manager, task manager states that the game is only using 750000mb of ram? i have tried running the fallout new vegas 4gb fix and that is running its the fnv4gb.exe file but the game still uses very little ram, is this normal?!
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post #2 of 23
Thread Starter 
sorry forgot to attach image
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post #3 of 23
Thread Starter 
bump
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post #4 of 23
I've actually logged about 40 hours in NV this past week.

I'll fire it up and see what it says real quick.

edit:
Just shy of 700MB after loading in open world and walking around for a few seconds, so it would probably be between that and 750 after a little more walking. The RAM usage seems normal.

I get absolutely no stuttering. Perhaps the RAID1 VR are making a slight difference. Since you did say that the problem stopped when you ran the game off an SSD, your HDD is obviously the culprit. Maybe upgrade to a 10k if you can't afford a new SSD, or your game files could be pretty fragmented if you haven't defragged them since install.
Edited by Kaldari - 1/8/11 at 12:20pm
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post #5 of 23
Fallout NV does not use much memory by default, nor do most other consolified games.

You can edit the games config files to have it take better advantage of more memory and multi-core processors. This will greatly reduce stuttering.
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post #6 of 23
I also found this, which may help you.

http://www.gamefaqs.com/boards/95955...vegas/56846587
Edited by Kaldari - 1/8/11 at 12:31pm
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post #7 of 23
Yep, those are the memory options I was referring to. Tweakguides has good info on the other options as well.

I highly recommend enabling threaded everything (except audio, jacking up the number of havok threads, and increased the cell buffers and preload limits Kaldari quoted.
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post #8 of 23
Quote:
Originally Posted by Blameless View Post
Yep, those are the memory options I was referring to. Tweakguides has good info on the other options as well.

I highly recommend enabling threaded everything (except audio, jacking up the number of havok threads, and increased the cell buffers and preload limits Kaldari quoted.
Sorry for the ninja edit. I noticed it was for Fallout 3 after I quoted it, but apparently you can do pretty much the same thing for New Vegas. The link to Tweakguides is in the thread.
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post #9 of 23
The stutter is normal, though should barely be noticeable. The game just hit a point where it needs to load more of the world. It should feel like going from 60fps to 40 for a split second.

If you have the space just run it from your SSD, as you cannot correct it. The only possible fix is to load the entire game world into memory unless of course the game is reading from an extremely quick device.
Edited by Horsemama1956 - 1/8/11 at 12:45pm
     
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post #10 of 23
Quote:
Originally Posted by Kaldari View Post
Sorry for the ninja edit. I noticed it was for Fallout 3 after I quoted it, but apparently you can do pretty much the same thing for New Vegas. The link to Tweakguides is in the thread.
Oblivion, Fallout 3, and Fallout NV all use nearly identical memory/threading options in their ini files.

Quote:
Originally Posted by Horsemama1956 View Post
The stutter is normal, though should barely be noticeable. The game just hit a point where it needs to load more of the world. It should feel like going from 60fps to 40 for a split second.

If you have the space just run it from your SSD, as you cannot correct it. The only possible fix is to load the entire game world into memory unless of course the game is reading from an extremely quick device.
Allowing the game to utilize more memory does greatly reduce the stutter.
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