post #11 of 11
Quote:
Originally Posted by kschat View Post
The main between a 64bit OS and a 32bit OS is that a 64bit OS has more memory addresses allowing it to use more ram. You see almost no performance difference between the OS's (unless you are using more then 3.5GB's of ram).
I know.
32bit applications are limited to using a set amount of ram, unless compiled with a certain keyword. However, with games moving to 64bit, that lets them step outside those restrictions letting them do more memory intensive calculations.
In bad company 2, dice stated they could not have massive maps due to the memory required for building destruction in frostbite engine 1.5. Frostbite 2.0 is being used in battlefield 3 coming the second half of this year.

There is no exact details yet, but 8gb of ram is fairly cheap at the moment. And if you get 2x2gb which is needed for a quad core as each core needs 1/2 channel to prevent bottlenecking, then when you do eventually get 8gb when needed, you will have 4dimm's of memory which causes more instability.
    
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CPUMotherboardGraphicsRAM
i7-2600K Asus P8P67 Nvidia MSI 560TI Hawk 8GB G.SKill Ripjaws 1600mhz 
Hard DriveOptical DriveOSMonitor
250gb Hdd + 500gb + 1Tb Sata LG Drive Win7 Pro 64bit LG Flatron E2260 + LG Flatron L194WT 
KeyboardPowerCaseMouse
Logitech EX100 650W Coolmaster Thermaltake Armor+ Mx Logitech G9x 
Mouse Pad
Razer Goliathus 
  hide details  
Reply