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Anyone here run WoW on Ultra settings at 1920x1080 or more? - Page 3

post #21 of 28
Quote:
Originally Posted by EfemaN View Post
I haven't run it without Vysnc for a while (keeps my GPU usage low, therefore thermals and acoustics stay low), but I'd usually get over 100fps if I remember correctly, except for busy cities. I get a constant 60fps now though.
Just remove v-sync and set max fps to around 60.
Edited by ph10m - 1/13/11 at 10:41am
post #22 of 28
Quote:
Originally Posted by EfemaN View Post
Follow the steps here to get DX11 in WoW:



DX11 in WoW is mainly for performance enhancements (I gained a good 30 fps or so on my GTX 480 before I stuck Vsync on), although there are a few graphical enhancements too, including full world reflectivity on water.

I haven't run it without Vysnc for a while (keeps my GPU usage low, therefore thermals and acoustics stay low), but I'd usually get over 100fps if I remember correctly, except for busy cities. I get a constant 60fps now though.
This is not necessarily always the case, I've made two posts over @ MMO-Champion that explains my position on WoW's DX11 support in its current state.
http://www.mmo-champion.com/threads/...eat-idea/page2

Quote:
Originally Posted by Trigunflame
Note: I know this thread is a few days old, but figured I'd post my take on it anyway.

I haven't been impressed in the slightest with the dx11 support in the WoW builds that we've seen thus far.
In fact, all I've seen is Slowdowns as compared to its dx9 counterpart, with more than adequate hardware I might add.

A simple test I conducted myself should further illustrate my point.
Each preset/configuration on the respective DX API was ran 5x with the results averaged.

These tests were ran on a freshly installed Windows 7 x64 system using the following:
i7 920 at 4.0Ghz w/ HT enabled & 6GBs of DDR3-1600 in Tri-Channel.
Nvidia GTX 480 w/ latest 266.35 drivers at stock clocks.
WoW was installed to a Vertex 2e SSD.


Quote:
Originally Posted by Troll Starting Area / Preset: Ultra
1x AA / 16x AF / DX9 = 170 FPS (+3.03%)
1x AA / 16x AF / DX11 = 165 FPS

8x AA / 16x AF / DX9 = 117 FPS (+4.464%)
8x AA / 16x AF / DX11 = 112 FPS
Quote:
Originally Posted by Troll Starting Area / Preset: Ultra w/ Fair Shadows, Fair Liquid & Disabled Sunshafts
1x AA / 8x AF / DX9 = 320 FPS (+6.667%)
1x AA / 8x AF / DX11 = 300 FPS

8x AA / 8x AF / DX9 = 250 FPS (+19.048%)
8x AA / 8x AF / DX11 = 210 FPS

So, I have no idea where people are pulling these so-called 20-30% performance increases from.
I'm certainly not seeing it; if anything, I'm finding the inverse of that.
Quote:
Originally Posted by Trigunflame
Quote:
Originally Posted by Dujith View Post
Those numbers are taken from highend DX11 cards. How faster the card is how higher the gain is.
A GTX 480, is about as highend as you get aside from a GTX 580 which is only a marginal difference (around ~6-10% when clocked at the same speed).
I've seen that article and I've never been able to reproduce their results (regardless of whether I OC'd this card to 850/2000 or not).

Quote:
Originally Posted by vesseblah View Post
Also your second set of data has huge logic error. Water and sunshafts are especially stuff that were added in Cataclysm client, so naturally you will not see difference or suckier difference when you turn those effects specifically off.
Not everyone is going to run the client at Maxed out settings.
It is a well known fact the 3 altered settings make a substantial difference in FPS. As such, those results were included in the data set as well to give a realistic idea of what someone could expect.
Ideally, the margin of FPS between the use of DX9 or DX11 API, should remain constant with all else being equal.

