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post #13091 of 17789
Quote:
Originally Posted by TinDaDragon View Post

Makin sushi out of champions since forever

Fizz gets the special treatment, he gets to be sashimi thumb.gif.
post #13092 of 17789
Patch Preview:

Thresh, the Chain Warden

Thresh is still undergoing PBE testing, and will be released at a later date. Stay tuned for more information on the Chain Warden!

Alistar
Base movement speed increased to 330 from 325
Headbutt
Range increased to 650 from 600

Amumu
Cursed Touch
Magic resist reduction reduced at later levels to 15/20/25 from 15/25/35

Annie
Disintegrate
Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100
Incinerate
Targeting cone is now attached to Annie
Molten Shield
Cooldown reduced to 10 seconds from 16
Duration reduced to 5 seconds from 8

Blitzcrank
Mana Barrier
Cooldown increased to 90 seconds from 60
Rocket Grab
Will now give vision when it hits a target

Cho'Gath
Feral Scream
Targeting cone is now attached to Cho'Gath

Corki
Gatling Gun
Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100

Diana
Pale Cascade
Orb detonation has been adjusted to better match Diana’s basic attack range
Shield duration increased to 5 seconds from 4
Lunar Rush
Cast range increased to 825 from 750

Rebuffed?!

Evelynn
Hate Spike
Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30
Bonus attack damage ratio increased to 0.5 from 0.4
Ravage
Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135
Bonus attack damage ratio increased to 0.5 from 0.4
Agony's Embrace
Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health
Cooldown increased to 150/120/90 seconds from 120/90/60
Cast range reduced to 650 from 800

Small Nerf

Ezreal
Base attack speed reduced to 0.625 from 0.665

Is this even a nerf?

Kassadin
Force Pulse
Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.

Buff Kass more please...

Katarina
Base movement speed reduced to 345 from 350
Sinister Steel
Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%

Kennen
Basic attack has been retuned so it’s more responsive

Kha'Zix
Unseen Threat
Damage reduced at later levels to 15-190 from 15-220
Slow reduced to 25% from 35%
Taste Their Fear
Bonus attack damage ratio reduced to 1.5 from 1.6
Isolation bonus attack damage ratio reduced to 2.0 from 2.4

HUGE nerf

Lee Sin
Safeguard
Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken
Iron Will
No longer grants armor while active
Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%
Cripple
Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60%
Range reduced to 600 from 800

Mordekaiser
Siphon of Destruction
Targeting cone is now attached to Mordekaiser

Nami
Base movement speed increased to 335 from 330
Aqua Prison
Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10
Tidal Wave
Missile speed increased to 850 from 750

Rengar
Bonetooth Necklace
Now grants +5 Attack Damage
Unseen Predator
Fixed a bug where Rengar could leap while rooted
Savagery
Attack speed duration increased to 4 seconds from 3
Fixed a bug where Savagery could be used three times consecutively
Battle Roar
Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his Rengar’s health
Thrill of the Hunt
Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds)
Stealth duration increased to 7 seconds from 5

Silent nerf


Riven
Base health regen reduced to 6 from 10.4
Health regen per level reduced to 0.5 from 0.9
Valor
Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180
Blade of the Exile
Cooldown increased to 110/80/50 seconds from 75/60/45
Targeting cone is now attached to Riven

Shaco
Hallucinate
Controlling the clone no longer reveals Shaco in brush
Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances

Syndra
Transcendent
Now increases range on Unleashed Power by 75 at max rank
Scatter the Weak
Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14

Talon
Noxian Diplomacy
Bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90
Bleed bonus attack damage ratio reduced to 1 from 1.2
Cutthroat
Fixed a bug where the damage amplification did not actually apply
Fixed an bug that sometimes caused Talon’s Rake to fire backwards after using Cutthroat.
Shadow Assault
Damage reduced at later ranks to 120/170/220 from 120/190/260
Bonus attack damage ratio reduced to 0.75 from 0.9

Udyr
Monkey's Agility
Now additionally increases Udyr's armor and magic resist by 4% per stack

Vi
Vault Breaker
Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted
Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells
Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended
Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker
Excessive Force
Increased the responsiveness of Vi's attacks after using Excessive Force
Assault and Battery
Fixed a bug where targets could cast spells after being knocked into the air
Fixed a bug where characters with stealth could cause Assault and Battery to miss
Fixed a bug where damage was not applied to targets immune to disable effects

Ziggs
Short Fuse
The cooldown indicator now more accurately shows when Short Fuse is available.

