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[Gameplanet] Gaming in 2011: The innovation vacuum - Page 2

post #11 of 13
Pessimism FTL! We get this seemingly every year, which is why I don't pay attention to these things
post #12 of 13
SupCom Forged Alliance was the best RTS i've played.
Then got seriously dumbed down for supcom 2.
GPG pretty much just killed that game franchise.


SC2 Isn't innovation, but it's a really good polished SC1.
Can't argue with that.


Will try AI War when I get home.
Dostya
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Dostya
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post #13 of 13
Sigh...another "Games were innovative and cheap and had no DRM, but today it's all changed" argument. Truth is, a lot of these things existed back then, we just didn't quite recognize them. Games weren't all innovative; look through any longterm back-catalog and you see a lot of sports games, repetitive action games, etc. The great ones we recognize were just part of the mass. The original Legend of Zelda, if I recall correctly, cost a full $50, and that was before inflation. And of course, all sorts of PC games had the "take this word from this page in the manual" strategy for DRM.

Even today, we HAVE innovative titles. If you believe otherwise, you're not looking in the right place, and your eyes are probably overdrawn to the CODBO display.
Calvin
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Calvin
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