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post #1491 of 17789
Quote:
Originally Posted by rogueblade View Post
Obvious the global ult nerf is simply for stupid 'Dominion'.
For which no ranked mode will be made for iirc :/

Either way, Tanky DPS will have a natural advantage going in a game like this.

Quote:
Originally Posted by fstop View Post
The trend is getting rid of all global ults because it just doesn't fit into the current metagame. It's pretty unfair because champions that have one can monitor other lanes from anywhere on the map and this really discourages aggressive play and over-extending even more. TF received the nerf for the same reason. I think the buff to Pantheon's reduced cast time makes up for it though, because that was the real problem I had with his ult when playing him. I'd always get there too late and even though I could still make a jump of enemy heroes, they pretty much always dodged the aoe damage from the ult. I'd take a shorter cast time over global ult any day.
Agreed to an extent.

Pantheon's "teleport" was/is no where near as useful as TF's. Now, if Pantheon's Ulti didn't leave a ground marker... <-- That.

Quote:
Originally Posted by Fortunex View Post
Overly aggressive play and overextending SHOULD be punished. Stuff like that is what keeps a lane from snowballing hard, because they gotta be careful for global ults/ganks.

Agreed.

Even if you are playing a pushing comp you still need to be smart about it or prepare to face random ganks against organised teams.
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post #1492 of 17789
Quote:
Originally Posted by Fortunex View Post
Overly aggressive play and overextending SHOULD be punished. Stuff like that is what keeps a lane from snowballing hard, because they gotta be careful for global ults/ganks.
I agree completely, but what im trying to say is that these kinds of skills dont fit into the current state of the Meta game. If you think about it only a few champions could really intercept other lanes (Shen, TF, Pantheon, karthus) and most of them are getting their globalism nerfed. Why? LoL's current Meta game is focused around farming. That's why pro game are generally boring and uneventful up until the 20 min mark when a game is basically decided within a few minutes shortly afterwards.

Its unfortunate, but Riot is continuing to force the game towards this state. The few heroes with global ults make it into high tiers with their global alone which made them too 'OP'.
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post #1493 of 17789
Quote:
Originally Posted by fstop View Post
I agree completely, but what im trying to say is that these kinds of skills dont fit into the current state of the Meta game. If you think about it only a few champions could really intercept other lanes (Shen, TF, Pantheon, karthus) and most of them are getting their globalism nerfed. Why? LoL's current Meta game is focused around farming. That's why pro game are generally boring and uneventful up until the 20 min mark when a game is basically decided within a few minutes shortly afterwards.

Its unfortunate, but Riot is continuing to force the game towards this state. The few heroes with global ults make it into high tiers with their global alone which made them too 'OP'.
The "pro" meta game is all about farming, but the vast majority of players are aggressive and value a good KDR over farm, and that's who Riot's focusing on, because nobody takes this game seriously in the competitive scene.
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post #1494 of 17789
Anyone want to make a ocn ranked team? I am thinking about it then again I don't know if I was to be a ranked tryhard.
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post #1495 of 17789
Quote:
Originally Posted by Fortunex View Post
The "pro" meta game is all about farming, but the vast majority of players are aggressive and value a good KDR over farm, and that's who Riot's focusing on, because nobody takes this game seriously in the competitive scene.
I agree with the first half of that statement but not the second half. If the game was balanced around the masses, I don't think these types of balances would of been necessary. Everyone stuck in ELO 1400 and below who play this game for fun probably don't even read everything that happens in the changelogs - they would continue playing the game regardless.

LoL isn't taken very seriously but Dreamhack proved that there was a nice prize pool for the competitive scene out of all the MOBA's that are out now. Out of all the MOBA games it currently has the spotlight. Of course, that will all change when Dota2 comes out.

When it comes down to it, I think the competitive scene is what mostly influences the changes you see in patches. It's the only place where developers can see the true potential of a hero when in the right hands. But then again, that's why I only half believe in tier lists because they are influenced by popularity and player skill as much as they by a champion's skill set.
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post #1496 of 17789
Quote:
Originally Posted by fstop View Post
I agree with the first half of that statement but not the second half. If the game was balanced around the masses, I don't think these types of balances would of been necessary. Everyone stuck in ELO 1400 and below who play this game for fun probably don't even read everything that happens in the changelogs - they would continue playing the game regardless.

LoL isn't taken very seriously but Dreamhack proved that there was a nice prize pool for the competitive scene out of all the MOBA's that are out now. Out of all the MOBA games it currently has the spotlight. Of course, that will all change when Dota2 comes out.

When it comes down to it, I think the competitive scene is what mostly influences the changes you see in patches. It's the only place where developers can see the true potential of a hero when in the right hands. But then again, that's why I only half believe in tier lists because they are influenced by popularity and player skill as much as they by a champion's skill set.
If Riot focused on the competitive scene, the game would be MUCH better balanced. But it's one of the most unbalanced (and buggy) games I've ever played. I think they're clearly focusing on the mainstream players.
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post #1497 of 17789
Oh hey, they kind of buffed Kennen. Huehuehuehue
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post #1498 of 17789
Quote:
Originally Posted by Fortunex View Post
If Riot focused on the competitive scene, the game would be MUCH better balanced. But it's one of the most unbalanced (and buggy) games I've ever played. I think they're clearly focusing on the mainstream players.
The IQ limbo game... how low can they go? XD
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post #1499 of 17789
Quote:
Originally Posted by Fortunex View Post
If Riot focused on the competitive scene, the game would be MUCH better balanced. But it's one of the most unbalanced (and buggy) games I've ever played. I think they're clearly focusing on the mainstream players.
Truth.

If this game was focused towards competitive gaming, i don't think they'd waste nearly as much resources on rolling out champs bi-weekly & fluff as they currently do. Also, they'd take moar time to properly test heroes instead of rushing them out...

But yeah, money (and the board) talks
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post #1500 of 17789
The game's balance works like this: If you're tired of losing you pick Annie and go mid. If you're tired of winning you pick Sivir and go pretty much anywhere since it won't matter.
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