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[Eurogamer] Shift 2: Unleashed release date announced - Page 4

post #31 of 40
"This is real racing" ...?
What a joke ...
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post #32 of 40
Quote:
Originally Posted by Cryptedvick View Post
"This is real racing" ...?
What a joke ...
They CAN make it a lot better than that until release.
According to Ian Bell and the racing driver they have running slightly mad, they say that there are corners in Shift 1 that you can take at 80+ mph, but that in their pre-release builds, those corners could barely be taken at 50 without a horrible accident, they said it was a bit too hardcore for the mainstream... but then again, THIS IS WHAT MULTIPLE MODES EXIST FOR, USE THEM.
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post #33 of 40
shift takes ages to load I wait like 3mins in between races. :@
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post #34 of 40
yes! I liked shift ... so certainly I'll love #2
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post #35 of 40
Quote:
Originally Posted by trojan92 View Post
shift takes ages to load I wait like 3mins in between races. :@
hmmm mine takes seconds... whats wrong with your rig?
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post #36 of 40
Quote:
Originally Posted by trojan92 View Post
shift takes ages to load I wait like 3mins in between races. :@
Quote:
Originally Posted by sendblink23 View Post
hmmm mine takes seconds... whats wrong with your rig?
Ditto, the longest loading I've had to wait for is when I'm scrolling through the cars, and I have to wait until the model finally loads.
    
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post #37 of 40
Shift deserves a lot more credit than it gets.

Something that bugged me about the GTR games is that on Brands Hatch, they have Paddock Hill bend being quite flat, when it most definately is not!!
Shift gets it spot on and the only thing it misses is the feeling in your stomach as you turn right into the corner and realise how steep it actually is and then lose your lunch as you decend on the limit trying to stay on the track! Great fun.
post #38 of 40
Then on the other hand you have Shift's version of Laguna Seca that isn't even close to accurate. Its funny how many different ways I've seen the corkscrew depicted in games over the years. Something about the turn must make it hard to model correctly.
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post #39 of 40
Quote:
Originally Posted by ljason8eg View Post
Then on the other hand you have Shift's version of Laguna Seca that isn't even close to accurate. Its funny how many different ways I've seen the corkscrew depicted in games over the years. Something about the turn must make it hard to model correctly.
I would love to drive Laguna Seca but it would cost me far too much to get there. Haven't done it on Shift I dont think but the corkscrew on Forza is damn near impossible without crawling but I've seen people do it in real life fairly fast.

Its the same with the Carousel on the Nordschleife in games though. They just never feel right. The car never feels pushed down enough. I think some corners defy physics a bit too much for game engines to handle!

Shift also has the benefit of having force feedback for the Microsoft 360 Wireless wheel, something that is sadly lacking from nearly all PC racing games!
post #40 of 40
Its more due to the fact you can only get so accurate using GPS data and photos to build tracks. Its pretty much an educated guess, and it can be hit or miss. There's laser scanning of course but the general public won't want to spend $200+ for a game that features that.
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