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[Kotaku] A Nintendo Argument Against Achievements - Page 11

post #101 of 141
Quote:
Originally Posted by Z Overlord View Post
While I get what you mean by Sony (they try to lol) How is Apple? They let random people develop apps for iOS for free, and if Apple approves it it's on the app store.

Nintendo would never do that.
There's your problem.
post #102 of 141
Achievements are a cheap gimmick for the masses of casual idiots who think they matter. Instead of having more content or better games they add achievements. I play through games and I randomly get a ton of achievements, usually just by playing the game normally. Like in Mafia 2 I sold gas stamps and got an achievement... who cares.

The only game I ever tried for achievements was sc2 in order to make the campaign harder and more fun because these were more like... optional objectives than achievements and make the campaign require a little thought.


DLC, achievements, pre order bonuses, in game microtransactions and other gimmicks make games less rewarding. I put my own restrictions on single player (or even multi) to make the game more challenging or rewarding.

Personally I see people who like or try to get achievements as idiots, and achievements in multi often ruin games since people focus on the achievement rather than winning the game and playing right so they ruin the game for others.
post #103 of 141
Quote:
Originally Posted by Ploppytheman View Post
Personally I see people who like or try to get achievements as idiots, and achievements in multi often ruin games since people focus on the achievement rather than winning the game and playing right so they ruin the game for others.
I somewhat disagree to that. There's actually achievements that can provide a congratulatory mark to something pretty nice you did in game.

Case in point: Left 4 Dead 2's "Level A Charge" achievement.

You basically have to kill a charger with a melee weapon while it is still charging at you. This would have sounded simple, but charger class zombies simply do not die from one melee hit, and the window of opportunity to hit them before being carried is so small.

Were this to be achieved in a casual game, players might actually feel a real sense of achievement to have EARNED something so hard to do, something that took skill, luck, and opportunity to do.

If players intentionally farm the achievment, in this case, maybe form a private game and intentionally let them kill each other as chargers with melee weapons, then yes, maybe they are the idiots you speak of, who want to just brag about the "impossible feats" they "worked" for in the games.

Just my opinion, no flamebaiting at all.
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post #104 of 141
What do you get when you "earn" an achievement? Another inch of e-peen? I'll pass.
post #105 of 141
Quote:
Originally Posted by Pibbz View Post
I agree with Nintendo. Achievements create a distraction from the real game. I have to play a game first in my own way before I go about trying to search every nook and cranny of a map to find some stupid object needed for achievements.



N64: Goldeneye, KGJ: Homerun Durby, Mario 64, Paper Mario, Mario Party, Zelda: Ocarina of Time, Zelda: Majora's Mask, Konker's Bad Fur Day, South Park, Perfect Dark

GC: Metroid Prime, Metroid Prime 2, Resident Evil 4, Metal Gear Solid: Twin Snakes, Zelda: Windwaker, Zelda: Twilight Princess, Super Smash Bros Melee, Luigi's Mansion, Eternal Darkness, Ikaruga

I don't own a Wii so I can't name 10 that I've actually played. But there ya go. I could name more for the 64 and GC but you only wanted 10. Go back to playing your cookie-cutter first person shooters kid.
A lot of those games are good, but not what I'd call phenomenal. Mario Party and Luigi's Mansion are meh.

As strong as XNine's statement was, I have to agree. I grew up on NES and SNES, and both of those systems had amazing games that are great to this day. N64 had a few good games but ever since then Nintendo has pretty much left its fanbase and said "screw it, we're making games for kids, not our original customers who have now grown up". Nintendo's customers have grown up and moved on to the PS3 and 360 consoles, which cater to 18-36 age groups as their majority.
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post #106 of 141
I love games that have an achievement system. They give you something to be proud of achieving if it's difficult. They also give you something to do.
post #107 of 141
Quote:
Originally Posted by Spritanium View Post
Nintendo's consoles are always the best, because they actually do something new each time instead of making a shinier version of the previous product.

The Wii is the only console this generation that isn't just a tiny, gimped out computer.
Instead the Wii is a motion sensing Gamecube that can't do proper HD.

NES: Awesome for kids AND adults.
SNES: See above
N64: See above, but in the PS1's shadow.
Gamecube: Starting to go towards kids, in PS2 and Xbox's shadow for adults.
Wii: Casual Market Kiddy gamer. (Seriously, I can't think of 5 good 3rd party games, the Wiimote, and kinect and move for that matter, boil down to being gimmicks in 90% of games that use them, even in the new Donkey Kong game, it's only there for a gimmick really.)

