Overclock.net › Forums › Graphics Cards › NVIDIA › Help, 120hz vs 60hz monitors @ 5760 x1080 resolution on gtx 580 3 sli?
New Posts  All Forums:Forum Nav:

Help, 120hz vs 60hz monitors @ 5760 x1080 resolution on gtx 580 3 sli? - Page 3

post #21 of 33
What the **** are you guys talking about?
His setup is going to generate the same FPS no matter what it's sending it to.
My computer plays the original Halo at like 1000 fps. I have a 60hz monitor, so I only see 60 of those fps. If I had a 120hz monitor, I would see 120 of those fps. My PC would not be exerting any additional computing power to render this. 120hz is not a disadvantage, but its not going to make you a godly gamer compared to your competition with 60hz monitors either. When you take into account all the other sources of lag, generating a new image ~8ms rather than every ~16ms isn't huge, although you should be able to see it (and that's assuming that your system is going to render whatever games you are playing at a constant 60/120 fps anyway.)
Core2 Era
(12 items)
 
  
CPUMotherboardGraphicsRAM
E8500 ASUS Rampage Formula x48 Radeon HD 4870 [Sapphire] G.Skill DDR2 
Hard DriveHard DriveHard DriveMonitor
Seagate ES.2 Western Digital Caviar Black Western Digital Caviar Black Samsung T260 
KeyboardPowerCaseMouse
WASD v2 87-Key [Cherry MX Blue] Corsair HX1000 Antec 1200 Logitech G602 
  hide details  
Reply
Core2 Era
(12 items)
 
  
CPUMotherboardGraphicsRAM
E8500 ASUS Rampage Formula x48 Radeon HD 4870 [Sapphire] G.Skill DDR2 
Hard DriveHard DriveHard DriveMonitor
Seagate ES.2 Western Digital Caviar Black Western Digital Caviar Black Samsung T260 
KeyboardPowerCaseMouse
WASD v2 87-Key [Cherry MX Blue] Corsair HX1000 Antec 1200 Logitech G602 
  hide details  
Reply
post #22 of 33
Quote:
Originally Posted by Tovich View Post
Well if this is right "When you have a 120hz monitor, you need to generate 120FPS for vsync to work properly, is this too hard for you to understand" we just got to my second point 2 or 3 gtx 580 in sli would be able to generate 120FPS constant @ 5760x1080 resolution?
And again I repeat, that is totaly dependent on the game and amount of quality (AA, AF, DX9/10/11) you want.

Some games you will, some games you won't.

Even with 3 580s, some games you can't get 120fps when going full details.
Metro 2033, one of the more brutal games, does less than 80 FPS just at 1920X1200 with MSAAX4 on very high and DX11 (physx and dof off).
You can't do that at 5760x1200, unless you lose some details (like going high on textures, losing AA, going back to DX10 or the sorts).
Main system
(16 items)
 
Editing PC
(8 items)
 
 
CPUGraphicsGraphicsRAM
E5-1680v2 AMD FirePro D700 AMD FirePro D700 64GB 1866mhz 
Hard DriveOSMonitorCase
1TB PCIE SSD OSX 10.10.x Dell U2713H Mac Pro 
  hide details  
Reply
Main system
(16 items)
 
Editing PC
(8 items)
 
 
CPUGraphicsGraphicsRAM
E5-1680v2 AMD FirePro D700 AMD FirePro D700 64GB 1866mhz 
Hard DriveOSMonitorCase
1TB PCIE SSD OSX 10.10.x Dell U2713H Mac Pro 
  hide details  
Reply
post #23 of 33
Quote:
Originally Posted by WeirdSexy View Post
What the **** are you guys talking about?
His setup is going to generate the same FPS no matter what it's sending it to.
My computer plays the original Halo at like 1000 fps. I have a 60hz monitor, so I only see 60 of those fps. If I had a 120hz monitor, I would see 120 of those fps. My PC would not be exerting any additional computing power to render this. 120hz is not a disadvantage, but its not going to make you a godly gamer compared to your competition with 60hz monitors either. When you take into account all the other sources of lag, generating a new image ~8ms rather than every ~16ms isn't huge, although you should be able to see it (and that's assuming that your system is going to render whatever games you are playing at a constant 60/120 fps anyway.)
But if your game is generating 90FPS?
How well will you see it on 60mhz or 120mhz?
That is what they are debating.
Main system
(16 items)
 
