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post #41 of 50
Thread Starter 
Quote:
Originally Posted by Aparition View Post
you need to make your GTX 570 take more of the load from the CPU by upping the resolution. You can set Windows to larger font and appearance if you like things larger by going into Appearances by right clicking and going to properties. You should see an up in visual performance with the GPU taking more of the load.

Overclocking the Q9550 is very easy. To get to 3.2 Ghz should only need a slight frequency change, and nothing else - can leave everything else at auto. It was this way on my budget Asus board. Higher than 3.2 took slight tweaking of more settings to run stable.

Should give it a shot!
Really, upping the resolution in games will give better performance? I haven't tried this yet. I was under the impression, or the old adage, that the higher the resolution the worse performance gets.

Good to know about Ocing the Q9950.

Also I tried changing the DPI settings at high resolutions but it just doesn't look right in my opinion. Also it doesn't apply to some things.

Edit: Ok I just found the advanced tab in the appearance setting and do see the font sizes. But it's greyed out.
Edited by Jaggy - 1/21/11 at 12:58pm
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post #42 of 50
Right, the GPU takes more load when you have a higher resolution ie: the GPU does more computing over the CPU. You have a work horse now make it work!

That is so weird that font size is greyed out... Ok I am at home and took a look on my Win7 system- right click - personalize - click display in lower left corner. I have 3 options to increase size.

Also if you go to your Logon screen (logout) and click the button there it will give you options to change the size of objects and font in windows as well.
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post #43 of 50
Quote:
Originally Posted by Jaggy View Post
Really, upping the resolution in games will give better performance? I haven't tried this yet. I was under the impression, or the old adage, that the higher the resolution the worse performance gets.
You will not have higher frame rates at higher resolutions. Actually you'll more than likely have around the same frame rates your getting now at higher resolutions. That's if your performance doesn't decrease due to your GPU being under more stress. Your CPU, it's clock more appropriately, is holding your frame rates back so you should definately look into overclocking.
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post #44 of 50
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Quote:
Originally Posted by C.Jackson View Post
You will not have higher frame rates at higher resolutions. Actually you'll more than likely have around the same frame rates your getting now at higher resolutions. That's if your performance doesn't decrease due to your GPU being under more stress. Your CPU, it's clock more appropriately, is holding your frame rates back so you should definately look into overclocking.
Yeah your exactly right, performance stayed about the same and in most cases it got worse.
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post #45 of 50
Quote:
Originally Posted by Jaggy View Post
Yeah your exactly right, performance stayed about the same and in most cases it got worse.
But at higher resolutions you will see a wider FPS gulf between your 9800 and 570. The higher you go, the better your 570 is relatively.
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post #46 of 50
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Quote:
Originally Posted by z0rak View Post
But at higher resolutions you will see a wider FPS gulf between your 9800 and 570. The higher you go, the better your 570 is relatively.
Right, which is why I wanted a beefier card for my new widescreen monitor to play at higher resolutions.

One thing I find interesting is my memory. How only 3.3GB is seen on 32-bit OS and then now with more GPU memory it's knocked down to only 3GB seen by my OS. Could the speed of my memory also be decreased or something?

I really don't feel like it, but I may try a reformat and see if it helps. If that doesn't work then I'll RMA it.
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post #47 of 50
No need to format. A 32bit OS can only use 3.5 Gigs, it prioritizes some of that memory address space specifically for system use, so you only see ~3.5 gigs available with a GPU that has 512Mb of RAM.

So if you add a GPU with 1 Gig of Ram your usable RAM should be near 3 gigs. This is a memory pathing limitation of a 32 bit OS. You need a 64 bit OS to use all of your RAM.

everything is running as it should.
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post #48 of 50
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Just a quick follow-up to this thread. My performance did go up in the range of about 10% to 25% increase in FPS at the low res of 1360x768. Which isn't bad since playing at such a low res with my old card worked great, solid performance. I just had it stuck in my head that I should be seeing double or maybe even triple FPS at low res. But benching the 9800GTX+ at high res was something I did not do, I certainly should have. Since at high res, my 9800GTX+ is brought to it's knees and then decapitated. While my GTX 570 maintains the FPS increase even at the high res.

So I'm playing all my games at max res of my monitor of 1920x1080 and it looks much better. I should of used the high res as the measuring stick instead of the misleading 1360x768.

Thanks again for the feedback, much appreciated.
Edited by Jaggy - 1/28/11 at 2:29pm
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post #49 of 50
Quote:
Originally Posted by Aparition View Post
Right, the GPU takes more load when you have a higher resolution ie: the GPU does more computing over the CPU. You have a work horse now make it work!
Just for the sake of clarity here ... both the GPU and CPU have their designated tasks, and changing the resolution doesn't cause the GPU to take over tasks that would otherwise be done by the CPU.

All else being equal, raising the resolution will never raise FPS. Rather, it will either stay the same, or it will be lower as a result.

Lower FPS, in turn, lowers the probability of CPU bottlenecking, because the CPU ends up w/ less total work to do per unit of time, because the gfx card is making data requests less frequently.

Lastly, the likelihood of CPU-bottlenecking is dependent on the CPU-dependency of the particular app/game/bench (i.e. how much work is required of the CPU per frame rendered) ... and the FPS it's running at, determined by the app/IQ settings and the power of the GPU.
Edited by brettjv - 1/28/11 at 1:40pm
    
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post #50 of 50
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Right on Brett, I misspoke in my previous post. It was suppose to reinforce the fact that increasing the res does not increase FPS. My post was implying the opposite. So I corrected it.
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