Originally Posted by SmithyD86;12041936
I've gone back to WoW, but I find it funny how the last 4-6 months of the end of a WoW expansion all the Dev's get thrown at the new up-coming one and the game just stalls - player base dives by literally millions... Just proves that without new content WoW really has nothing.
This is unlike Sandbox games like Star Wars Galaxies. SWG you had player cities, player shuttle ports, player crafters, player housing, everything was ran by the players... Hell, it was even dangerous for Rebels/Imperials to visit some planets because there might be so many of the opposite faction on it! What made it fantastic is that everyone could make a name for themselves, and all the servers were different.
Some servers couldnt make certain items because the gems/ore/fruit that you needed hadn't yet spawned on a particular server.... When it did spawn people mined thoasands of it but eventually it'd be none-existant, and may not spawn again for another 6 months... That's what makes a game unique.
WoW is a laugh don't get me wrong but everyone looks the same, there's nothing unique about anyone. The best thing that can happen in the game is you kill all the heroic boss's - spending weeks/months of solid play time doing so.
I just have no idea how SWTOR is going to break the mould if it's not a sandbox...
I missed out on all that great sounding Star Wars fun, WoW might be fun for me too.
One thing I've never seen but imagined was...
Like in real life, did rival gangs ever met up to exchange something, like in real life drug deals, or information deals,
maybe video game programmers with a protection detail around them in the online game, meetup to do industrial espionage...
Like in the movies or real life...Edited by Mit Namso - 1/17/11 at 10:07am