Editing PC
(8 items)
 
 
CPUGraphicsGraphicsRAM
E5-1680v2 AMD FirePro D700 AMD FirePro D700 64GB 1866mhz 
Hard DriveOSMonitorCase
1TB PCIE SSD OSX 10.10.x Dell U2713H Mac Pro 
  hide details  
Reply
Main system
(16 items)
 
Editing PC
(8 items)
 
 
CPUGraphicsGraphicsRAM
E5-1680v2 AMD FirePro D700 AMD FirePro D700 64GB 1866mhz 
Hard DriveOSMonitorCase
1TB PCIE SSD OSX 10.10.x Dell U2713H Mac Pro 
  hide details  
Reply
post #24 of 33
Quote:
Originally Posted by WeirdSexy View Post
What the **** are you guys talking about?
His setup is going to generate the same FPS no matter what it's sending it to.
My computer plays the original Halo at like 1000 fps. I have a 60hz monitor, so I only see 60 of those fps. If I had a 120hz monitor, I would see 120 of those fps. My PC would not be exerting any additional computing power to render this. 120hz is not a disadvantage, but its not going to make you a godly gamer compared to your competition with 60hz monitors either. When you take into account all the other sources of lag, generating a new image ~8ms rather than every ~16ms isn't huge, although you should be able to see it (and that's assuming that your system is going to render whatever games you are playing at a constant 60/120 fps anyway.)
In SLI gaming you need to use vsync or you get tearing and other negative effects. Vsync is dependent on your refresh rate. So actually with a 60hz monitor using vsync your GPUs pump out 60 frames and then stop. Thus the point is using Vsync, which is a necessary evil with SLI, you need to try and reach your monitors refresh rate.

For example in Metro 2033 because I have 2 580s I can acheive well over 60FPS on Very High in all but the most demanding portions of the game, but the FPS jumps around like crazy and causes issues. Thus I enter the config and enable vsync and what do you know all my problems go away.

A lot of people like to pretend that Vsync is a bad thing when in fact most game engines don't even work properly without it enabled.
Mixed Bag
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 6950X 4600Mhz ASUS Rampage V Edition 10 1080 Ti FE HyperX 12-13-13 @2400Mhz 
Hard DriveCoolingOSMonitor
Samsung 850 EVO Corsair H100i GTX Windows 10 x64 ASUS ROG PG279Q Black 27" 
KeyboardPowerCaseMouse
Corsair K95 RGB EVGA SuperNOVA 1000 P2 Corsair Air 540 Corsair RGB 
Mouse Pad
Some naked Anime with a plump butt 
  hide details  
Reply
Mixed Bag
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 6950X 4600Mhz ASUS Rampage V Edition 10 1080 Ti FE HyperX 12-13-13 @2400Mhz 
Hard DriveCoolingOSMonitor
Samsung 850 EVO Corsair H100i GTX Windows 10 x64 ASUS ROG PG279Q Black 27" 
KeyboardPowerCaseMouse
Corsair K95 RGB EVGA SuperNOVA 1000 P2 Corsair Air 540 Corsair RGB 
Mouse Pad
Some naked Anime with a plump butt 
  hide details  
Reply
post #25 of 33
Quote:
Originally Posted by tconroy135 View Post
In SLI gaming you need to use vsync or you get tearing and other negative effects. Vsync is dependent on your refresh rate. So actually with a 60hz monitor using vsync your GPUs pump out 60 frames and then stop. Thus the point is using Vsync, which is a necessary evil with SLI, you need to try and reach your monitors refresh rate.

For example in Metro 2033 because I have 2 580s I can acheive well over 60FPS on Very High in all but the most demanding portions of the game, but the FPS jumps around like crazy and causes issues. Thus I enter the config and enable vsync and what do you know all my problems go away.

