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[FRAPS] Fraps 3.2.7 Released! - Page 4

post #31 of 37
Does it support H.264 recording yet? no?
Never mind.
post #32 of 37
Quote:
Originally Posted by Invisible Penguin View Post
Does it support H.264 recording yet? no?
Never mind.
The files are meant to be run through a video editor. The program was never intended to make videos straight for uploading.
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post #33 of 37
Quote:
Originally Posted by TheRockMonsi View Post
Every time I try to record a game using HyperCam, I just get a white screen. Any settings you recommend I mess with Trigunflame? Btw, I have the Divx stuff now, but for some reason, when I go to the codec properties, my screen looks nothing like yours and doesn't have nearly as many settings (any that will allow me to record anything, anyway).
Note: I've numbered the steps just to break it down in detail, but in reality it's much simpler once its setup. Again, not "noob" friendly.

1) Open HyperCam 2
2) In the "Screen Area" Tab, click "Select Window" & hover over your desktop to select the entire screen OR the appropriate window you would like to capture.
3) Uncheck "Capture layered/transprant windows". You may need this at some point, I never have.
4) Select the Hot Keys tab and make sure that suits your likings.
5) Go to the AVI File tab, and select where you would like the files to be placed.
6) Change FPS rate to 30 or 60 and change the Video Compressor to Divx 6.9.2 and press "Configure this Compressor".
7) When this opens up, in the "Main" tab, change it to the 720HD or 1080HD profile (use the later for most people).
8) Change the bitrate to 5-7k for 720p / 10K+ for 1080p, or more. It will only use what it needs, better to set it too high than too low.
9) Select the codec tab, change the encoding mode to Fastest or High Performance and enable "Enhancing Multithreading".
10) In the video tab, make sure "No resize or format conversion" is selected and hit OK.
11) Now go to the Sound tab, you might want to change the sample rate a bit higher to 44100 or disable sound recording altogether.

Then record away.
You will of course need to adjust the between encoding mode and/or bitrate depending on the source material, resolution and framerate to determine the quality of the recording.

I should also mention that if you don't want to go the way of Divx, there is an opensource alternative - Xvid, which can be had as well.
I actually prefer Xvid for Slow, Quality encodes (like DVD encodes, etc) over Divx, but Divx is better (IMO) for real-time encoding.
This guy provides builds here: http://www.xvidvideo.ru/xvid-video-codec/
The newest builds are listed first, once you follow that link it will provide you with builds built with intel c++ compiler, gcc, msvc 2008 & msvc 2010.
With Xvid, it generally performs better when built with GCC, so choose that one. http://www.xvidvideo.ru/component/do...installer.html As an example.

Quote:
Originally Posted by Invisible Penguin View Post
Does it support H.264 recording yet? no?
Never mind.
H.264 is not feasible for most people doing live recording in HD resolutions, it's much too CPU intensive, even with i7s and such.
Edited by Trigunflame - 1/21/11 at 8:09pm
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post #34 of 37
Quote:
Originally Posted by Trigunflame View Post
Note: I've numbered the steps just to break it down in detail, but in reality it's much simpler once its setup. Again, not "noob" friendly.

1) Open HyperCam 2
2) In the "Screen Area" Tab, click "Select Window" & hover over your desktop to select the entire screen OR the appropriate window you would like to capture.
3) Uncheck "Capture layered/transprant windows". You may need this at some point, I never have.
4) Select the Hot Keys tab and make sure that suits your likings.
5) Go to the AVI File tab, and select where you would like the files to be placed.
6) Change FPS rate to 30 or 60 and change the Video Compressor to Divx 6.9.2 and press "Configure this Compressor".
7) When this opens up, in the "Main" tab, change it to the 720HD or 1080HD profile (use the later for most people).
8) Change the bitrate to 5-7k for 720p / 10K+ for 1080p, or more. It will only use what it needs, better to set it too high than too low.
9) Select the codec tab, change the encoding mode to Fastest or High Performance and enable "Enhancing Multithreading".
10) In the video tab, make sure "No resize or format conversion" is selected and hit OK.
11) Now go to the Sound tab, you might want to change the sample rate a bit higher to 44100 or disable sound recording altogether.

Then record away.
You will of course need to adjust the between encoding mode and/or bitrate depending on the source material, resolution and framerate to determine the quality of the recording.
Thanks for that. I actually managed to do everything you stated above beforehand, except for choosing the codec. I don't see the Divx anywhere. Do I need to put the codec in the HyperCam folder for it to be seen?

Btw, I tested FRAPS, and while it's real easy to use, it slows down my game a lot. I don't know if it's because of the CPU or not, but I guess I should look into that a bit more.

EDIT:
I think I can't see the Divx because I have the 64-bit version installed. Getting the 32-bit version now.
Edited by TheRockMonsi - 1/21/11 at 8:08pm
 
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post #35 of 37
Quote:
Originally Posted by Crazy9000 View Post
Honestly I don't think FAT32 would help any. Recording to a secondary SATA drive is plenty bandwidth for FRAPS, even if your drive isn't the best.
Quote:
Originally Posted by Crazy9000 View Post
First of all, almost nobody is running into an I/O bottleneck. A single SATA drive will be more then FRAPS will ever need, unless you're doing eyefinity or something. Heck at 1080p I didn't have any problems recording to a USB hard drive.
I've run into I/O bottlenecks at various points over the years, which is one of the reasons I run a RAID 0.

1920x1200 @ 30fps with lossless RGB (which I find to be very helpful in dark scenes) is upwards of 140MB per second in some parts of games I've recorded. Almost no single HDD will be fast enough to keep up that kind of write performance for a significant period of time (outside tracks being fastest of cours).

Yes, I often get 4GB chunks that are only 25-30 seconds long.

Quote:
Originally Posted by Trigunflame View Post
So, the point I was making - is that if you have a capable CPU, use lossy encoding, which (when configured properly) will still result in perceptibly lossless video, at a fraction of the file size.
99.9% of the people using FRAPS for recording video have no need for Truly lossless video (and the size that comes with it).
In certain situations, I can tell the difference between lossless and almost any lossy encoding.

Quote:
Originally Posted by Trigunflame View Post
Something like this will do what the vast majority of people need, with still relatively little CPU use, and a whole lot less I/O (much smaller file sizes).



This takes about ~7-10% CPU for me @ 1680x1050 30fps.
5000-10000kbps DivX looks like complete garbage at full resolution.

I prefer as close as possible to lossless so I can then encode it later to get exactly the combination of quality and file size I need. My preferred h.264 settings only encode at about 5-6 fps when using 90-100% of my 12 threaded CPU.
Edited by Blameless - 1/21/11 at 8:06pm
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post #36 of 37
The resolution will of course dictate the bitrate. I've posted examples of RE5 before on here using 1680x1050 @ 5k (divx & h264) and it looks as good as I've seen anywhere online.
If you're doing archive quality recordings, then of course it makes sense to use lossless.
Edited by Trigunflame - 1/21/11 at 8:22pm
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post #37 of 37
Quote:
Originally Posted by Trigunflame View Post
The resolution will of course dictate the bitrate. I've posted examples of RE5 before on here using 1680x1050 @ 5k and it looks as good as I've seen anywhere online.
No doubt it's more than a match for YouTube or the like, but for my master copies, I like to have it almost impossible to tell the difference between the recording and actually playing the game.

If I need a lower quality for some purpose (uploading), I can transcode it again.
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