Originally Posted by Kaldari
It is neat to watch when done right. If all you've seen are the non-shutter examples (ie. theaters), then you haven't seen its true potential.
Shutter is the way to go until the tech is integrated into the display itself. There are many designs in their infancy which can do this. I would expect them in the next 5 years, hopefully less.
I have to agree. I've been toying with active shutter just recently with TF2 and BF2 for S&Gs; it adds just a little something to how the game looks. Not perfect and bullets aren't flying at my head, but decent. The more it catches on the better it'd get (more money to be made marketing it, so they'd improve it to get even more money).
Still, I'd stick with glasses over the headset. At least until the headset were smaller. How much will this thing weigh? I wouldn't want it straining necks when some people all ready have trouble with it straining their eyes; not to mention it'd better not slide off your face. Personally I'm not sure I'd like having to take it off every time I wanted to look around the room either. At least with glasses you can get up and get something to drink wearing them (while it doesn't affect me I'm sure some would like not needing to remember to put their headset up when they stepped out for a minute, risking a young child or pet yanking them back down).