A lot of people like to pretend that Vsync is a bad thing when in fact most game engines don't even work properly without it enabled.
Main system
(16 items)
 
Editing PC
(8 items)
 
 
CPUGraphicsGraphicsRAM
E5-1680v2 AMD FirePro D700 AMD FirePro D700 64GB 1866mhz 
Hard DriveOSMonitorCase
1TB PCIE SSD OSX 10.10.x Dell U2713H Mac Pro 
  hide details  
Reply
Main system
(16 items)
 
Editing PC
(8 items)
 
 
CPUGraphicsGraphicsRAM
E5-1680v2 AMD FirePro D700 AMD FirePro D700 64GB 1866mhz 
Hard DriveOSMonitorCase
1TB PCIE SSD OSX 10.10.x Dell U2713H Mac Pro 
  hide details  
Reply
post #26 of 33
Thread Starter 
Quote:
Originally Posted by Defoler View Post
But if your game is generating 90FPS?
How well will you see it on 60mhz or 120mhz?
That is what they are debating.
Also the Resolution 5760x1080 !! my understanding is when you increase your resolution you loose FPS right? so let's say we get 80 FPS in METRO @ 1920 x 1080 what would the estimate FPS @ 5760 x 1080, thats my point..
    
CPUMotherboardGraphicsRAM
Core i7 920 @ 4.2 GHZ ASUS P6T7 WS Supercomputer ASUS GTX 580 SLI Corsair XMS3 12 GB 
Hard DriveOptical DriveOSMonitor
SSD 64 GB Windows DVD RW Windows 7 Ultimate 64 Bits Nvidea Surround 3D Vision 
Power
850 Watts 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
Core i7 920 @ 4.2 GHZ ASUS P6T7 WS Supercomputer ASUS GTX 580 SLI Corsair XMS3 12 GB 
Hard DriveOptical DriveOSMonitor
SSD 64 GB Windows DVD RW Windows 7 Ultimate 64 Bits Nvidea Surround 3D Vision 
Power
850 Watts 
  hide details  
Reply
post #27 of 33
Thread Starter 
Because if i won't be able to get more than 60FPS at max setting in some games (i'll say most of the new games" @ 5760x1080 why buy 120hz monitors
    
CPUMotherboardGraphicsRAM
Core i7 920 @ 4.2 GHZ ASUS P6T7 WS Supercomputer ASUS GTX 580 SLI Corsair XMS3 12 GB 
Hard DriveOptical DriveOSMonitor
SSD 64 GB Windows DVD RW Windows 7 Ultimate 64 Bits Nvidea Surround 3D Vision 
Power
850 Watts 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
Core i7 920 @ 4.2 GHZ ASUS P6T7 WS Supercomputer ASUS GTX 580 SLI Corsair XMS3 12 GB 
Hard DriveOptical DriveOSMonitor
SSD 64 GB Windows DVD RW Windows 7 Ultimate 64 Bits Nvidea Surround 3D Vision 
Power
850 Watts 
  hide details  
Reply
post #28 of 33
Quote:
Originally Posted by Tovich View Post
Also the Resolution 5760x1080 !! my understanding is when you increase your resolution you loose FPS right? so let's say we get 80 FPS in METRO @ 1920 x 1080 what would the estimate FPS @ 5760 x 1080, thats my point..
With max settings? Most likely 7 FPS if you are lucky with just 2 580s

I had to go down to DX10 (and lose tessellation) in order to keep very high and MSAAX4 and make it playable.

Or go to 4000X1024 and go down to AA in order to keep DX11 and tessellation and very high.

But its just one game. Just saying. Mafia 2 is much better and you can max it for 5760X1080 with physx on med.
Other games, you will be able to max out most of them.

