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post #5971 of 17789
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Originally Posted by TinDaDragon View Post

Quote:
Originally Posted by Simca View Post


Yes, be very sad. Not about the kills/deaths but about having 1 assist to boot.
As Garen, just Silence, Spin, rinse and repeat until they're at about 20% HP then ignite and smite(r) and you win.

Should I take Cleanse and ghost? I went bot on the 1/11/1 with master yi.

When I go top, it's like 10/0/6 and they surrender biggrin.gif

I personally take ghost ignite. Ghost Cleanse is also a good combination (2nd I choose if I feel like I'm getting CC'd to death). Cleanse helps get ignites off you, gets rid of exhausts, gets rid of stuns, gets rid of slows(unless u get slowed again and then it makes the cooldown of the slow shorter for a certain period of time).

The problem with that is you can buy an item that give you cleanse basically called Quick Silver Sash.

What I do as Garen is hide in the bushes until I'm ready to jump out and harass. Most of the time I let my laning partner get creeps if they're an AD carry. If they're not then I usually last hit.

Last hitting minions is very important. They give you tons of gold. You kill 100 minions, you just gained 100x26 or so, so 2600 gold. Usually everyone gets around 150 minion kills by the end of the game, more if you're a good farmer. So from minions alone you get 3900 gold. That'll buy you a high end item alone. Almost a Trinity Force and that's just average minion farming.

You want to LAST HIT rather than continuously hit minions and push the lane. There are several reasons for this. If you push the lane, you're susceptible to ganks from the enemy jungler. Also, there's now a longer way you have to run to get to a friendly tower in case the enemy decides to get hostile and you don't take care of the situation right. Also, if you have no ranged, there's NO reason to ever push a lane because you can't harass them under their tower. If you had a Vayne or MF or someone that could harass under tower well without getting hit then you could try pushing and forcing them out of lane, but I wouldn't recommend that unless you're pro at harassing.

Another reason is if you're excellent at harassing and sustaining, you can pretty much zone the enemy out and stop them from killing minions for gold by standing inbetween them and the minions.

I usually play defensive and just focus on last hitting enemies unless I'm playing a champion I know I can harass well with (usually Garen or MF). Just remember that you shouldn't harass so much that you run out of mana. That makes you useless and have to return to base losing exp and gold and risking hits on your tower or leaving your laning partner alone to die if they tower dive them.

Also, if there's a strong ganker, you should consider setting up wards in the river. Stops a lot of feeding if you're not completely blind.
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post #5972 of 17789
Quote:
Originally Posted by Simca View Post

Warning: Spoiler! (Click to show)
I personally take ghost ignite. Ghost Cleanse is also a good combination (2nd I choose if I feel like I'm getting CC'd to death). Cleanse helps get ignites off you, gets rid of exhausts, gets rid of stuns, gets rid of slows(unless u get slowed again and then it makes the cooldown of the slow shorter for a certain period of time).
The problem with that is you can buy an item that give you cleanse basically called Quick Silver Sash.
What I do as Garen is hide in the bushes until I'm ready to jump out and harass. Most of the time I let my laning partner get creeps if they're an AD carry. If they're not then I usually last hit.
Last hitting minions is very important. They give you tons of gold. You kill 100 minions, you just gained 100x26 or so, so 2600 gold. Usually everyone gets around 150 minion kills by the end of the game, more if you're a good farmer. So from minions alone you get 3900 gold. That'll buy you a high end item alone. Almost a Trinity Force and that's just average minion farming.
You want to LAST HIT rather than continuously hit minions and push the lane. There are several reasons for this. If you push the lane, you're susceptible to ganks from the enemy jungler. Also, there's now a longer way you have to run to get to a friendly tower in case the enemy decides to get hostile and you don't take care of the situation right. Also, if you have no ranged, there's NO reason to ever push a lane because you can't harass them under their tower. If you had a Vayne or MF or someone that could harass under tower well without getting hit then you could try pushing and forcing them out of lane, but I wouldn't recommend that unless you're pro at harassing.
Another reason is if you're excellent at harassing and sustaining, you can pretty much zone the enemy out and stop them from killing minions for gold by standing inbetween them and the minions.
I usually play defensive and just focus on last hitting enemies unless I'm playing a champion I know I can harass well with (usually Garen or MF). Just remember that you shouldn't harass so much that you run out of mana. That makes you useless and have to return to base losing exp and gold and risking hits on your tower or leaving your laning partner alone to die if they tower dive them.
Also, if there's a strong ganker, you should consider setting up wards in the river. Stops a lot of feeding if you're not completely blind.

