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Full Immersion Using Kinect

post #1 of 16
Thread Starter 
So, before you bash me, hear me out.
I thought of a way to use the Kinect in the way that many full immersion do today. I believe that using the cameras or, a Kinect itself, you could cover 5 sides of the room: Ceiling, floor, and three walls. The final wall could be used as the screen for the game. From this you could play Modern Warfare, Black Ops, BF: BC2, or generally any first person shooter. Nearly any game. Another idea I had for the FPS games was making plaster or plastic casts of the weapon, and having places on the body to put the weapon. In the case of the Call of Duty games, you would make a general cast for primary weapons, a "pistol" cast for secondary, and grenade cast for grenades, and a claymore cast for equipment. I figured that you could put a wireless adapter in the bottom of the cast, and when you "holstered" your primary weapon you would pull out the "pistol" cast. You would pull out the item that corresponds to the item in-game. It seems like an idea that would be more energy and cost efficient than most immersion systems of today.
Just give me your thoughts.
post #2 of 16
Thread Starter 
Bump for thoughts XD
post #3 of 16
Idea wouldn't work.

Imagine this: You only have screen on 1 wall. If you want to do a 180* turn, you turn your weapon... And then you aren't facing the screen anymore.
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post #4 of 16
Thread Starter 
Oh. Yea that would make sense. I never even thought about that. Thanks!
post #5 of 16
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post #6 of 16
Quote:
Originally Posted by Pandabrother View Post
Oh. Yea that would make sense. I never even thought about that. Thanks!
have screens ON ALL WALLS!!!
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post #7 of 16
Quote:
Originally Posted by subliminally incorrect View Post
have screens ON ALL WALLS!!!
Where would you place the door?
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post #8 of 16
Thread Starter 
I had thought about panorama, but I figured one screen is what people were used to. Could you possibly have a DDR type pad to stand on? I'm just throwing things out there.
post #9 of 16

possible problems:
1. would kinect/cameras recognize those casts? if the cameras were modded to read only heat from body then recognizing your body and hands isnt a problem (i believe this is the way kinect works) but recognizing the different weapons would be quite difficult (you would have to put a distignuishable heat source in them so the cameras could recognize it)

2. reaction times ... i fear that cameras would cause quite a high "lag" with describing your movement

3. shooting, that would be very much difficult as although you would get the orientation of the guns from the cameras (provided the drivers for these thing would work fast enough to aim in real time) theres still the pressing the trigger ... dont know how you would implement that to be coherent with the cameras

maybe you could solve 1 and 3 with a 3d mouse (something like this

ofcourse modded to suit your use)

but the low lag between you moving and the computer realizing how you moved needed to play fps would probably be too big

(i could also be mistaken on the lag as i dont know how its done, but playing around with one of those 2d surcafes that work via the heat of your fingers led me to learn that you need a very powerfull cpu to use it in a way that is fun == not too much lag)
Edited by liskawc - 1/20/11 at 3:08pm
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post #10 of 16
Thread Starter 
Oh, about the guns, I thought about replacing the casts with stripped down airsoft guns and wireless adapters insidethe gun that are hooked up to the trigger, therefore simulating shooting. This would all be hooked up independent of the sensors. I would BE using Kinect sensor bars, just the technology in them. A normal camera and an infrared camera. It sounds good, but implementing this would be very difficult.
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