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[linuxDevices] AMD pitches its Atom rivals at embedded devices (Dx11 bobcat) - Page 2

post #11 of 25
Nice! DirectX 11 on a mobile platform!

If some decent games come of this, then I will definitely pick a device up (but only if the games are good for it though ).
     
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post #12 of 25
So, what is the benefit of having DX11, if the it can't run any DX11 games at reasonable performance ?
Edited by ThePath - 1/20/11 at 6:28am
post #13 of 25
Dx 11 doesn't have much use on a internet pc,unless farmville now supports it.
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post #14 of 25
Multi Core GPU & CPU on one die in 60% less size... WIN! what we need is both benchmarks and real world comparisons between the AMD Fusion Vs. Intel ATOM.
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post #15 of 25
Good news for mobile CPU's Be interesting to see how this compares with Intel's offerings...
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post #16 of 25
dx11 on mobile devices may mean a bigger boost in pc games utilizing it.
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post #17 of 25
Howe much does HTML 5 used DX11?
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post #18 of 25
Quote:
Originally Posted by soilentblue View Post
dx11 on mobile devices may mean a bigger boost in pc games utilizing it.
From what I've seen games run slower in DX11 mode

Check here benchmarks for Dirt 2 in DX11 & DX9
http://www.pcgameshardware.com/aid,7...eviews/?page=9
Edited by ThePath - 1/20/11 at 10:03am
post #19 of 25
Quote:
Originally Posted by ThePath View Post
From what I've seen games run slower in DX11 mode

Check here benchmarks for Dirt 2 in DX11 & DX9
http://www.pcgameshardware.com/aid,7...eviews/?page=9
The same was said for DX10 originally too. DX10 ran much slower, but then they smoothed it out a bit and it runs much better. I have a feeling DX11 will be more optimized. If this ends up being the case games will run much better on the fusion tech than the latter. It's all about those optimizations! Might even see more if they start doing stuff explicitly for the APU due to it's integration.

Honestly any of the benchmarks we see now will mean crap, all of this code has been optimized for both to be on a separate die. As things mature I'll be willing to bet this all turns out to be far better.
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post #20 of 25
Quote:
Originally Posted by cayennemist View Post
DX-11 in mobile devices? Wowza

'I'm gona go out on a limb saying this but, I predict the death of the Separate GPU all together in the next few years. If we are seeing Dx11 in Bobcat now, Whats that mean for desktop CPU's in the future. Intel and AMD are going to implement this techknowledgy so what happends to nVidia?
Unless ARM can step up and partner with nVidia, to the desktop/server market as they plan on doing.

I guess that PCI GPU's will be more like SLI/Crossfire Boosters or something
I highly doubt that. Integrated GPU's on CPU's--at least within the next few years--will only just displace the other integrated graphics options. They won't achieve anywhere near the performance that people who use discrete GPU's will need. I'd imagine that the number of sales of laptops with discrete vs. non-discrete GPU's won't really change. All that the Bobcat-esque offerings will do is not force people to use Intel IGP's, or lower-end, off-die AMD/Nvidia chipsets. Thinking about it from a thermal power threshold, there's no way you can get around the fact that for real GPU performance, you're exceeding the thermal tolerance of a CPU.

Besides, the graphics processor in these APU's is a HD6310--which is only barely faster than the current Intel HD chipset--which can't really do much other than accelerated HD video decoding. They might make higher-performing chipsets in the future, but definitely not anything powerful enough to edge out the discrete graphics chip altogether.
    
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