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post #6361 of 17789
Quote:
Originally Posted by rctrucker View Post

Quote:
Originally Posted by Simca View Post

So before the game even started I was already telling my team off basically saying, "I'll be surprised if you all DON'T suck."

First solo Q mistake.

Everyone has games where they feed, and others where they carry. They are all at your elo because it has happened to them. Negativity out the gate at that elo? Definitively reducing your chances for the win.
If you play WORSE because someone questions your ability, you're a TERRIBLE player. You also have severe issues.

Elo is based around win/loss ratio, but even a terrible player can have a bunch of wins if they're being carried by the rest of their team mates. When you look at the people you're playing with and take a look at their record. Their past 10 games are always 2/8, 3/5, 1/10, 3/4, 2/7 etc.

You look at mine and it's 10/2, 8/2, 16/4 etc., but I have the same losses as the other joker, and yet we're the same elo? Lol, no. Matchmaking is horse[censored].

They need to consider personal score as well.
Quote:
Originally Posted by TinDaDragon View Post

Quote:
Originally Posted by TFL Replica View Post

What makes you so sure? Even before the nerfs he was never "the most OP".

His Q tales away half of my HP and his Riftwalk is insta flash. I have him though biggrin.gif

lol, you should see Nidalee's spears. I've seen 1 spear take 90% of someone's life. Just lolorific.
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post #6362 of 17789
Quote:
Originally Posted by Simca View Post

If you play WORSE because someone questions your ability, you're a TERRIBLE player. You also have severe issues.

And what if they were going to seriously try something but instead, now they are just going to troll your negative "horse".

Think about it, we have all done it, stole a blue buff, not used summoner heal, neglected to stun someone. It was all because that person acted like a(n) "horse"hat at some point in the game, and now your letting em' have it.
 
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post #6363 of 17789
Quote:
Originally Posted by rctrucker View Post

Quote:
Originally Posted by Simca View Post

If you play WORSE because someone questions your ability, you're a TERRIBLE player. You also have severe issues.

And what if they were going to seriously try something but instead, now they are just going to troll your negative "horse".

Think about it, we have all done it, stole a blue buff, not used summoner heal, neglected to stun someone. It was all because that person acted like a(n) "horse"hat at some point in the game, and now your letting em' have it.

Then they're a retarded player. Are these serious questions?

Blowing the game to get back at a person is not something I do unless the game is already lost and it's completely their fault.

I wouldn't lose the game on purpose because someone said, "I wouldn't be surprised if this team was bad."

I'd be like "ha, I wouldn't be surprised either."

And if you're offended that that's even being said, then you're more than likely a terrible player.
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post #6364 of 17789
Quote:
Originally Posted by Simca View Post

Then they're a retarded player. Are these serious questions?
Blowing the game to get back at a person is not something I do unless the game is already lost and it's completely their fault.
I wouldn't lose the game on purpose because someone said, "I wouldn't be surprised if this team was bad."
I'd be like "ha, I wouldn't be surprised either."
And if you're offended that that's even being said, then you're more than likely a terrible player.

It's impossible to change the way that ELO works if you are talking about personal stats. This will force people to leave the "TEAM" aspect and just worry about themselves. I've had HORRIBLE team comps but we've worked together and pulled out a win.

Teamwork > Individuals

if you don't like this then go nerf Irelia or something
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post #6365 of 17789
Quote:
Originally Posted by IceColdBrewski View Post

Quote:
Originally Posted by Simca View Post

Then they're a retarded player. Are these serious questions?
Blowing the game to get back at a person is not something I do unless the game is already lost and it's completely their fault.
I wouldn't lose the game on purpose because someone said, "I wouldn't be surprised if this team was bad."
I'd be like "ha, I wouldn't be surprised either."
And if you're offended that that's even being said, then you're more than likely a terrible player.

It's impossible to change the way that ELO works if you are talking about personal stats. This will force people to leave the "TEAM" aspect and just worry about themselves. I've had HORRIBLE team comps but we've worked together and pulled out a win.

Teamwork > Individuals

if you don't like this then go nerf Irelia or something

Because of this, we will always have poor match making.

Personal stats should show what you did in the game. If you're 0/10, you obviously fed that game and did poorly. Even if you have 22 assists.

Tanky DPS should have a combination of kills and assists, support should have a ton of assists, DPS/carries should have tons of kills.

And everyone should have minimal deaths. If you have a ton of deaths, you hurt your team either way you look at it.

