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What challenges are left? - Page 2

post #11 of 21
We haven't seen the end till we reach it - and when we are there we see that we are at the beginning and we have just start walking....
There will always be something which is hungry and while there is hunger there will always be the need for more...
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post #12 of 21
Quote:
Originally Posted by roflolol View Post
I suppose... I mean I feel the biggest advancements in the next 5 years will come from SSDs becoming cheaper and faster, not from CPUs becoming radically faster. IB will be fast, but the 1st gen i7s will already push nearly any system as hard as it can go.
Yes, SSDs are a big factor in "good enough" computing.


As for CPUs, the real battle is not on the desktop. It will be mobile processors where the real blood will be spilled. Power efficency will be extremely important.
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post #13 of 21
I really started to overclock because of rendering, fluid simulations and After Effects.
Every 3D/Motiongraphic-Artist wants a renderfarm, first you can work faster and try different settings in less time, second /* like every overclocker knows */ more cores+GHz
makes horny!
Some guy in this forum played GTA4 on a dualcore and was happy.
No one needs i7 for outlook and IE...
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post #14 of 21
This is an interesting question. I believe that we have reached the point where the hardware has outpaced the software. Other then encoding and rendering an i7 is overkill.

I believe that we are reaching a human limitation. If we magically had a CPU that was 100x faster then an i7 2600K and had 50 cores how long would it take for developers to tap into that power? Currently we are lucky if a game can utilize 2 cores.

We have reached the point that if you don't do extreme gaming / rendering / encoding then there really isn't an incentive to upgrade for the next 7 - 10 years.

I wonder how many desktop sales there will be in 3 - 5 years.
Edited by AtomicFrost - 1/19/11 at 8:24am
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post #15 of 21
Quote:
Originally Posted by AtomicFrost View Post
This is an interesting question. I believe that we have reached the point where the hardware has outpaced the software. Other then encoding and rendering an i7 is overkill.

I believe that we are reaching a human limitation. If we magically had a CPU that was 100x faster then an i7 2600K and had 50 cores how long would it take for developers to tap into that power? Currently we are lucky if a game can utilize 2 cores.

We have reached the point that if you don't do extreme gaming / rendering / encoding then there really isn't an incentive to upgrade for the next 7 - 10 years.

I wonder how many desktop sales there will be in 3 - 5 years.
This may hold true for consumers..... I believe we are hitting "good enough" computing for the desktop.

But there are plenty of work where "a CPU that was 100x faster then an i7 2600K and had 50 cores" would still not be enough.
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post #16 of 21
I don't see any challenges on the horizon. I'm not upgrading till something really spectacular comes along, that doesn't cost an arm and a leg. No piece of software exists that I can't sit through, no game is unplayable. 5Ghz i7's, IMO, are pointless at the moment. Stock speeds are more then fast enough, the pursuit of milking components for everything their worth, that's where the wall is. We clock our rigs so high, then questions like these come up, where most applications and scenarios don't come close to requiring 100%. I'm happy with the way things are.

In hindsight, software developers need a huge boost. Why not try decreasing TDP over increasing raw power? Or slow down a bit and focus on things other then just the numbers. What am I saying. Money drives EVERYTHING.

Challenges are synthetic benchmarks that mean absolutely nothing.
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post #17 of 21
Pretty sure CPUs are at their (current) peak. As it is, we really don't need even the full potential out of current quad cores for everyday use. This is OCN so of course all of us will always want the best. I think hard drives are what's slowing us down right now and SSDs are too expensive for the general public to adopt. Even then, SSDs are "slow" compared to the power of a CPU and RAM. GPUs as well are ridiculously powerful but we are seeing insane progress every few quarters.
Edited by Stealth Pyros - 1/19/11 at 8:44am
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post #18 of 21
I understand where people are coming from, but I wonder if there is still room to improve on the user experience. With my 4.0 i7 and an SSD I love that my rig starts up in 15 secs but I wouldn't mind if it started in 1 or if all of my applications (including Photoshop and Lightroom) opened as fast as lets say Microsoft Word on my SSD.

I don't know how much of that is changed by a faster CPU, it may be a software limitation or memory speed/bandwidth.

But I for one would like to see things be "snappier" and "faster"
post #19 of 21
Quote:
Originally Posted by jellis142 View Post
I don't see any challenges on the horizon....
Challenges are synthetic benchmarks that mean absolutely nothing.
Sry, m8!
Try some fluid dynamics with 500k particles and 3D rendering.
With global illumination, reflections and transparency /* which you need for nice realistic water or glas effects */
you can`t have enough cpu power, the faster you render the more room is for tweaking setting and if you have tight deadlines with customers, every
speed_improve counts.
i have to admit, like i said, the usual PC user doesnt benefit!
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/* Redemption*/
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post #20 of 21
Quote:
Originally Posted by Mr.Eiht View Post
Sry, m8!
Try some fluid dynamics with 500k particles and 3D rendering.
With global illumination, reflections and transparency /* which you need for nice realistic water or glas effects */
you can`t have enough cpu power, the faster you render the more room is for tweaking setting and if you have tight deadlines with customers, every
speed_improve counts.
i have to admit, like i said, the usual PC user doesnt benefit!
Not denying your point, rendering insane particles like fluids require much more juice than what we have even now, but the topic of this thread is regarding challenges for everyday use, which rendering doesn't really fall under. For everyday use, 10 seconds to load Photoshop and working to improve that to 5 seconds isn't really a challenge; it's much more of a luxury.
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