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hey, instead of bad console ports... - Page 3

post #21 of 27
the MAJOR problem with this would be that programming savvy people would probably hack the emulator apart in about a month and we'd all be playing any 360 game on our pc's. While this would be a blast for us, Microsoft would not be happy.
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post #22 of 27
Quote:
Originally Posted by CovertCover View Post
He's right. Even a 980x with 24GB's of RAM can't emulate a PS3 / 360. It's 2 completely different architectures. It's not possible...
Well, whaddaya know... It's someone with sense. Nice to meet you to.
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post #23 of 27
Quote:
Originally Posted by Core2uu View Post
Well, whaddaya know... It's someone with sense. Nice to meet you to.
Nice to meet you too. Your invited to join me in "the club"
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My System
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post #24 of 27
Quote:
Originally Posted by Core2uu View Post
Right... because of course your average desktop CPU is capable of emulating a tri-core 3.2GHz PowerPC processor.
I was about to bash your comment, then I realized how much sense it made
post #25 of 27
yea, the Dolphin wii emulator only uses two cores, but it really likes 3 ghz or more to run wii games at full-speed. and considering the specs...

90 nanometer process technology
Power Architecture core, specially modified for the Wii platform
IBM silicon on insulator (SOI) technology
Backward compatible with the Gekko processor
729 MHz
32-bit integer unit
64-bit floating-point (or 2 × 32-bit SIMD)
64 KB L1 cache (32 KB instruction + 32 KB data)
256 KB L2 cache
2.9 GFLOPS


Yea, we're going to need 8 Ghz to emulate a 3.2 ghz core from the xbox 360.
     
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post #26 of 27
Quote:
Originally Posted by ChronoBodi View Post
yea, the Dolphin wii emulator only uses two cores, but it really likes 3 ghz or more to run wii games at full-speed. and considering the specs...

90 nanometer process technology
Power Architecture core, specially modified for the Wii platform
IBM silicon on insulator (SOI) technology
Backward compatible with the Gekko processor
729 MHz
32-bit integer unit
64-bit floating-point (or 2 × 32-bit SIMD)
64 KB L1 cache (32 KB instruction + 32 KB data)
256 KB L2 cache
2.9 GFLOPS


Yea, we're going to need 8 Ghz to emulate a 3.2 ghz core from the xbox 360.
thats in x86..... hmmmm i wonder if ARM cores would do well emulating them? its a more similar architecture from what i understand
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post #27 of 27
Quote:
Originally Posted by JohnDProb View Post
thats in x86..... hmmmm i wonder if ARM cores would do well emulating them? its a more similar architecture from what i understand
thats a thought.....hmm ARM
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