Originally Posted by 5entinel
I highly doubt this technology will ever get implemented in most PC games that are coming up.
This is going to need about 3 or 4 process shrinks to get mainstream. 40nm was hard. . If 28nm sticks you can do this on dual cards in games. But needs 14nm or 11nm probably to go mainstream. It took 4 or so years to slowly phase in and not only master dx9 but take it to rediculous add ons from dx 10. 10.1 will tesselate but not very well. I just don't buy the whole enchilada. A little tesselation will be all you get for a long time as they work out of the dx10.1 installed base. This crazy stuff will likely break it's legs on 14nm and require dual and tri sli's which nobody will develope for.
If you don't have a lot of disposable income I wouldn't be getting involved with this till it's on firmer ground.
If you don't want to be sheparded by this nonsense. I'd be bugging them for a 28nm redo of the 9800gtx and 260 or 280. And a 28nm redo of the 4670, 4770, 4870. But ati would have to do it's shader clock seperation like on the latest cards for that to be totally awesome.
8800gt set the base for games on pc's. Imagine that base at double the clock and 40 percent less power consumption. A 1200 mhz 8800gt with 1800 or 2k ghz shaders. Ummm ya. That would be good.
Smooth HD butter.