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post #5821 of 17789
Quote:
Originally Posted by groundzero9 View Post

Wercome to the Reague of Redhead Regends

Go back to Asia
lol

Welcome dude. I started in August also, but only lvl 18 biggrin.gif
post #5822 of 17789
I made a smurf account a few days ago so I can play with my friends who I introduced to the game, to keep them from matching with level 30 people due to my summoner level.

And I tell you....EVERY game I've played, 6 out of the 10 players mention / rage / laugh about how this is their smurf account and will pwn everyone else.

I mean, I'm doing it, so I'm not sure if it makes me a hypocrite, but I didnt make the account to "pwn ALL the noobs!" or "because my 1800ELO got permabanned". I'm just trying to enjoy the game with my friends.


I kinda feel bad for all the ACTUAL new players that have to deal with all the normal solo elo mismatching thumbsdownsmileyanim.gif
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post #5823 of 17789
Uhh, I'm lvl 18. Yesterday, 4/6 matches I played was matched with lvl 28/30 players. I have no idea how this happened
post #5824 of 17789
Quote:
Originally Posted by Keyan View Post

I made a smurf account a few days ago so I can play with my friends who I introduced to the game, to keep them from matching with level 30 people due to my summoner level.
And I tell you....EVERY game I've played, 6 out of the 10 players mention / rage / laugh about how this is their smurf account and will pwn everyone else.
I mean, I'm doing it, so I'm not sure if it makes me a hypocrite, but I didnt make the account to "pwn ALL the noobs!" or "because my 1800ELO got permabanned". I'm just trying to enjoy the game with my friends.
I kinda feel bad for all the ACTUAL new players that have to deal with all the normal solo elo mismatching thumbsdownsmileyanim.gif

This is why they introduced CoOp vs AI. You may not learn how to face real opponents as well, but it makes it faster to level. I tend to stick to this mode on my smurf just to level it faster and screw around on champs (mainly so I don't need any runes until level 20 ha). It may seem contradictory but new players will learn more playing with the bots than they will in PvP, at least at the start. It allows for learning the mechanics of the game and how a champ works. After that, players really need to face one another to see how actual players react.
Quote:
Originally Posted by TinDaDragon View Post

Uhh, I'm lvl 18. Yesterday, 4/6 matches I played was matched with lvl 28/30 players. I have no idea how this happened

I'd say this is due to the lack of players doing solo queue at your level. More than likely a large number of them are playin vs bots. They seem to find it fair to place a low level on each team a bunch of 28s vs a team of 30s and someone your level. Match making is weird.
    
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post #5825 of 17789
In response to the Sejuani comments, she is a strong team fight jungle champion. She can clear minions fairly well with her aoe, has a large amount of slow for ganks with a dash attack that applies her frost debuff, and a stun that can make or break a team fight. She really only works in the jungle, which is why she is not played as often as other champs. She was also new around the time of the Kiev tournament so she wasn't being used, and all the people watching the tournament are now mirroring the playstyles they saw. You really won't see her played much until the next nerf patch, her free week, or when a high profile streamer shows how useful she can be. If you're looking to label her OP or UP, then you misunderstand the game as this is determined by the player not the champion. This can be argued all people want but the fact remains the only champion that was considered truly OP was Shaco, and he's received a slight nerf to mitigate this.

To end my explanation, Sejuani is a relatively easy champ to play, but to be played well the summoner needs to have a good understanding of team fighting and initiation. If you do not want to initiate fights and determine the champs to focus, avoid Sejuani.

cheers.gif
    
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post #5826 of 17789
I'll try to clear up a little bit of how the normal matchmaking works, as I have some inside information into the algorithm that it's using.

I will start by reminding everyone that you have a hidden "normal" elo rating that works exactly the same as the ranked elo that we know and love. It's this rating that determines who you get matched up against in the mm.

If you solo queue:
The game takes your elo and puts you on a team that has an total average rating that is very close to the other team's total average rating. You may ask why you get queued up with people who are seemingly less or more skilled than you are, and we'll get to that (hint: you have people queuing together with disparate ratings to blame!)