Summoner's Rift
Jungle
Wraith
Base gold increased to 30 from 25
Base health increased to 1000 from 750
Lesser Wraith
Base health reduced to 150 from 250
Giant Wolf
Base gold increased to 55 from 40
Base health increased to 1100 from 900
Wolf
Base health reduced to 200 from 300
Golem
Base gold increased to 55 from 45
Base health increased to 1200 from 1000
Small Golem
Base health reduced to 300 from 500

Items
Item tooltips have been revised to improve consistency
Manamune
Attack damage increased to 20 from 10
Archangel's Staff
Ability power increased to 60 from 50
Mana charge amount increased to 6 from 5
Crystalline Flask
Cost increased to 345 from 225
Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge
Mikael's Crucible
Can no longer target allied minions
Last Whisper
Combine cost increased to 1025 from 860 (total cost is now 2300 from 2135)
Hextech Gunblade
Spell vamp is now UNIQUE
Iceborne Gauntlet
Duration of slow field reduced to 2 seconds from 3
Slow percentage reduced to 30% from 35%
Slowing field now displays team color rings
Philosopher's Stone
Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds)
Enchantment: Homeguard
Homeguard now works immediately after purchasing the enchant
Spirit of the Elder Lizard
Now grants +10% cooldown reduction
Spirit of the Spectral Wraith
Ability power increased to 50 from 40
Cooldown reduction is no longer UNIQUE
Sanguine Blade
Combine cost reduced to 500 gold from 800
Attack damage increased to 65 from 60
Attack damage per stack increased to 6 from 5
Max stacks reduced to 5 from 7
Blackfire Torch
New recipe: Kage's Lucky Pick + Fiendish Codex + Haunting Guise
Total gold cost: 3950 (combine cost: 700)
Ability power increased to 80 from 70
Cooldown reduction increased to 20% from 10%
Now grants 10 mana regeneration per 5 seconds

Looks like they realized it was too stronk on kat and morde.
Will of the Ancients
New recipe: Kage's Pick + Hextech Revolver
Total gold cost is now 2550 (combine cost: 585)
Twin Shadows
Ability power reduced to 40 from 50
Magic resist increased to 40 from 30
Movement speed increased to 6% from 5%
Banner of Command
Ability power reduced to 40 from 50
Now grants 10% cooldown reduction
Banshee's Veil
Combine cost increased to 600 from 490 (total cost is now 2610 from 2500)
Health increased to 400 from 300
Ninja Tabi
Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks
Liandry's Torment
Health increased to 300 from 200
Ability power reduced to 60 from 70
Wooglet's Witchcap
New recipe: Blasting Wand + Blasting Wand + Chain Vest
Total gold cost: 3500 (combine cost: 1060)
Armor reduced to 40 from 50
Hextech Sweeper
New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
Grez's Spectral Lantern
Attack damage reduced to 20 from 25
Lightbringer - Remade!
New recipe: Grez's Spectral Lantern + Pickaxe
Total gold cost: 2425 (combine cost: 300)
+50 attack damage
+20 armor
+12% life steal
UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions)
UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed
UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown)

Masteries
Pickpocket
Now displays a buff timer after attacking to show the time before gold can be earned again

Twisted Treeline
Speed Shrine removed! There’s now a Ghost Relic in its place.
The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
The Ghost Relic spawns at 1:55 and respawns every 90 seconds.
New items now available
Lightbringer
Runic Bulwark
Ohmwrecker

Proving Grounds
New items now available
Blade of the Ruined King

Co-op vs. AI
Bots are now more likely to use activatable items.
Added Darius Bot to Co-op vs. AI on all maps.
Fixed a bug where Shen Bot wasn't casting Stand United.
Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.

Spectator
Gold totals with more than three digits will now include punctuation for easier readability
Directed camera positioning will now take the health bars for Baron and Vilemaw into account
Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby
Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King

Ranked
Added a new provisional medal for players and teams that are in their placement matches
All players and teams have been temporarily set to this medal in preparation for Season 3

UI
Improvements to the item shop
Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes
Fixed a bug where the item shop could show you as owning more of an item than you actually have
Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item
Fixed a bug where items that could not be sold were showing a sell value
Improved the responsiveness of double clicking to purchase items
Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling)
Adjusted the graphics for the borders on vote tallies in the surrender display

