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[PCG] Red Orchestra 2: Heroes of Stalingrad hands-on - Page 4

post #31 of 57
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Originally Posted by thiru View Post
The awesome thing is that they won a mod contest held by Epic games and got the license for Unreal Engine 3.5 for free IIRC.
i am pretty sure they just got a ton of cash by winning that, and i dont think UE3 was even out at that point.

I remember for certain that they said they didnt use ue3 for killing floor because of the huge costs of licensing and it wouldnt be a cheap game after that.
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post #32 of 57
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In cover behind some steel rails and debris, I check the magazine on my Russian SVT-40 semi-automatic rifle. There’s no on-screen counter for bullets; you hold the R key to swipe the clip from your weapon, and a message reports if the clip feels heavy or light. This might sound like realism for realism’s sake, but in practice, it simply means that reloading is a tactical decision. Gibson chimes in over my shoulder when I ask about the design.
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reducing a health bar—makes the vehicle combat in games like Battlefield: Bad Company 2 feel like rock-paper-scissors on wheels
Now this is the direction games need to head into when it comes to mechanics of gameplay. None of that COD instant reload after firing two shots.

Second quote is right too. Enough of giving players a rock paper scissors chance of destroying a vehicle. It's a VEHICLE, it's meant to be an advantage, it's meant to kick some serious butt before it goes down.
Edited by xJumper - 1/11/11 at 2:56pm
post #33 of 57
Quote:
Originally Posted by Vhati View Post
i am pretty sure they just got a ton of cash by winning that, and i dont think UE3 was even out at that point.

I remember for certain that they said they didnt use ue3 for killing floor because of the huge costs of licensing and it wouldnt be a cheap game after that.
I didn't say they used UE3 in Killing FLoor.
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post #34 of 57
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Originally Posted by thiru View Post
I didn't say they used UE3 in Killing FLoor.
no, they didnt use UE3 on red orchestra either.
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post #35 of 57
Then why are you talking about UE3?
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post #36 of 57
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Originally Posted by thiru View Post
Then why are you talking about UE3?
because you said they won the make something unreal contest and got UE3.5 for free.
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post #37 of 57
It's a license that says "you are allowed to use X". Doesn't need to be available at the time. It's not like they didn't have any plans to make another engine. They probably had already started.
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post #38 of 57
yeah, they didnt get the ue3 license as reward though. unless you can point that out to me somewhere.
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post #39 of 57
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Originally Posted by Vhati View Post
yeah, they didnt get the ue3 license as reward though. unless you can point that out to me somewhere.
Actually you're right I think it's Natural Selection that got the license.

edit: or whatever that game is called.

edit2: or maybe not. Can't remember.
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post #40 of 57
UT3 engine, looks nice, plays nice and should provide a nice engine for TWI to play with. I have high hopes for this game. I hope the run speed is faster than RO1.

Tripwire did get the license from the make something "unreal" competition. That's how they got license for UT2004 for Killing Floor and how they got UT3 they are using for RO2.
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