Quote:
Originally Posted by Lostintyme View Post
No, both are easily learnable except CoD is easier to learn. Aim and shoot+button press for grenades/zoom. Done. Brawl gets lot more advanced when you wanna get pro, you have to start learning combos and stuff.
As much as I hate CoD, the ability and skill it takes to "get pro" is a lot more than aiming and shooting+button pressing for grenades and zooming...Backpedaling, Noscoping, knowing when to apply those perk things, knowing what weapons to use, knowing the map really well to use to your advantage, etc.

Quote:
Originally Posted by PhilWrir View Post
I contest this heavily.
The N64 was incredible. Not to mention its usually Nintendo who come up with the next paradigm in console gaming.
Digital joystick? Nintendo.
Rumble? Nintendo.
Practical Handheld Console? Nintendo.
Motion Control? Nintendo.
Digital Joystick: Was bound to have come in another console anyway.
Rumble: Didn't the PS1 have it first? I thought it did...
Practical Handheld Console: Yes, no-ones ever denied that Nintendo's handhelds are awesome.
Motion Control: Really boils down to be a gimmick, the power glove AND the WiiMote have never really been used in a game that really needs them to feel like it should, usually its just added on afterwards.

Also, You forgot stuff Nintendo didn't do as well that were arguably more important than what Nintendos done, eg.
Good 3D graphics: Sony
Practical CD Console: Sony
Good online MP: Microsoft
    
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post #108 of 141
Quote:
Originally Posted by Poisoner View Post
What do you get when you "earn" an achievement? Another inch of e-peen? I'll pass.
It's just another dumbing down process because devs believe gamers are so dumb they have to define what you can do with the game to add so-called replay value.

You gotta be careful, some people here take achievements very seriously.

Quote:
Originally Posted by E-Peen View Post
I love games that have an achievement system. They give you something to be proud of achieving if it's difficult. They also give you something to do.
Yeah, it's like telling people there are different ways you can use your mouse other than using it as a pointing device on a computer.
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post #109 of 141
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Originally Posted by AzO View Post
Yeah, it's like telling people there are different ways you can use your mouse other than using it as a pointing device on a computer.
...Wait, what?

This thread is a sad place, filled with sad, angry people who really need to find better things to do.
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post #110 of 141
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Originally Posted by lordikon View Post
A lot of those games are good, but not what I'd call phenomenal. Mario Party and Luigi's Mansion are meh.

As strong as XNine's statement was, I have to agree. I grew up on NES and SNES, and both of those systems had amazing games that are great to this day. N64 had a few good games but ever since then Nintendo has pretty much left its fanbase and said "screw it, we're making games for kids, not our original customers who have now grown up". Nintendo's customers have grown up and moved on to the PS3 and 360 consoles, which cater to 18-36 age groups as their majority.
Your not viewing Nintendo properly at all. They didn't say "screw our fanbase" as they still make Metroid, Mario, and Zelda games which are actually fun. Nintendo made a smart move and brought gaming to a wider audience.

Everyone takes this crap too seriously now and all these elitist so called "hardcore gamers" think they can call themselves hardcore just because all they play 24/7 are shooters on their PS3s and 360s. Even worse are the guys who think they have some authority over gaming just because they've been playing video games since the 1970s.

Be mad at Nintendo all you want but they're making $$$ and pushing the industry forward. If it wasn't for the Wii, we wouldn't have Move or Kinect. Now Nintendo is releasing the 3DS, restoring a rightful place for handheld gaming while others are focusing on gaming on telephones.

Quote:
Originally Posted by Brutuz
Also, You forgot stuff Nintendo didn't do as well that were arguably more important than what Nintendos done, eg.
Good 3D graphics: Sony
This point is arguable.

The Gamecube was graphically superior to the Xbox and PS2. It had an ATi GPU and comparisons between the PS2 and Gamecube versions of RE4 give a huge nod to the Gamecube version.

Most HDTV owners are late adopters, and not every household has an HDTV. Regardless, the Wii didn't need HD to sell more units then 360 and PS3. Only the elitist hardcore gamers I was talking about above think HD graphics are really that important.
 
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