The fact that the FPS dropped so dramatically when each option was changed (yes, though undocumented I did change each setting one by one and monitored the FPS hit) made clear that in this area, the SunShaft, Water (The entire area is surrounded in it) & Shadows effects are used considerably. Demonstrably, this showed a vast difference between DX9 or DX11 (or in the first data set, a relatively non-existent one), the fact I wasn't in a "Catacylsm" area is inconsequential to these results.

More to my point, is that you shouldn't see so called "20% gains", and conversely "20% losses" depending on the area, in the first place.
If anything, DX11 should Match the peformance of DX9 in All areas, and make the aforementioned gains in area's that make more use of these "new" effects.
The fact that it fails to do this, is all the more reason that it Shouldn't be used as it is.
I'm assuming this is yet another reason (in addition to various bugs) that Blizzard has opted to leave it disabled by default.
Quote:
Originally Posted by Trigunflame

Edited by Trigunflame - 1/13/11 at 10:45am
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post #23 of 28
I run WOW at 1920x1200 Between High and Ultra on my sig rig runs fine Occasional stutter in the hive that is Ogrimmar but 10/25 man raiding i never have an issue.

I did have performance issue's with running wow with my 4870 overclocked to 800 core clock and 1000 Mem clock so i dropped it to just under and runs much better.
post #24 of 28
Yio i got a real problem here i think, and il be super glad if someone could explain me... i just bought a new comp and on the benchmarks it was saying that a 450gts could run wow at 1920x1080 and all utra settings at 40-50fps..... at these settings, my system only runs it at 10-20fps in busy area with a 450gts palit edition.. hows that possible. check out my system info
Edited by Maurix - 1/22/11 at 2:06pm
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post #25 of 28
disable Shadows. Holy crap, you won't lag in Stormwind... or w/e the big city is now.
post #26 of 28
I don't own the game

but people with an intel i5 and something along the lines of a GTX 460/470 should be able to run it at a constant 60 fps on 1920x1080 monitor.

Is this correct or do people still get dips to 40-45 on mid end gaming machines?
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post #27 of 28
Quote:
Originally Posted by ph10m View Post
Just remove v-sync and set max fps to around 60.
Why didn't I think of that... done! Not really sure if it has an advantage over Vsync, but whatever.

Quote:
Originally Posted by Trigunflame View Post
This is not necessarily always the case, I've made two posts over @ MMO-Champion that explains my position on WoW's DX11 support in its current state.
http://www.mmo-champion.com/threads/...eat-idea/page2
I suppose I did generalize the situation; DX11 in WoW is definitely "experimental" it seems. I'm wondering what could cause such a performance increase from what I saw, and then end up doing poorly in a place like the Troll starting area.

Quote:
Originally Posted by Maurix View Post
Yio i got a real problem here i think, and il be super glad if someone could explain me... i just bought a new comp and on the benchmarks it was saying that a 450gts could run wow at 1920x1080 and all utra settings at 40-50fps..... at these settings, my system only runs it at 10-20fps in busy area with a 450gts palit edition.. hows that possible. check out my system info
I'm not sure what you mean by "busy area," but if you mean a player hub like Orgrimmar or Stormwind, then seeing those drops in performance is understandable; the easiest way to battle those drops is to lower the shadows quality by one setting.

Quote:
Originally Posted by HomeDepoSniper View Post
I don't own the game

but people with an intel i5 and something along the lines of a GTX 460/470 should be able to run it at a constant 60 fps on 1920x1080 monitor.

Is this correct or do people still get dips to 40-45 on mid end gaming machines?
A GTX 460 and above should be able to run it perfectly fine at 60fps. My GTX 480 only sees 25-30% usage if the framerate is capped. However, that's not to say there won't be lower framerate spikes once in a while.
post #28 of 28
Quote:
Originally Posted by XxAlbertoxX View Post
What are your fps? I'm getting 50ish average, but in tranquillen (blood elf), they dip to like 40ish and when I turn left or right, it's pretty noticeable....

I'm running crossfire 4890's with vsync on, what do you guys get??
take off vsync and play fullscreen only suggestions. I play at 2048x1152(wide)
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