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post #51 of 80
Quote:
Originally Posted by MrAlex View Post
If I recall an OLED display would have a refresh rate of 600Hz, the same as a plasma screen. Now, since I don't know much about how displays work, wouldn't you require some hefty bandwidth to display an image at 600Hz, especially at high resolutions? DisplayPort is the only connector that supports 2560x1600@120Hz, and that's only recent. Imagine 1920x1200@600Hz?
3 words
Intel Light Peak.

that is all.
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post #52 of 80
would these screen be good for gaming?
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post #53 of 80
Quote:
Originally Posted by kyle-reece View Post
3 words
Intel Light Peak.

that is all.
Even lightpeak is only 2.5 times the bandwidth of a DVI single link connection. That's still four times too slow, I'm afraid.
    
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post #54 of 80
Eh, $500, there are already better S-IPS panels on the market at that price point, but hey, if it means more IPS panels on the market I am all for it.
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post #55 of 80
How can games look good on a 600Hz screen? wouldn't it look laggy like how 30 fps on a 60Hz screen looks laggy?
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post #56 of 80
Thread Starter 
Quote:
Originally Posted by Z Overlord View Post
How can games look good on a 600Hz screen? wouldn't it look laggy like how 30 fps on a 60Hz screen looks laggy?
I don't know how they will combine plasma with ips.
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post #57 of 80
Quote:
Originally Posted by Z Overlord View Post
How can games look good on a 600Hz screen? wouldn't it look laggy like how 30 fps on a 60Hz screen looks laggy?
Nope. Take in mind that it doesn't matter if you have more refresh rate than fps...but it does on the contrary. Having 600hz allows you to have a ton of fps and still don't have tearing and the like.
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post #58 of 80
Oleds are like the miracle of TVs. They have the best possible contrasts, they have high refresh rate, are thin and flexible, have high refresh rates, have high pixel density.

While the technology is expensive now, they have a way better potential to be manufactured for a lesser cost than the TVs we have now because they can just be printed.

Oled is just like watching through a window, that's how awesome the picture quality is.
post #59 of 80
Quote:
Originally Posted by prava View Post
Nope. Take in mind that it doesn't matter if you have more refresh rate than fps...but it does on the contrary. Having 600hz allows you to have a ton of fps and still don't have tearing and the like.
Well 30 fps on a 60Hz LCD looks laggy because it's not perfectly synced right? (30/60). That's why movies are interpolated so it doesn't look laggy. Games can't do that or else there'd be input lag.

Please correct me if I'm wrong and explain to me this confusion
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post #60 of 80
Quote:
Originally Posted by Z Overlord View Post
Well 30 fps on a 60Hz LCD looks laggy because it's not perfectly synced right? (30/60). That's why movies are interpolated so it doesn't look laggy. Games can't do that or else there'd be input lag.

Please correct me if I'm wrong and explain to me this confusion
Its kinda correct. The problem with fps is that they are never stable. You see, first of all, using the therm "FPS" is nonsense, because what gives you playability is not "how many frames you have in a second" but "what kind of delay you have beween frames".

Think about it for just a second: if we have 60 frames during one second, one thinks that they will be evenly created and, as such, we will have one frame every 16 miliseconds (ms from now on). The problem is that it is never the case: you could ver well have (talking about ms between frames) 5-5-5-5-5-5-5-5...........-200. You could have 60 frames in that same second, but have a huge pause in between a scene...and there your playability goes to the bin.

So, this is the key difference between movies and games. Movies normally go at 24fps (which are doubled for other reasons) because the rate is 100% stable and unless you look for it you will find it totally smooth. Instead, a game playability depends on its engine: Crysis, to say something, is quite playable at low framerates whereas plenty of other titles aren't at 60-70+ fps. And this is why.

I hope I was clear enough. If I wasn't I'll try to repeat in other words.
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