When you duo queue:
Here's where it gets tricky. Let's assume that two people with the exact same hidden elo of 1200 are queuing with one another. BEFORE the game places you into the matchmaking, it creates a new, single combined rating that best describes the two players queuing together, and then doubles the weight of it. The issue here is that it's not a simple average of the two ratings. The game first averages them out and then tacks on a "group penalty rating" as it assumes that those queuing together actually have a higher effecting rating. If the algorithm could talk, it would say "I am going to place you guys with a group with a slightly higher elo, as you are at an advantage against those on the opposing team who are not used to playing together."

As an example: (the group penalty number is a guarded secret and probably changes often, so don't take the example to be exact by any means)
Player A: 1200 elo
Player B: 1200 elo
The game takes these guys and gives them a "effective combined" rating of: 1300 (with a weight of 2.0), and THEN puts them into the matchmaking. (1200+1200 averages out to 1200 and then there's a +100 elo penalty)

So right off the bat, the person who is in solo queue with a 1300 rating could be matched with 2x 1200 players on his team. Pretty simple, right? That's not too bad.


The problem occurs when players with much different ratings queue up together, as you might imagine.

Take the following example:
Player A: 1000 elo
Player B: 1600 elo
The game takes these players and gives them a ECR of: 1400 (with a weight of 2.0). (1000+1600 averages out to 1300, with a penalty of +100)
The game then throws both of these guys into matchmaking as if they both had a 1400 rating to begin with.

You can see how this can be an issue for the actual 1000 rated player pitted against 1400 rated players, and how this could be an issue for the 1400 rated opponents against the actual 1600 player.
Now in an ideal world, the opposing team would also have a ~1000 and a ~1600 player matched up together, but you can't expect that to work out every time, and certainly the system doesn't take into account what the lane matches will be.

The idea with the elo rating system is that this problem slowly dissolves over time because your "actual" elo is what is taken into factor at the conclusion of the game to determine your rating modification. A lower rated player winning against a higher rated team will gain more points (and lose less for losses).
Conversely, a higher rated player winning against a lower rated team will gain less points (and lose more points for losses).


There is much, MUCH more to the system beyond that. Like, when you have 3 or more people queuing together, the same math is used to come up with your combined effective rating (only with a weight of 3.0, 4.0, or 5.0) but then the mm tries to match you up against other groups that have similar 3+ groups playing together.

Also keep in mind that the margin for the queue widens over time as long as it can't find a suitable group.
For example:

A 2400 rated played jumps into solo queue.
The system looks for a game in the 2350 to 2450 range.
After 5 minutes, it widens to 2300 to 2500.
After 15 minutes it widens to 2250 to 2550.
etc etc.

So the longer your queue takes, the less likely you are to be matched up with and against a team that is closest to your skill level.


In short:
Don't duo queue with someone way higher rated than you unless you truly believe that you are a better player than what your rating states. Otherwise, you put yourself at a disadvantage.

Hopefully that helps someone. I'll be happy to try and answer any questions if I have the information available.
Edited by Plex - 1/25/12 at 12:04pm
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post #5827 of 17789
I have a spread of ~130 wins over losses, and I tend to get match up with people who are gold/plat from season 1 biggrin.gif I even played against Regi's rumble top rolleyes.gif
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post #5828 of 17789
Addme up guys! DeeJay1337 i'm a fan of 3v3 games tho. I dominate wu kong and Talon. smile.gif working on some ap tho.
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post #5829 of 17789
Quote:
Originally Posted by TheOddOne View Post

I have a spread of ~130 wins over losses, and I tend to get match up with people who are gold/plat from season 1 biggrin.gif I even played against Regi's rumble top rolleyes.gif


Why the sarcasm smiley?

post #5830 of 17789
Quote:
Originally Posted by TFL Replica View Post



Why the sarcasm smiley?

Cuz I lost frown.gif
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