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Gran Turismo 5 Racing Index [56k]

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Gran Turismo 5 Racing Index

-Racing Terms
Racing Line - The racing line is usually the fastest path to take when racing on a track, but a faster line is sometimes available in the form of tire marks on corners. As you can see from the picture below.



Apex - The apex is the point on the racing line where your car is closest to the inside edge of the track on a turn, making it the tightest part of the turn and when you hit the apex enables you to take the turn straighter and quicker when coming out of the corner.



Under-steer - Under-steering gives the sensation that the car is pushing or resisting the turn and instead of the tail coming around with the turn, it's wanting to plow straight ahead into the wall or off the track. Cars that you will see with the most under-steer are usually FWD cars. A way to counter under-steering is by letting off the gas pedal and wait for the noise to turn back into the corner.



Over-steer - Over-steering gives the car the feel that the car is turning too much. Over-steering is more desirable than under-steering due to the fact it is a lot easier to notice and control if you know how to. the best way to counter Over-steering is by feathering the gas pedal when you are experience over-steering in a corner.



Outside Curb - Outside curbs are helpful in the fact that they help you to stay on the road. They are set at a slight angle to do so. On some tight tracks they are very useful to use.

Outside Curb on a hairpin turn


Inside Curb - Inside curbs are angled and should be avoided at all costs due to the fact that they will disrupt the balance of your car and possibly throwing you into the outside wall or off the track.

Inside curb on a hairpin turn


Camber - The term camber refers to either the angle of the car's tire or the angle of the turn. Negative camber is when the tires are angled so that the bottom of the tire is tilted outward and the top is tucked inward and is great for turning. Positive camber on the other hand is when the tires are tilted so that they are narrower at the bottom and wider at the top. Off-camber refers to a turn that's angled to put positive camber on your tires, and is sloping against the turn instead of with it. In short positive camber is bad for turning while negative camber is good for turning.



Hairpin Turn - Hairpin turns are the tightest and slowest of all turns curving 180 degrees so that the car is going back in the direction you started from.



Chicane - Chicanes are S-shaped turns that are hard angled zigzag turns that will force you you slow down.



Sweeper - Sweepers are long soft angled turns that may require feathering the gas pedal to get though.



Kink - Kink turns require minor adjustments while turning but in general can be taken at full throttle when you hit the apex.




Decreasing-Radius Turn - Decreasing-radius turns start out with a gentle curve then get tighter as the turn progresses.



Increasing-Radius Turn - Increasing-radius turns start out as a tight turn then turn into a sweeping turn that is easier to go through.



Traction Control System (TCS) - Traction control can be helpful when using a high horsepower car but will slow you down in the end due to the fact that TCS will limit the power to your wheels. In general TCS should be set at a max of a setting of 2 or 3.

Assisted Stability Management (ASM) - Assisted stability mangement will generally slow you down in corners but will give you better stability in turns. It is best to keep ASM off if you are an experienced driver so that you will have faster lap times or set at a very low setting if you are not.

Torque Steering - Torque steering occurs in front wheel drive cars when the car exceeds 250-300 horse power making the power of the car direct the direction of the car. Making rear wheel drive and all wheel drive cars desirable for high end/fast cars.

Slip-Stream - Slip-streaming is when you line your car up behind another car to reduce your cars drag thus increasing your acceleration rate. Slip-streaming is useful when trying to pass.

FWD or FF - FWD meaning "Front Wheel Drive" and FF meaning the engine is placed at the front of the car and that the car is a front wheel drive car. FWD drive cars are prone to torque steering if the horse power of the car exceeds 250-300 horsepower.

RWD or MR/FR - RWD meaning "Rear Wheel Drive" and MR meaning the engine is placed at the middle of the car while directing the power of the car to the rear wheels and FR meaning that the car's engine is in the front of the car while the power is directed to the rear tires of the car.

AWD - AWD or "All Wheel Drive" is probably the easiest type of drive system to drive because of the fact that power is distributed to all the wheels. The biggest downside of AWD systems is that they weigh a lot more than there counterparts making your power to weight ratio lower than it would in a RWD car.
-General Information

Passing - Generally there are two different situations where you can pass someone, either on a straight away in which slip-streaming is your main source of passing. The second way you pass someone is on a corner where you can either pass from the inside or the outside. Passing from the inside line usually forces the other driver to take an outside line thus making passing from the inside a faster yet more dangerous way of passing due to the fact on tight city circuits you may end up hitting the inside wall if they other driver refuses to take an outside line. While outside passing is more tricky in the case where you have to cover more ground to get around the corner and have less room for error if you encounter under-steer or over-steer.

Slow in Fast Out - Slow in fast out is a phrase used in the racing world meaning that you should enter a corner slow so that you can exit the corner at a face pace. You may have to practice this on tracks getting use to when to brake and when you can use full throttle.

Manual vs. Automatic Transmission - While an automatic transmission is easier to use a manual transmission gives you more control of the cars RPMs making it so the car doesn't automatically down-shift near a exit of a corner making it so in the end you won't lose speed.