So if someone is playing Sona, then they should have their assists count for more than kills.

If someone is playing Master Yi, they should have their kills count more than assists.

If someone is playing amumu, their assists, lack of deaths and perhaps to a lesser extent number of kills should matter.

If someone is playing Ryze, kills should matter more than assists.

But no matter who you're playing, you should not have a ton of deaths.

Maybe a point system should be created. 5 points for a kill -5 points for a death. +2.5 points for an assist.

X amount of points for damage done to towers/towers destroyed.

Sure, you won't calculate players 100% based on their decision in team fights, but I think this would be a better way of matching people up than win/loss ratio because it's clearly not working.
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post #6366 of 17789
Quote:
Originally Posted by Simca View Post

Because of this, we will always have poor match making.
Personal stats should show what you did in the game. If you're 0/10, you obviously fed that game and did poorly. Even if you have 22 assists.
Tanky DPS should have a combination of kills and assists, support should have a ton of assists, DPS/carries should have tons of kills.
And everyone should have minimal deaths. If you have a ton of deaths, you hurt your team either way you look at it.
So if someone is playing Sona, then they should have their assists count for more than kills.
If someone is playing Master Yi, they should have their kills count more than assists.
If someone is playing amumu, their assists, lack of deaths and perhaps to a lesser extent number of kills should matter.
If someone is playing Ryze, kills should matter more than assists.
But no matter who you're playing, you should not have a ton of deaths.
Maybe a point system should be created. 5 points for a kill -5 points for a death. +2.5 points for an assist.
X amount of points for damage done to towers/towers destroyed.
Sure, you won't calculate players 100% based on their decision in team fights, but I think this would be a better way of matching people up than win/loss ratio because it's clearly not working.

From the standpoint of Riot and how in-tact they are with the community, I cannot see this happening. There are just too many variables. If you are that good of a player than you should be able to carry yourself out of "ELO hell" to where the players think a little more
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post #6367 of 17789
Quote:
Originally Posted by rctrucker View Post

Short, head too big for your body, mouth full of enormous teeth?

Meant personality XD
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post #6368 of 17789
Quote:
Originally Posted by IceColdBrewski View Post

Quote:
Originally Posted by Simca View Post

Because of this, we will always have poor match making.
Personal stats should show what you did in the game. If you're 0/10, you obviously fed that game and did poorly. Even if you have 22 assists.
Tanky DPS should have a combination of kills and assists, support should have a ton of assists, DPS/carries should have tons of kills.
And everyone should have minimal deaths. If you have a ton of deaths, you hurt your team either way you look at it.
So if someone is playing Sona, then they should have their assists count for more than kills.
If someone is playing Master Yi, they should have their kills count more than assists.
If someone is playing amumu, their assists, lack of deaths and perhaps to a lesser extent number of kills should matter.
If someone is playing Ryze, kills should matter more than assists.
But no matter who you're playing, you should not have a ton of deaths.
Maybe a point system should be created. 5 points for a kill -5 points for a death. +2.5 points for an assist.
X amount of points for damage done to towers/towers destroyed.
Sure, you won't calculate players 100% based on their decision in team fights, but I think this would be a better way of matching people up than win/loss ratio because it's clearly not working.

From the standpoint of Riot and how in-tact they are with the community, I cannot see this happening. There are just too many variables. If you are that good of a player than you should be able to carry yourself out of "ELO hell" to where the players think a little more

Absolutely false. You can't CHOOSE the teammates you're playing with if you solo/duo queue.

3 people can destroy you.

1 person can destroy you.

You could kill 4/5 people, but if that last person kills you, you lose.

Against an average to decent team. 1 person CAN NOT carry an entire team to victory if their team is full of dee dee dee's.

Now, back to what I was saying..It's not perfect, but it give you a sense of how well the player is doing. Take a look at my previous 9 games.

683

Tossing Co-op/AI games out (hence the dash), you total the kills with a score of +5, take off 5 for everyone death and add 2.5 for every assist. You get the above posted scores (to the right, +xx number).

Now, it's not great if you play a short game or your score doesn't change that much; however, let's consider this..why would someone have a low score? They played too defensively perhaps? Weren't in team fights? Got rocked and were forced to leave a team fight early?

All of these do say something about the player as well, even if the number isn't completely true to their talent.

If they were constantly getting forced back and out of team fights early, their positioning was probably weak. If they were too defensive, that also hurt the team. If they weren't helping in team fights, that typically hurts the team. Ofc, taking into account tower destruction with a +5(or 2.5) score also helps.

