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[CVG]Bulletstorm required PC specs revealed - Page 4

post #31 of 79
Quote:
Originally Posted by quadx View Post
Is this another console port?
Is this another post complaining about multiplatform releases?
 
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post #32 of 79
Quote:
Originally Posted by Pibbz View Post
Is this another post complaining about multiplatform releases?
Is this another post okay with the dumbing down of PC games due to their poor limited little cousins, the consoles.
    
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post #33 of 79
post #34 of 79
If your game tells you not to turn off your system until it's finished saving, your game might be a console port.
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post #35 of 79
If your game is a port that overheats when you turn on the extra aliases, then it's probably a console.

post #36 of 79
Quote:
Originally Posted by mtbiker033 View Post
I think once again this is on UT3 engine though it looked kinda fun what the hell mate its 2011, how about some DX11?
Or even DX10 maybe? O.O
   
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post #37 of 79
This game looks really fun.
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post #38 of 79
Quote:
Originally Posted by Horsemama1956 View Post
Not sure how long you have been PC gaming, but 97% of PC games didn't recommend cutting edge hardware. There are a select few every year that push the envelope, but people act like games requiring brand new hardware is normal.

Sure consoles are holding PC gaming back a little, but most PC games aren't that hard to run and that's how it's always been.
I don't know how long you have been a PC gamer for, but I have been one since before 3d accelerators existed for the PC and let me tell you, it has NOT been that way forever. The last several years we've seen the hardware get so good that software (games) are lagging behind. Back when 3d was becoming the the big thing in the late 90's and early 2000's you needed a decent setup to get playable frame rates.
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post #39 of 79
Quote:
Originally Posted by Horsemama1956 View Post
Not sure how long you have been PC gaming, but 97% of PC games didn't recommend cutting edge hardware. There are a select few every year that push the envelope, but people act like games requiring brand new hardware is normal.

Sure consoles are holding PC gaming back a little, but most PC games aren't that hard to run and that's how it's always been.
Excuse me?

Dood ever since the days of Quake 2, developers were pushing the envelope of modern computers. Sure they gave you lots of settings to lower the graphics, etc. but during the "Golden Age" from '95-'04 almost every major title released (more so FPS) was Crysis-like in that they kept pushing the hardware more and more in a race to see who could come up with the best graphics. Devs don't do that anymore...

These days its all about recycled engines, or should i say "Engines optimized for consoles". I don't have any major gripes with UE3, but lets face it the engine is long in the tooth now.

tl;dr version, we are still getting DX9 games. Lots of DX9 games...
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post #40 of 79
Quote:
Originally Posted by Psyren View Post
Dood ever since the days of Quake 2, developers were pushing the envelope of modern computers. Sure they gave you lots of settings to lower the graphics, etc. but during the "Golden Age" from '95-'04 almost every major title released (more so FPS) was Crysis-like in that they kept pushing the hardware more and more in a race to see who could come up with the best graphics. Devs don't do that anymore...
I couldn't have said it any better. This should win quote of the year.
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