General
Turrets
Now prioritize minions in the following order:
Player-owned minions (ex: Tibbers, Zyra Plants)
Super Minions, Cannon Minions
Melee Minions
Caster Minions
Added keybindings for Self Casting Items
Fixed keybinding for Show/Hide HUD
Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill
Fixed a bug where players couldn’t send chat messages at end of game
Fixed a bug where champions affected by near-sightedness (Graves's Smokescreen, Nocturne's ultimate) could attack their team mates
The Minimap has been improved:
Wards now show special icons on the minimap
Players are outlined in blue while recalling
Players are outlined in orange while using teleport
Teleport is now colored based on enemy/ally team
Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly
Fixed an issue where purchasing a legendary item (ex: Runic Bulwark, Blade of the Ruined King) would consume all components of a lower tier instead of just those necessary for the recipe
Fixed a rare issue where certain spells (ex: Ezreal’s Mystic Shot) could land an unintentional critical hit
Hovering over your attack damage stat will display your champion's auto attack range
You may now unlock the game camera while holding down your mouse button on the minimap
Pinging a tower in the basic tutorial will no longer display an unlocalized string
The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in Game.cfg
You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive
Muting a player will now mute that player's emote sounds
Added teammate chat callouts for new items such as Sightstone, Mikael's Crucible and Ohmwrecker
Fixed a bug preventing buff durations from drawing on the target frame
Edited by hollowtek - 1/16/13 at 4:43am
post #13093 of 17789
Quote:
Originally Posted by OC'ing Noob View Post

Does anyone here play ARAM?

That's pretty much all I do right now. I just started playing again Friday (I still had a match in my history from October 31st, and a couple in Nov and Dec). Trying to figure out builds and the new champs while getting my footing back. I have found that my Teemo and Nidalee skills were only a little rusty, and after slow starts in normals began to dominate my opponent mid biggrin.gif
    
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post #13094 of 17789
Quote:
Originally Posted by hollowtek View Post

Patch Preview:

Thresh, the Chain Warden

I do thank you kindly for this! I watched the video this morning and i knew there had to be more nerfs.. Khazix definitely needed one especially after i saw one in my game go 22/5 he was snowballing out of control lol but yea anyways good work thumb.gif
post #13095 of 17789
Quote:
Originally Posted by Ddreder View Post

I do thank you kindly for this! I watched the video this morning and i knew there had to be more nerfs.. Khazix definitely needed one especially after i saw one in my game go 22/5 he was snowballing out of control lol but yea anyways good work thumb.gif

hes got a lot of weaknesses, and many people agree that he was one of the only ad assassins that didn't need a nerf. his entire kit revolves around him singling out foes that are low hp and 1v1ing them. ANY/EVERY AD carry can kill him 1v1 otherwise.
post #13096 of 17789
Quote:
Originally Posted by hollowtek View Post

hes got a lot of weaknesses, and many people agree that he was one of the only ad assassins that didn't need a nerf. his entire kit revolves around him singling out foes that are low hp and 1v1ing them. ANY/EVERY AD carry can kill him 1v1 otherwise.

Nerfs really only happen when the pro scene brings a champions strength to light. The recent LCS concensus was that if you didn't ban Eve or Kha you were in for a rough game, hence the nerfs. Champs just get tweaked to prevent their repetitive use and provide an environment where creative strategies can flourish. That and as they say (paraphrasing of course), "everyone wants their favorite champ to be OP, so we try to change things."
    
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post #13097 of 17789
Quote:
Originally Posted by hollowtek View Post

hes got a lot of weaknesses, and many people agree that he was one of the only ad assassins that didn't need a nerf. his entire kit revolves around him singling out foes that are low hp and 1v1ing them. ANY/EVERY AD carry can kill him 1v1 otherwise.

you can easily duel any other assassin / ADC with your ultimate up and equal items, especially once you hit rank 3 ulti and evolve it. his burst is just insane.

also, love how they buffed lee sin's lifesteal so as not to ruin his jungle with the armor nerf, which will make him already more dominant in mid / top lanes.

riven needed flat nerfs, not nerfs with some buffs frown.gif
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post #13098 of 17789
Annie's buffs + particle changes ^_^
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post #13099 of 17789
Her visual upgrade looks cool too!
 
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post #13100 of 17789
Tell me why

This teemo in my last bot game said Urgot is a bad mid champ. He also threatened to report me. Even though I called mid during champ select. Remember, this is a bot game.

He called me kid a bunch of times. All I said was "Go ham" and "haha"

I wonder what the chances of me being banned are.
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