Wow. I'll be sure to try some of these tip's next time I play.
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post #5973 of 17789
Hey guys check out my most recent game, I play as Xin and this is probably my best game yet. Anything I should change about my build?
Any tips? Anything is appreciated.

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post #5974 of 17789
Yeah, you don't build tanky enough.

For Xin, my final item core would be: Warmogs, Atmas, Frozen Mallet, Merc Treads, Ghostblade (or Wit's End if they have a ton of ap burst / magic damage), Wriggles (even if you are solo top and not jungling, great sustain, and you can sell it later for something else).

Don't build Zerker Greaves on Xin.

You will need tenacity because you are extremely vulnerable to kiting after your first charge-TTS combo is denied(and it will likely happen every time). Please get Mercury's Tread. You already have more than enough attack speed from Youmuu's or Wit's End.
post #5975 of 17789
Quote:
Originally Posted by E-Peen View Post

What? The reason Olaf builds so tanky with health or magic resist items is because he can deal massive damage throughout the game even with no damage items. He's literally unbeatable in 1v1 situations, and his ult for team fights allows you to completely render their carry useless since there's nothing stopping you from getting to them.
Jungle Olaf is an incredible pick.

He's unbeatable 1v1, tell that to Akali, who is also a great counter jungle pick because she will always be at least 85% health in the jungle...

lol realized that was like months ago... OOPS. Also build zerker's ONLY if you are jungling and need to take out 1 person in a lane for a quick gank, basically if you know its a fast game sure but 99.99% tenacity is better.
Edited by UpgradeSolution - 1/29/12 at 2:26pm
post #5976 of 17789
What's loss forgiven?
post #5977 of 17789
Quote:
Originally Posted by TinDaDragon View Post

What's loss forgiven?

Means that the loss didn't go toward your record, Usually because riots servers are being awful and disconnecting people or have massive amounts of lag.
post #5978 of 17789
Quote:
Originally Posted by E-Peen View Post

Yeah, you don't build tanky enough.

For Xin, my final item core would be: Warmogs, Atmas, Frozen Mallet, Merc Treads, Ghostblade (or Wit's End if they have a ton of ap burst / magic damage), Wriggles (even if you are solo top and not jungling, great sustain, and you can sell it later for something else).

Don't build Zerker Greaves on Xin.

You will need tenacity because you are extremely vulnerable to kiting after your first charge-TTS combo is denied(and it will likely happen every time). Please get Mercury's Tread. You already have more than enough attack speed from Youmuu's or Wit's End.

His utility comes from very strong midgame sustain with wriggles and greaves while maintaining high amounts of burst damage until lv 14 or so.Basically all he needs in addition would be black cleaver and he could get tanky items while still murdering your team so you're giving him the wrong advice , greaves really help him snowball midgame and are cheap too.

I do advice selling them lategame for mercury threads though.
    
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post #5979 of 17789
I'm going to take the plunge this week and try out some pvp matches. Any suggested reading for me to ponder over?
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post #5980 of 17789
Quote:
Originally Posted by chia233 View Post

His utility comes from very strong midgame sustain with wriggles and greaves while maintaining high amounts of burst damage until lv 14 or so.Basically all he needs in addition would be black cleaver and he could get tanky items while still murdering your team so you're giving him the wrong advice , greaves really help him snowball midgame and are cheap too.
I do advice selling them lategame for mercury threads though.

I guess it depends also on what the enemy team comp is, but I personally always love to build merc treads, because as I said, Xin gets kited very easily early/mid game.
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