And don't just toss away wins and losses. Perhaps that should have a number total as well. +10 for a win. +0 for a loss.

Either way, you're going to see if the person is positive or negative in score and that is more important than a win/loss.

If the person is positive with a ton of losses, that's telling you more likely than not that the player is getting [censored] by Riot matchmaking and it's not their fault for the loss.

If they're getting a loss and their previous 10 scores are all negatives, it's telling you they're pretty [censored] bad.
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post #6369 of 17789
Quote:
Originally Posted by Simca View Post

Quote:
Originally Posted by rctrucker View Post

Quote:
Originally Posted by Simca View Post

So before the game even started I was already telling my team off basically saying, "I'll be surprised if you all DON'T suck."

First solo Q mistake.

Everyone has games where they feed, and others where they carry. They are all at your elo because it has happened to them. Negativity out the gate at that elo? Definitively reducing your chances for the win.
If you play WORSE because someone questions your ability, you're a TERRIBLE player. You also have severe issues.

Elo is based around win/loss ratio, but even a terrible player can have a bunch of wins if they're being carried by the rest of their team mates. When you look at the people you're playing with and take a look at their record. Their past 10 games are always 2/8, 3/5, 1/10, 3/4, 2/7 etc.

You look at mine and it's 10/2, 8/2, 16/4 etc., but I have the same losses as the other joker, and yet we're the same elo? Lol, no. Matchmaking is horse[censored].

They need to consider personal score as well.

*teamfight about to happen mid*

*simca sitting in bush towards baron*

*I press insanity potion and ghost for the initiate*

*get wrecked 4v5 against enemy team*

*scrolls up to see "pushing top" *

hueheuheehu:rolleyes:rolleyes.gifrolleyes.gifrolleyes.gifrolleyes.gifrolleyes.gifrolleyes.gif
    
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post #6370 of 17789
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Originally Posted by chia233 View Post

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Originally Posted by Simca View Post

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Originally Posted by rctrucker View Post

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Originally Posted by Simca View Post

So before the game even started I was already telling my team off basically saying, "I'll be surprised if you all DON'T suck."

First solo Q mistake.

Everyone has games where they feed, and others where they carry. They are all at your elo because it has happened to them. Negativity out the gate at that elo? Definitively reducing your chances for the win.
If you play WORSE because someone questions your ability, you're a TERRIBLE player. You also have severe issues.

Elo is based around win/loss ratio, but even a terrible player can have a bunch of wins if they're being carried by the rest of their team mates. When you look at the people you're playing with and take a look at their record. Their past 10 games are always 2/8, 3/5, 1/10, 3/4, 2/7 etc.

You look at mine and it's 10/2, 8/2, 16/4 etc., but I have the same losses as the other joker, and yet we're the same elo? Lol, no. Matchmaking is horse[censored].

They need to consider personal score as well.

*teamfight about to happen mid*

*simca sitting in bush towards baron*

*I press insanity potion and ghost for the initiate*

*get wrecked 4v5 against enemy team*

*scrolls up to see "pushing top" *

hueheuheehu:rolleyes:rolleyes.gifrolleyes.gifrolleyes.gifrolleyes.gifrolleyes.gifrolleyes.gif

LOL, WHY YOU WOULD TEAM FIGHT 4V5 KNOWING I WASN'T THERE!

pfft..
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2nd Gig
(24 items)
 
Sayonara
(20 items)
 
 
CPUMotherboardGraphicsRAM
Phenom II X4 955 Black Edition Asus M4A79T Deluxe NVIDIA GTX 670 FTW OCZ Platinum 4GB 1600 DDR3 
Hard DriveCoolingOSMonitor
OCZ Vertex 2 90GB & Samsung Spinpoint F3 1TB Scythe MUGEN-2 Microsoft Windows 8 Professional Dell UltraSharp u2410 & Samsung 2333SW 
KeyboardPowerCaseMouse
Logitech G15 OCZ GameXStream 700w HAF 932 Advanced Logitech G300 
AudioAudioAudioAudio
Denon AVR-1912 Harman Kardon Infinity Primus P153  HIFIMAN HE-400 Vsonic GR07 
AudioAudioAudioAudio
Shure SE-535 Limited Edition Beyerdynamic DT880 ODAC/Objective 2 Amplfiier Audio Technica AD700 
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