Originally Posted by onoz
So you'd disagree with me if I said that all 3 Super Smash Bros. games have great replay value?
There is no reason to replay any SSB game except the first merely because it was fun. Not because of content or anything like that.
Not to mention SSB games are fighters. You don't play through them like you play through say: Halo or something.
Super Smash Bros., is just unlock all characters, and done with it.
And the worst part is - you only have to play through it once to get all the characters.
SFIV at least required you to play through it like twenty times over to get all the characters. I've yet to get Seth either.
Originally Posted by FuNkDrSpOt
Anyways, I prefer VALVe's method for achievements where you can get extra stuff from doing them.
Some Xbox and PS games do this with their achievements as well. Alot of it is avatar awards but quite a few give you merits in the game. Little Big Planet 2 for example gives you stuff to make levels with when you get certain pins which are linked to achievements/trophies.
I think Nintendo, and anyone who is against achievements, needs to come down to earth for a second and realize that not everyone regards achievements as a "mythical reward." It's as bad as a stereotype/generalization against twitter.
Alot of people, including myself, see achievements as simply markers in completing a game and a way to keep track to getting 100%.
Before achievements on games like on the PS2 and prior - I simply played games through them, and played until I either completed them or got bored. And by completed, I mean beat the story line. There wasn't much of a reason (unless it was a game I REALLY liked) to go back through it.
Due to achievements, I regularly play through games twice if not 3 times or more. Not because I care about the "reward" of achievements and bragging rights, but because the developers put extra goals in there for the player to complete.
Dead Space is a great example. I would've only played through the game once if it weren't for achievements. I got more value out of the game by wanting to play through it on the unlocked harder difficulty because I wanted the achievement. I even played through a 3rd time just for the achievement of playing through it using only the 1 weapon (plasma cutter).
Bioshock 1. I played through that game 8 times
if not more. I beat it on the PC about 3 times, I played one on the 360, and the PS3 version calls for you to beat it like another 4 times to get all the trophies (achievements). I'm being serious here too, I've been through Bioshock in and out. It's like Resident Evil for me: everytime I play it, I find so much fun in it and it never gets tired.
James Bond Bloodstone. Recent game. Nothing special, a copy-cat 3rd person shooter. No reason to play through it once yet alone twice. I did for the sake of achievements, simply because I enjoy getting them.
So Nintendo can suck an egg along with their "mythical rewards". My reward for achievements, the real award that isn't fictional, is more value out of the games that I play. I pay $60 for games, I intend to get my $60 back and then some. Achievements encourage players to do just that.