Check reviews of 580 SLI, and devide their 1920X1080 scores by 3 and you will get that roughly in 3 monitors on the same settings.
Main system
(16 items)
 
Editing PC
(8 items)
 
 
CPUGraphicsGraphicsRAM
E5-1680v2 AMD FirePro D700 AMD FirePro D700 64GB 1866mhz 
Hard DriveOSMonitorCase
1TB PCIE SSD OSX 10.10.x Dell U2713H Mac Pro 
  hide details  
Reply
Main system
(16 items)
 
Editing PC
(8 items)
 
 
CPUGraphicsGraphicsRAM
E5-1680v2 AMD FirePro D700 AMD FirePro D700 64GB 1866mhz 
Hard DriveOSMonitorCase
1TB PCIE SSD OSX 10.10.x Dell U2713H Mac Pro 
  hide details  
Reply
post #29 of 33
Thread Starter 
Quote:
Originally Posted by Defoler View Post
With max settings? Most likely 7 FPS if you are lucky with just 2 580s

I had to go down to DX10 (and lose tessellation) in order to keep very high and MSAAX4 and make it playable.

Or go to 4000X1024 and go down to AA in order to keep DX11 and tessellation and very high.

But its just one game. Just saying. Mafia 2 is much better and you can max it for 5760X1080 with physx on med.
Other games, you will be able to max out most of them.

Check reviews of 580 SLI, and devide their 1920X1080 scores by 3 and you will get that roughly in 3 monitors on the same settings.
Thanks for your comments....
    
CPUMotherboardGraphicsRAM
Core i7 920 @ 4.2 GHZ ASUS P6T7 WS Supercomputer ASUS GTX 580 SLI Corsair XMS3 12 GB 
Hard DriveOptical DriveOSMonitor
SSD 64 GB Windows DVD RW Windows 7 Ultimate 64 Bits Nvidea Surround 3D Vision 
Power
850 Watts 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
Core i7 920 @ 4.2 GHZ ASUS P6T7 WS Supercomputer ASUS GTX 580 SLI Corsair XMS3 12 GB 
Hard DriveOptical DriveOSMonitor
SSD 64 GB Windows DVD RW Windows 7 Ultimate 64 Bits Nvidea Surround 3D Vision 
Power
850 Watts 
  hide details  
Reply
post #30 of 33
Quote:
Originally Posted by Defoler View Post
With max settings? Most likely 7 FPS if you are lucky with just 2 580s

I had to go down to DX10 (and lose tessellation) in order to keep very high and MSAAX4 and make it playable.

Or go to 4000X1024 and go down to AA in order to keep DX11 and tessellation and very high.

But its just one game. Just saying. Mafia 2 is much better and you can max it for 5760X1080 with physx on med.
Other games, you will be able to max out most of them.

Check reviews of 580 SLI, and devide their 1920X1080 scores by 3 and you will get that roughly in 3 monitors on the same settings.
MSAA in Metro is like MSAA in games that don't support MSAA, it takes way too much computing power for the benefit. Stick with AAA and switch back to DX11 if you can, I think you will be much happier.
Mixed Bag
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 6950X 4600Mhz ASUS Rampage V Edition 10 1080 Ti FE HyperX 12-13-13 @2400Mhz 
Hard DriveCoolingOSMonitor
Samsung 850 EVO Corsair H100i GTX Windows 10 x64 ASUS ROG PG279Q Black 27" 
KeyboardPowerCaseMouse
Corsair K95 RGB EVGA SuperNOVA 1000 P2 Corsair Air 540 Corsair RGB 
Mouse Pad
Some naked Anime with a plump butt 
  hide details  
Reply
Mixed Bag
(13 items)
 
  
CPUMotherboardGraphicsRAM
i7 6950X 4600Mhz ASUS Rampage V Edition 10 1080 Ti FE HyperX 12-13-13 @2400Mhz 
Hard DriveCoolingOSMonitor
Samsung 850 EVO Corsair H100i GTX Windows 10 x64 ASUS ROG PG279Q Black 27" 
KeyboardPowerCaseMouse
Corsair K95 RGB EVGA SuperNOVA 1000 P2 Corsair Air 540 Corsair RGB 
Mouse Pad
Some naked Anime with a plump butt 
  hide details  
Reply
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: NVIDIA
Overclock.net › Forums › Graphics Cards › NVIDIA › Help, 120hz vs 60hz monitors @ 5760 x1080 resolution on gtx 580 3 sli?