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[Official] The League of Legends Club - Page 1728

post #17271 of 17789
Quote:
Originally Posted by Nnimrod View Post

I noticed a lot of jayces I see are still doing the 2013 build. cut that **** out.

first block is always build/build order, and you have to decide on hydra or GA


i don't understand how/why people play jayce and win. he doesn't seem to fit any role well except being an awkward top. i dunno maybe it's because i never play with pre-chosen teams that have some type of exotic strategy, but definitely the most awkward top i can think of. and doesn't fit as a mid either
post #17272 of 17789
Quote:
Originally Posted by perfectblade View Post

i don't understand how/why people play jayce and win. he doesn't seem to fit any role well except being an awkward top. i dunno maybe it's because i never play with pre-chosen teams that have some type of exotic strategy, but definitely the most awkward top i can think of. and doesn't fit as a mid either
Samsung White would disagree with you.
post #17273 of 17789
Quote:
Originally Posted by FranBunnyFFXII View Post

Samsung White would disagree with you.

yeah i'm watching that right now. i dunno, maybe it's just because i never play premades. i've got to say, i hate how great tanky champions are this season. it really feels like it's best to go for 4 or at least 3 tanky champions too often.
Edited by perfectblade - 10/19/14 at 12:52am
post #17274 of 17789
Lol, watching imp roll around in the grass was hella adorable.
boys stop being adorbs @_@
post #17275 of 17789
Quote:
Originally Posted by perfectblade View Post

i don't understand how/why people play jayce and win. he doesn't seem to fit any role well except being an awkward top. i dunno maybe it's because i never play with pre-chosen teams that have some type of exotic strategy, but definitely the most awkward top i can think of. and doesn't fit as a mid either

He's mostly a heavy poke hero with some high melee burst. Makes it very easy for him to poke his lane opponent down and then all-in them. His ability to both jump in and knock somebody back gives him a lot of range dictation and makes it hard for melee heroes to trade with him top, and his ranged damage is up there with other mids.

He's a lot like Nidalee.
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post #17276 of 17789
Told ya boys. They call me the oracle.
 
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post #17277 of 17789
Quote:
Originally Posted by FranBunnyFFXII View Post

Samsung White would disagree with you.

I destroy with jayce mid, or top. hes a blast to play and a well balanced character, however you have to be able to stance dance perfectly
post #17278 of 17789

Just a match running teleport on Shyvana
post #17279 of 17789

Thanks, but people haven't seen to get it working on 780 Ti's yet.
Quote:
Originally Posted by FranBunnyFFXII View Post

I do it on my 2K monitor standard.
I use CRU not built in nvidia because those aren't as good as the CRU OGSSAA
You mean the Custom Resolution Utility? It says it doesn't support downsampling?....
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post #17280 of 17789
Quote:
Originally Posted by Kolmain View Post

Thanks, but people haven't seen to get it working on 780 Ti's yet.
You mean the Custom Resolution Utility? It says it doesn't support downsampling?....
It always surprises me as to how much people missunderstand what OGSSAA really is.
Quote:
Downsampling isn't actually a form of AA, its a resolution and GPU scaling render method. The resolution on the card is ACTUALLY the larger resolution meaning that image can be SSAA/MSAA/FXAA ect and then the image is downscaled via the output of the card.

My monitor is a 1600x900 monitor, but the image output and detected screen resolution is much higher at 2160x1215. The screen displays 2160x1215 image at 1600x900 scaled down.

When you run anything via the graphics card the actual resolution is 2160x1215, then when the GPU outputs to the monitor the GPU scales the image to fit the screen its outputting too. so it takes the image and scales it down from 2160x1215 DOWN to 1600x900.

However SSAA uses a larger rendermethod and scales it down BEFORE outputting the image to the monitor and creates an image at a the actual display resolution, the source image is not actually higher than the resolution being used, instead is a sample method of taking the larger image render and using the information to produce a standard resolution.

So if i was using just SSAA I would be using 1600x900, NOT 2160x1215.

Downsampling (OGSSAA) actually source displays the entire display at 2160x1215. the games and output actually runs at 1215P, and it is not downscaled until AFTER the final image is produced, Just like if you were upscaling an image say from 720P to 1080, but in reverse. the GPU is rendering the system video at 2160x1215, but the video output is scaled to 1600x900 for my system.

The actual image improvement DOES NOT show up in the screencapture, and other methods of AA and post processing are applied to the source resolution and not the GPU scaled resolution.

OGSSAA ONLY HAPPENS AFTER THE FINAL IMAGE IS RENDERED, and is then downscaled to fit the monitor input.

Also the performance costs of OGSSAA is actually at the cost of resolution, not AA methods. The cost of downsampling to the GPU is based on how well the GPU renders an image of the same monitor resolution.

So if you have a 2160x1215 monitor, there will be no difference between the stress of the downsampling method vs a native monitor at 2160x1215.

Supersampling uses a similar method, but it is apparent BEFORE the final image render, not after, you can see the effects of SSAA on images and SSAA DOES NOT raise the actual resolution of the image. where as OGSSAA DOES NOT have affects on the final image and DOES affect the actual resolution of the image.
Quote:
OGSSAA isn't really a form of AA, its more of a driver softmod that acts like an AA because of GPU Scaling.
All it does is change the native resolution of windows, but it doesn't actually anti alias things, it just scales the image down to fit the monitor after the entire frame is rendered.
It's like publishing a picture online and your browser scales it down.
 
OGSSAA doesn't actually anti Alias, it just has the effect of anti aliasing to the naked eye.
It's not detectable in screenshots, so if you want your screenshots to be anti aliased you will have to use real anti alias post process or true anti aliasing, or your screenshots will have aliasing in them.
Example
This is guild Wars 2 taken in OGSSAA 2160x1215, on a 1600x900 monitor.
 
This has FXAA
iSkpoZd.jpg
vm5jhld.png
This does not
18hGwRK.jpg
kkIUWIL.png
 
OGSSAA doesn't actually anti Alias anything, it's just a clever use of GPU scaling that makes games look better to the naked eye
 
This is my desktop compared
1080P vs 2160x1215 2k 
Uo1hsMu.png
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