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[Androidized] Sony Xperia Play Comes PowerVR SGX543 GPU

post #1 of 43
Thread Starter 
Quote:
A lot of people are saying that you can’t have true games on a touchscreen phone until you have game-pad like buttons and controllers. sony wants to try its luck in the android smartphone market with exactly that – an android smartphone, specifically made for gaming.

Source: http://www.androidized.com/sony-xperia-play-is-rumored-to-have-powervr-sgx543-gpu/
post #2 of 43
Okay?

It won't really have that much power since Android games aren't made using any really powerful language. You can't even execute C++ natively with a degree of power.

Seriously, that's the only thing I don't like from Android. The unability of using a powerful (enough) language to develop powerful (enough) apps.

And I'm an active Android user and newbie Android coder.
   
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post #3 of 43
Lack of C++ hasn't stopped Facebook from becoming a huge gaming platform. While your tools and scope may be somewhat limited that doesn't mean you can't deliver a compelling experience on these platforms.
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post #4 of 43
Quote:
Originally Posted by Johnny Utah;12094342 
Lack of C++ hasn't stopped Facebook from becoming a huge gaming platform. While your tools and scope may be somewhat limited that doesn't mean you can't deliver a compelling experience on these platforms.
yes but then the sgx543 would be a bit unnecessary since the language cannot be used to make something that would use the gpu's full potential
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post #5 of 43
Thread Starter 
Quote:
Originally Posted by Artikbot;12093082 
Okay?

It won't really have that much power since Android games aren't made using any really powerful language. You can't even execute C++ natively with a degree of power.

Seriously, that's the only thing I don't like from Android. The unability of using a powerful (enough) language to develop powerful (enough) apps.

And I'm an active Android user and newbie Android coder.

Do you want to say that Java is does not have enough power ? I know you will say about the virtual machine and etc, but this is their job, to make it better.
post #6 of 43
Quote:
Originally Posted by baseter;12187368 
Do you want to say that Java is does not have enough power ? I know you will say about the virtual machine and etc, but this is their job, to make it better.

What?? Have you played some 3D android games?
     
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post #7 of 43
Err.. IMO, this is because this is a device that's gonna be the first "forefront" for Playstation Suite.

Xperia play is probably NGP's (PSP2's) cousin-in-law.
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post #8 of 43
I am so glad they didnt go with the anemic adreno 205.
    
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post #9 of 43
Quote:
Originally Posted by Artikbot;12093082 
Okay?

It won't really have that much power since Android games aren't made using any really powerful language. You can't even execute C++ natively with a degree of power.

Seriously, that's the only thing I don't like from Android. The unability of using a powerful (enough) language to develop powerful (enough) apps.

And I'm an active Android user and newbie Android coder.

Um - you do realize that the Xperia play is the "PSP Phone" right?
It'll have its own PlayStation-esque games, and Sony just announced that it's going to be releasing Playstation suite which allows PSP and PSX games to be played across devices. This is rumored to be the flagship device for it.
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post #10 of 43
Unreal engine, which was used for Infinity Blade is on Android too, Dungeon Defenders on my Droid X is quite entertaining if I must say... Also the Unreal Engine deals with the multiple resolutions fine and so does Android OS overall because... well Google is smart, Apple made iOS only work with the one resolution.
Edited by FtL1776 - 1/29/11 at 9:50pm
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