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post #31 of 49
Quote:
Originally Posted by TheReciever View Post
I like playing fighting games here and there but im by no means very skilled at it, I had a friend in California that took everyone of those games to a science and did very well at every competition he ever got pushed into lol.

Whats going through my mind is if they add more characters through DLC then so what? Im sure these characters arent simply an idea they had one night and decided to throw them in for kicks. Capcom has been around for quite some time to know they have casual and hardcore players and that they have to satisfy both.

To be honest I would rather have a DLC that I can choose to buy of my own accord that would only cost me the DLC and not the msrp of another game. This move seems a better option for everyone, cheaper on capcom and cheaper for the players.

I cant help but think of Street Fighter II and all of its revisions when people complain about this DLC. Though it would make sense if they had the same Multiplayer set up as Fable III and you both had to have Identical DLC, that would ruin it all, hands down.
Ask anyone who has played fighting games competitively why charging for extra characters is a bad idea. If they try to balance things, then it gets even worse, because the characters you pay for are no longer the same. As far as Capcom listening and satisfying it's consumer base... are you serious? They are about as inept and communicative with their customers as Activision is. They don't care about you since they know most people are still ignorant enough to buy the game and then regret it either. Remember all those idiots who bought CoD: MW2 and then whined about the issues we all knew about ahead of time?
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post #32 of 49
Quote:
Originally Posted by TheReciever View Post
I like playing fighting games here and there but im by no means very skilled at it, I had a friend in California that took everyone of those games to a science and did very well at every competition he ever got pushed into lol.

Whats going through my mind is if they add more characters through DLC then so what? Im sure these characters arent simply an idea they had one night and decided to throw them in for kicks. Capcom has been around for quite some time to know they have casual and hardcore players and that they have to satisfy both.

To be honest I would rather have a DLC that I can choose to buy of my own accord that would only cost me the DLC and not the msrp of another game. This move seems a better option for everyone, cheaper on capcom and cheaper for the players.

I cant help but think of Street Fighter II and all of its revisions when people complain about this DLC. Though it would make sense if they had the same Multiplayer set up as Fable III and you both had to have Identical DLC, that would ruin it all, hands down.
I was going to post something longer but decided not to.

Long story short. I (And every other core player) DO NOT WANT FIGHTING GAMES TO TURN INTO LEAGUE OF LEGENDS. Remember the ****storm that game was more than 2 months ago because of all the new/newish champs? Anyway... Leagues releases new champs bi-weekly, and skins as a form of income. Notice that they have ZERO ad's and a FREE TO PLAY game.

Now on the other hand. Capcom have console sales as well as arcade sales (Arcades are srsbizbiz in East Asia). You should get my point...

Quote:
Originally Posted by OC'ing Noob View Post
Ask anyone who has played fighting games competitively why charging for extra characters is a bad idea. If they try to balance things, then it gets even worse, because the characters you pay for are no longer the same. As far as Capcom listening and satisfying it's consumer base... are you serious? They are about as inept and communicative with their customers as Activision is. They don't care about you since they know most people are still ignorant enough to buy the game and then regret it either. Remember all those idiots who bought CoD: MW2 and then whined about the issues we all knew about ahead of time?
Tbh Capcom did pretty good on Super Streetfighter 4. Vanilla SF4 was rather bad, and just didn't feel right. I see your point, but in the case of SSF4 Capcom was forced to listen because SF4 was starting get meh fast and was on the decline and SSF4 was the fix everybody wanted.
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post #33 of 49
Quote:
Originally Posted by OC'ing Noob View Post
Ask anyone who has played fighting games competitively why charging for extra characters is a bad idea. If they try to balance things, then it gets even worse, because the characters you pay for are no longer the same. As far as Capcom listening and satisfying it's consumer base... are you serious? They are about as inept and communicative with their customers as Activision is. They don't care about you since they know most people are still ignorant enough to buy the game and then regret it either. Remember all those idiots who bought CoD: MW2 and then whined about the issues we all knew about ahead of time?

Again, it seems that you are reading only the parts the you wish to read.

What makes you think the characters that are released post release were never tested?

And complaining about "its not the same", really? You wish to employ the ability to use the saaamme strategy every single round? I would welcome new content to make me think of how counter this or counter that.

