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post #41 of 48
http://www.newegg.com/Product/Produc...82E16814127558
AS someone said gts 450 single slot.
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post #42 of 48
Quote:
Originally Posted by Xinoxide View Post
how did you get 10 monitor 3D vision already?
Heh, nice catch.

Magic.
post #43 of 48
Thread Starter 
mirrors edge is a good game, crazy machines is fun for the mind mafia 2

http://physxinfo.com/data/vreview.html here is a list if you don't know
post #44 of 48
GTX 260 has 216sp's, but requires two 6-pins. GTS 450 runs cooler, quieter and uses one 6-pin, yet still provides 192. Most would agree a 9800GT would be a good start.
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post #45 of 48
Quote:
Originally Posted by jellis142 View Post
Your looking for CUDA cores mainly. 192 on the 450, 120 on the 9800GT, etc. Core speed, memory speed and shader speed make no noticeable difference.

And most games run Physx off of the CPU, GPU Physx is much more realistic.
i would disagree the physx affect is same whether its on gpu or cpu...but the gpu is able to process physx much faster than a cpu....
post #46 of 48
Quote:
Originally Posted by ghost_z View Post
i would disagree the physx affect is same whether its on gpu or cpu...but the gpu is able to process physx much faster than a cpu....
Sorry True true, just look at video encoding, GPU's rocket through. Lets the processor off the hook.
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post #47 of 48
Quote:
Originally Posted by jellis142 View Post
GTX 260 has 216sp's, but requires two 6-pins. GTS 450 runs cooler, quieter and uses one 6-pin, yet still provides 192. Most would agree a 9800GT would be a good start.
+1 get a gts 450 for physx don't waste ur money.....
post #48 of 48
I suggest a GTS450 as max and a 9800GTX as min. For new cards, there is a Gigabyte GTS450 going for $90 in Newegg and an EVGA GTS250 for $75. The GTS450 is a better deal, IMHO.

Even a lowly GT240 can help out as Physx card (see graph below).

And, I think, a Dedicated Physx card is even more 'needed' in a system of SLI (vs a single main card). Read this thread for the 'insightful' theory (http://www.overclock.net/nvidia/8011...s-strange.html)
Simply put, the theory is: in a system of 2 cards in SLI (without a Dedicated Physx card), Physx effect is done by one of the 2 cards as Physx calculations cannot be shared. So, 1 card is slowed down a bit for this additional work. As both cards in SLI need to be in sync to do graphics rendering, the 2nd card (not doing Physx) will have to slow down to match the already-slowed-down 1st card. As a result, SLI benefit is reduced.

Edited by windfire - 1/11/11 at 6:29pm
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