Originally Posted by murcielago585
But common, pretty much all new devices have h.264 hardware decode, this is just getting stupid. H.264 is used in technologies that's aren't going away anytime soon (example Blu-Ray) plus didn't they extend the license for end users to be free for ages now? It's always dumb to take away something, you're only punishing the end user. WebM is still a codec only nerds know about but H.264 is being used everywhere. They could have made it a little less obvious, it's not like they're helping anyone but themselves by removing support for it, it's already there and working. Plus, what does Google care, it's not like they don't have the money to pay for the license?
Its not just Google though. Who knows where the web will be when the H.264 license expires. How many devices and applications will suddenly have to stop supporting video unless they pay a ransom to MPEG-LA.
The fact that Apple is supporting it is laughable. They are basically saying "Don't use flash, its because its proprietary, use H.264 instead. Its also proprietary, but it also costs money!"
This isn't about which codec is better. We're talking about what will be the default for an open standard
. **** will hit the fan.
Just look at what happened to OpenGL, up to 2.1 everything was good. But then Khronos started adopting proprietary, licensed extensions into the core, and now "Open" GL 4 is just as closed off and proprietary as DirectX. Open source driver developers can't support OpenGL 3.x and 4.x because they need permission from the extension developers.