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Anyway to increase Render Distance in Games?

post #1 of 13
Thread Starter 
Hi All

Im just wondering about this? One thing that annoys me especially in games where you are in long open and wide environments is that all the detail doesnt render until you get close to it...

When in real life you could see the detail for much further... I have noticed this in several games including:

Fallout new vegas - Plants, rocks etc dont render until you get close.
Napoleon Total War - Same again, plants, bush, grass doesnt render until your camera gets close.

Can anything be done for this?
post #2 of 13
Max settings?
Full resolution?
Have you tried setting your ATI control panel to MAXIMUM SETTINGS.
Should help.

Edit: make sure AA is set to 'ON' along with AF and whatever over options you have.
    
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post #3 of 13
Hi.

I have noticed the same thing. It is more noticeable on higher resolutions than 1080p but it's still very noticeable on 1080p as well. What I am about to suggest won't help your problem, but it kind of can.


Theres a setting called AF in every game. Set that as high as you can. Low AF settings make textures blurrier (a LOT ) when looking at them from an angle, which often happens when you look far away. So if you set AF to max, textures far away just might look clearer than before, although this won't help the other problem with long distances, which is the render distance of the high quality models. But, this also increases the viewing experience on long distances, so you should try it.


Cheers!
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post #4 of 13
Also each game might have a LOD setting buried within its config files. Google how to modify them an increase it.
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post #5 of 13
I thought FO had a pretty decent in game config that allowed you to control draw distances.
    
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post #6 of 13
Play Arma 2. If your system can handle it, you can set the view distance as far as you want. 10km in the in game options, and I'm sure you could tweak some .ini files to set it further. Not that you would need to.
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post #7 of 13
Thread Starter 
I max out all my games... And its still noticeable...

In fallout for example I can do a very very long range sniper kill... (Steady + Anti Material Rifle for the win lol)

And when it zooms in on my kill like fallout does lol... The ground around the dead enemy is not rendered lol.

I believe someone once told me that its a video ram limitation... But I now have 2gb video ram... Surely thats enough lol.
post #8 of 13
just a cvar for the engine of whatever game you want to change...

if your game has an ingame console you can edit the configs with you can do it there, or you might actually have to open up a file then find the specific value and type in some large number to draw more... ofc this is assuming it isnt already an option in an options menu ingame

its a ram limitation to the devs, they do that because not everyone has 2g vram
Kinda meh now...
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Kinda meh now...
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post #9 of 13
Quote:
Originally Posted by Stilldawn View Post
I max out all my games... And its still noticeable...

In fallout for example I can do a very very long range sniper kill... (Steady + Anti Material Rifle for the win lol)

And when it zooms in on my kill like fallout does lol... The ground around the dead enemy is not rendered lol.

I believe someone once told me that its a video ram limitation... But I now have 2gb video ram... Surely thats enough lol.
Aye, i know what you mean.

Only solution to this is to go into the fallout.ini and alter the Ugridstoload value, usually upping it to 7/9/11 (always odd values)

Thing is, althoguh it works perfectly and renders more "grids" around the player with full textures, it also causes crashes. (Think it's due to the games memory management, not sure) Secondly, once you save your game using the new settings, there's no way to undo the changes (if you try, it'll only crash when tryign to load)

It also appears to increase the odds of NPC's spawning in objects, as well as in rocks and in the ground, etc. (This is a common issue in New Vegas anyway, but worsens greatly when altering Ugrids)

So, basically, because Gamebryo is so rubbish in New Vegas/Fo3, it's just not worth doing it. Nonetheless, it does at least make the game look acceptable for a brief moment, even if it is practically unplayable.
Edited by Thingamajig - 1/14/11 at 1:22am
post #10 of 13
You cant do anything about it. Its how the game renders it, not your system

You can try adjusting your FOV (Field of view) though but i doubt it will make any difference.
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