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[NV] Alien vs. Triangles Tessellation Demo Released - Page 4  

post #31 of 44
Quote:
Originally Posted by coelacanth View Post
Is there another way to achieve the same thing with less of a performance hit?
No... That's the point of tessellation. Without it, anything with the same geometry detail would be unplayable.
    
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post #32 of 44
Doesn't even launch on my rig, I love how badly the 400 series users got shafted by nvidia.
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post #33 of 44
Quote:
Originally Posted by coelacanth View Post
That was really cool. After watching this I ran Unigine Heaven on extreme tessellation with the sliders all the way up and watched my cards struggle.

The results that can be achieved with tessellation are really cool. Is there another way to achieve the same thing with less of a performance hit?
They can increase the polygon count instead. Tessellation is like turning a cube into a sphere. You could use more polygon and less tessellation factors to get the same end result.
post #34 of 44
5:26! that would scare the hell out of me in a game!
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post #35 of 44
Quote:
Originally Posted by Riou;12128883 
They can increase the polygon count instead. Tessellation is like turning a cube into a sphere. You could use more polygon and less tessellation factors to get the same end result.

So then the question is: Is it somehow easier for devs to use tessellation rather than increasing polygon count?
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post #36 of 44
Quote:
Originally Posted by C-zom View Post
Doesn't even launch on my rig, I love how badly the 400 series users got shafted by nvidia.
It works fine for me.
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post #37 of 44
Quote:
Originally Posted by C-zom View Post
Doesn't even launch on my rig, I love how badly the 400 series users got shafted by nvidia.
Works fine. Worked fine back in November when this demo was originally released too.
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post #38 of 44
This is a cool demo, but it's not really showing off anything "new", well.. new for games, it's really just a combination of current technology to make a pretty sweet system. Displacement maps have been around for ages, however Pixar has come out with a new system for displacement maps that gives more possibilities then the current system.
    
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post #39 of 44
oh you guys with your DX11 PROPAGANDA

still pretty cool tho.
    
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post #40 of 44
Quote:
Originally Posted by C-zom View Post
Doesn't even launch on my rig, I love how badly the 400 series users got shafted by nvidia.
Works great on my 470.

Make sure you have newer drivers.
    
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