Originally Posted by EfemaN
I just finished it myself... that was abosolutely fantastic. I started in the afternoon and played it all day; I couldn't stop! I turned off the in-game Vsync (was a problem in the first one, not sure why it's still around, but it gets rid of the floaty controls and slightly laggy visuals), and forced it in the Nvidia CP, along with 32xAA, 16xAF, 8xSS; I spooged a little just watching it.
Visceral has a masterpiece here. The visuals are awesome; the effort spent on lighting and sound really shows itself. The puzzles aren't garbage. The controls are spot on (I don't see where there is to complain about using a M/K), after you get rid of the in-game Vsync.
The tech work is perfect. Kinesis and Stasis behave as they should. Physics works... as it should. No loading screens in sight (they did this on DS1 as well), along with good transitions. The horror portion of it is wonderful too; I'm not really into this genre, but Dead Space has kept it tasteful and engaging.
I don't understand how so many games, this far into the evolution of game design, fail in so many categories, and how so few can even come close to excelling in the areas that Dead Space 1 and 2 so seemingly effortlessly have... DS2 deserves a Game of the Year nomination. Mad props to Visceral!
DS1 did have loading screens. Lots. And tons of back tracking.
Most of the loading, in this game and the previous one, was done with the doors. When you access the doors - they're loading the next levels and deloading the previous ones. In the first game though, you have to backtrack to the tram. When you can to the tram, you get a loading screen for the next chapter. That was one of the big improvements in DS2. No backtracking or loading times. You do end up backtracking a tad at one point in the game but nothing major like the previous games.
I agree with everything else though. Everything is perfected. Especially the characters and the script. It's all done so perfectly. There are no corny one liners or poorly designed characters really. The story itself seems so effortlessly made yet crafted so great that you can't really nit pick at it like you can - say - Resident Evil.
I watched the Gametrailers review and they sat there complaining about stupid crap like there are only a few main characters and the side ones always get killed off blah blah blah - like they're SEARCHING desperately for something to complain about. Any developer who sees that happening should be damn proud.
Originally Posted by EfemaN
You sure there's going to be a Dead Space 3?
Aegis VII was destroyed. The original marker at the Sprawl was destroyed, probably along with the Ishimura. What else is left?
There is a ton
You do realize there are more than 1 marker right?
There is one on Earth and there was another on a different planet than Aegis 7 that also lead to a Necromorph outbreak (rather contained one though) which was explained in Dead Space Martyr. Who knows what else is out there.
The major Umbrella-esque corporation/organization still has a ton more to do. Tiedmen wasn't the guy behind everything you know. The Overseer was. How is he going to cover up The Sprawl? Especially with the fact that it still exists.
We never understood why they were trying to mass produce markers either on Sprawl - it was never clearly explained. Nor did they explain what specifically caused the outbreak other than that the shielding against the dementia waves weren't working like everyone thought they were but I have a feeling there is alot more behind it.
What is Isaac's next move? Chances are he's the Chris Redfield of Dead Space now - moving in on the Overseer.
Then of course they have the DLC for the consoles that's going to explain the Dead Space Extraction ending and continue it on the sprawl. Then we've got the characters from Dead Space Salvage who made it out of the Ishimura after Isaac got out who havent had a proper ending either.Edited by OmegaNemesis28 - 1/30/11 at 5:38pm