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post #9901 of 17789
Quote:
Originally Posted by OC'ing Noob View Post

Quote:
Originally Posted by Simca View Post

So then you agree that you should totally ignore Anivia until everyone else is dead. Why else would you fight Anivia only to let her go egg mode and recover to full HP and totally waste a bunch of attacks on her to initate a TF? Assuming both teams are equally good in the time it took you to take out Anivia your carry is now dead. Anivia is still alive and will soon return to full hp If you don't manage to kill anyone else the TF will soon be 5v4 with you in the losing position. Assuming you can down another player in that time your entire team has taken damage and a rebirthed anivia can now AOE and stun the remaining low hp people until they're forced to go all or nothing or retreat making the people that stay dead or making the TF a hunt/chase now.
Now, of course that doesn't mean that will always happen. Every TF is different.
I disagree that TF's last 3-4 seconds. I don't know about you, but they typically last 2-3x longer than that. IMO it often takes 3-4 seconds to get to the carry and kill him. If you count that as the TF ending then by your standards you're right, but team fights are often won with the carry dead Too many people try to hunt down the carry while taking massive damage from the rest of the team. When they turn to fight the rest of the team the AD carry pops back and annihilates you with range, high damage and your team's CC.
Theoretically Anivia and carries should be BEHIND the rest of the team, though as we all know certain carries get aggressive/ambitious and jump right out in front nailing the enemy with everything they have until a tank or someone brave drops CC on them and begin to windle away at their low hp fast.
So in order to get to them you'd be taking damage and CC on your way to them. Simply getting to Anivia just to get her into egg form scores you massive damage to your team and most likely your death even if you manage to kill Anivia and you still haven't KILLED Anivia. So you've effectively traded your life to get Anivia in egg mode assuming Anivia wasn't out of position.
Let's say somehow you reach Anivia and haven't taken much damage. Now instead of fight her egg you're deep within the enemy team and turn to fight them. They all focus you hard while maybe you get a few hits off the next person in line if they people with CC don't destroy you. Now you're out of combat and Anivia just popped back up 2 seconds after you died.
Idk, there are too many variables to say how a team fight will go. I think the biggest problem I have with your argument is that I cannot agree that team fights are over in 3-4 seconds. Way to short to pump out 10,000+ damage taking into account CC and targets that can actually think, flash and use skills to escape.
3-4 seconds bags you a carry kill at best.

What I am saying is you should leave Anivia's egg alone if the team fight is going on and focus on killing off any other carries that are left. To me, it is only a team fight as long as the carries are alive, unless it is in a situation where the remnants are low and actually trying to finish each other off. Usually, if you kill off the main sources of the other team, the rest will retreat in order to avoid the possibility of an ace or near ace. You are correct though, there are too many variables to say exactly that this is what one should do and it really also depends on when Anivia dies. However, one Anivia vs 2 or 3 enemies will typically spell death for Anivia unless they are dumb enough to chase you as a group or are just baddies in general. I can't remember too many games against good teams where Anivia comes back alive and dominates (does happen a lot in pubs though), but I cannot even begin counting the number of times I have seen teams pay for trying to kill Anivia's egg and the enemy team comes around or back and jump them. I have quit for a while, so maybe the meta has changed. Back then however, the general rule of thumb is if other targets of great damage live on, kill them before Anivia's egg.

Well, yes. Anyone getting jumped by 3 people spells doom and death..unless you're awesome with great escapes and survivability and anti-cc awesomeness.

I disagree that teams will merely run away if their carry goes down. From experience most teams run when everyone is low hp and they're outnumbered.

Do remember that Anivia is typically a mid caster. She isn't the only powerhouse on the team. There's also the jungle which is typically devistating and the bot carry which really does a ton of damage. So while you're taking out anivia the bot carry is probably wasting you. Are you going to go for Anivia because of her AOE or are you going to go for the bot carry because they will destroy single target people? Most teams go for both and split their attacks up trying to get both of them to retreat.

But anyway, it'se useless to try and argue this really. The overwhelming amount of variables to consider make it an impossibility. We haven't even gotten to whether each team if equal or if one team is fed. Is the Anivia fed? If not completely ignore her. Leave her in the egg. Who cares. If she is super fed..do you still leave her in the egg or put her down so she doesn't get back up?

Anyway, this topic actually kinda' bores me. I'm not an Anivia fan. So despite whatever arguments may or may not pop up I'm just gonna' move on from here.
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post #9902 of 17789
Can't play until my SSD comes back mad.gif
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post #9903 of 17789
I'm realizing how rewarding it is to play a tank.

You don't get many kills, but the utility you offer is always appreciated and crucial. I played volibear last match, and with my fling+slow, (same with singed) I made sure my carry always got the kills.

I hear lots of complaints about the LoL community, but so far, every one of my matches have been with people who thank me for what i do, rather than thinking EVERYONE SHOULD CARRY HURR DURR.
post #9904 of 17789
What happened to this game
out of flinky blue there are TONS of noobs....
post #9905 of 17789
Quote:
Originally Posted by prznar1 View Post

What happened to this game
out of flinky blue there are TONS of noobs....
lol last night my last match ended 43-17 with my team winning and I went 26-0-9 on Riven lachen.gif
It was boring as heck though, after 10mins I was already 5-0-2...
post #9906 of 17789
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Originally Posted by prznar1 View Post

What happened to this game
out of flinky blue there are TONS of noobs....

School is out.
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post #9907 of 17789
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Originally Posted by itzhoovEr View Post

School is out.
i know. but last summer i didnt saw as much noobs as in this year -_-
post #9908 of 17789
LoL is mainstream now
post #9909 of 17789
Quote:
Originally Posted by pangolinman View Post

I'm realizing how rewarding it is to play a tank.
You don't get many kills, but the utility you offer is always appreciated and crucial. I played volibear last match, and with my fling+slow, (same with singed) I made sure my carry always got the kills.
I hear lots of complaints about the LoL community, but so far, every one of my matches have been with people who thank me for what i do, rather than thinking EVERYONE SHOULD CARRY HURR DURR.

I have the same thoughts. I used to play top or ad bot, and when I failed I would get raged at.

But now I play support Alistar/Blitz. The tankiness and initiate make ALL the difference. I feel like as long as I initiate properly, my team can't fail. Just gotta know who on the enemy team to CC so your damage dealers know who to burst down.
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post #9910 of 17789
All that talk about Anivia leads me to make the following comment:

Probably the best professional AP mid plays Anivia in tournaments whenever he can... Clearly her positives outweigh her negatives, which I feel the same about. Obviously in a blind pick Anivia is hit or miss and can ruin the game. Certain champs you just only play in draft mode when you can avoid being counterpicked.
    
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