This sounding like someone that complains about Smash Bros and the priority system to me
    
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post #34 of 49
Quote:
Originally Posted by Psyren View Post
...
Crapcom like Activision will make a better game if they are forced to. With the declining interest in their game, they knew they had to change things or the franchise will dry up.
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post #35 of 49
Quote:
Originally Posted by TheReciever View Post
Again, it seems that you are reading only the parts the you wish to read.

What makes you think the characters that are released post release were never tested?

And complaining about "its not the same", really? You wish to employ the ability to use the saaamme strategy every single round? I would welcome new content to make me think of how counter this or counter that.

This sounding like someone that complains about Smash Bros and the priority system to me
Fighting Games need to have a stable metagame, that takes months if not years to develope. It's just part of the culture dood. So balance changes in Fighting Games are serious business.

RTS != Fighting Games in that regard.
Edited by Psyren - 1/15/11 at 10:31am
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post #36 of 49
Quote:
Originally Posted by TheReciever View Post
Again, it seems that you are reading only the parts the you wish to read.

I have given all the reasons in posts before this. Please read my posts above.

What makes you think the characters that are released post release were never tested?

Developers are not gamers nor can testers play with the same precision of most good fighting game players. Only by having an open beta testing for a character and figuring out its flaws or whether or not it's over powered.

And complaining about "its not the same", really? You wish to employ the ability to use the saaamme strategy every single round? I would welcome new content to make me think of how counter this or counter that.

Again, you have not played fighting games competitively and I am going to assume people like you are casual button mashers. Ask anyone that has played fighting games competitively why this is a bad idea. I already explained my reasons why and do not feel like repeating myself.

This sounding like someone that complains about Smash Bros and the priority system to me

I do not complain about systems and game play. I do express my displeasure when companies ruin franchises out of greed.
Addressed your questions.
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post #37 of 49
Quote:
Originally Posted by OC'ing Noob View Post
Addressed your questions.
You live in a Market Economy, get used to it?

And no, im not a button masher >.>

I give up, your obviously biased at this point and further discussion would be pointless
    
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post #38 of 49
Quote:
Originally Posted by TheReciever View Post
You live in a Market Economy, get used to it?

And no, im not a button masher >.>

I give up, your obviously biased at this point and further discussion would be pointless
I am use to it. That is why I am not buying the game. Just because I live in a market economy means I have to bend over to Crapcom? That is truly funny.

That's good. The world doesn't need mashers.

Who said I was discussing anything? I simply stated this was a bad idea, gave my reasons why, and said I was going to boycott the game. There is no discussion here, just the expression of my opinion which will be validated once Crapcom releases this game and realizes how little playability it has beyond initial purchases. Hardcore gamers for fighting game is what kept MVC2 so popular for so long. You think they will still keep playing if they have to buy each of the characters they wanted?
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post #39 of 49
I'm more concerned about having balanced characters rather than the cast itself. Some characters like the shoutos have always been incredibly weak in every versus series.
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post #40 of 49
Quote:
Originally Posted by OC'ing Noob View Post
You are comparing apples to oranges. League of Legends is NOT a fighting game. It is more along the lines of singular coop RTS. Fighting games are like Street Fighter, MVC, or Tekken. Assuming you can still play against someone who has new characters, it exposes two damning issues:

- The characters are already in the game itself and Crapcom is just being a douche and making you pay for something that is already in the game. If you are wondering, yes this has happened before; google RE Versus Mode.
- Disrupts the entire balance and fairness of the game, because you have people who have characters that you do not have access to.

If you cannot play against other people who have purchased additional characters, that is bad too because it shrinks the pool of competition. How would you like it if you had to play against less and less people or are unable to play the characters you bought, because other people do not buy them?

Don't get me wrong though. I like the concept of DLC. It helps extends the playability of games beyond the original scope. The problem is, DLC does not work for all games. For something like FPS or RPG games, DLC is totally fine because it does not disturb balances, simply extends the playability. For fighting games, this is something totally different. Now if this was Valve, I would be a bit more forgiving since A) it would be free and B) Valve has a good track record with the gaming community, while recent history shows Crapcom to be nothing more than a soulless bastard of a company milks past franchises until there is nothing left to offer and then proceeds to dry hump their customers for every last penny. Hopefully, one day consumers will wake up and finally see the light and close their wallets to these horrible decisions by Crapcom and others of their ilk.
That pretty much sums up what I was thinking.
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