The main thing you need to worry about when use a manual transmission is the range of RPMs you car should be in. Generally the best RPM range to be in will be in the 6,000 - 8,000 RPM range (depending on car it may not be exactly this but it will be in the mid to upper range of the RPM counter.)

Suspension Tuning - When tuning your suspension there is no best setup for a certain track. Depending on your car or your skill you will have to adjust and re-adjust after practicing with your setup till you find something you like and that makes the car handle better.

-Track list
There are 71 tracks in Gran Turismo 5 (excluding weather variations of tracks) which are listed below.

Autodromo Nazionale Monza
Autodromo Nazionale Monza (No Chicane)
Autumn Ring
Autumn Ring (Reverse)
Autumn Ring Mini
Autumn Ring Mini (Reverse)
Cape Ring North
Cape Ring South
Cape Ring Outside
Cape Ring
Cape Ring Inside
Chamonix Mini
Chamonix West
Chamonix East
Chamonix Main
Circuit de la Sarthe 2009
Circuit de la Sarthe 2009 (No Chicane)
Circuit de la Sarthe 2005
Circuit de la Sarthe 2005 (No Chicane)
Circuito de Madrid
Circuito de Madrid (Reverse)
Circuito de Madrid Mini
Circuito de Madrid Mini (Reverse)
Clubman/Special Stage Route 5 & 7
Clubman Stage Route 5
Special Stage Route 5
Clubman Stage Route 7
Special Stage Route 7
Cote d'Azur
Daytona International Speedway
Daytona Road Course
Deep Forest Raceway
Deep Forest Raceway (Reverse)
Eiger Nordwand Short Track
Eiger Nordwand Short Track (Reverse)
Eiger Nordwand W Trail
Eiger Nordwand K Trail
Eiger Nordwand G Trail
Eiger Nordwand W Trail (Reverse)
Eiger Nordwand K Trail (Reverse)
Eiger Nordwand G Trail (Reverse)
Fuji Speedway F
Fuji Speedway GT
Grand Valley East
Grand Valley East (Reverse)
Grand Valley Speedway
Grand Valley Speedway (Reverse)
High Speed Ring
High Speed Ring (Reverse)
Superspeedway-Indy
Superspeedway-Road Course
London
London (Reverse)
Mazda Raceway Laguna Seca
Nurburgring Nordschleife
Nurburgring 24H
Nurburgring GP/F
Nurburgring GP/D
Nurburgring Type V
Rome
Rome (Reverse)
Suzuka Circuit
Suzuka Circuit East
Toscana
Toscana (Reverse)
The Top Gear Test Track
Trial Mountain
Trial Mountian (Reverse)
Tokyo R246
Tokyo R246 (Reverse)
Tsukuba Circuit

-Car List
There is a total of 1031 cars in Gran Turismo 5 which can be found here:
http://www.gran-turismo.com/local/jp...arlist_en.html

If there is any additional information you would like me to add or have a question please PM me.
Edited by Bobicon - 1/12/11 at 9:03pm
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post #2 of 6
Thread Starter 
Reserved.
Edited by Bobicon - 1/13/11 at 5:35pm
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post #3 of 6
This is a seriously intense guide. Nice job!
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post #4 of 6
Well done really good guide +rep!
    
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post #5 of 6
Nice. Althought I don't got GT5 but I play FM3...

If your in a car that has a touchy transmission and a high revving engine example: Ferrari motors, if you quickly downshift 2 gears before you turn, you will nail the redline hard and may have the back end of your car to come out on you, so just make sure you do nice clean shifts.

Oh and just cause you are say at 90mph for a corner in 5th gear, doesn't mean you will take that corner any better, you will encounter under steer most of the time. So take a appropriate gear going in and coming out of the corner.

Reduce shifting in the middle of the corner, chance of spinning out when the low-end torque kicks in, and or downshift, again you may loose control.

my 2 cents from Forza Motorsport 3, not sure much of correlation between FM3 and GT5
post #6 of 6
Quote:
Originally Posted by savagebunny View Post
Nice. Althought I don't got GT5 but I play FM3...

If your in a car that has a touchy transmission and a high revving engine example: Ferrari motors, if you quickly downshift 2 gears before you turn, you will nail the redline hard and may have the back end of your car to come out on you, so just make sure you do nice clean shifts.

Oh and just cause you are say at 90mph for a corner in 5th gear, doesn't mean you will take that corner any better, you will encounter under steer most of the time. So take a appropriate gear going in and coming out of the corner.

Reduce shifting in the middle of the corner, chance of spinning out when the low-end torque kicks in, and or downshift, again you may loose control.

my 2 cents from Forza Motorsport 3, not sure much of correlation between FM3 and GT5
Uhhhh, the reason this happens is because the compression in the motor causes the back end (on rear wheel drive) to lock up. Extremely dangerous on motorcycles if you aren't prepared for this.
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