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[GI]The Elder Scrolls V: Skyrim Building Better Combat

post #1 of 36
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In game development, the visual improvements, non-player character AI tweaks, and new storytelling philosophies are all for naught if the base activity the player performs the most frequently is uninteresting or unrefined. In the case of an action role-playing game like The Elder Scrolls V: Skyrim, those activities are swinging swords, shooting arrows, or casting spells at the myriad bloodthirsty enemies rushing toward you in foreboding dungeons of Tamriel. Aware of the combat shortcomings and exploits players used in Oblivion, the developers at Bethesda Studios went back to the drawing board to forge a new direction for Skyrim.
“We wanted to make it more tactile in your hands,” game director Todd Howard says. “I think if you look at our previous stuff I sometimes equate it to fighting with chopsticks – you sit there and swing them in front of yourself.”
Quote:

Taking Up The Blade
Repetition can be a game developer's worst enemy. As players move through the world slashing at enemies thousands of times, the gravity of the action dissipates to the point where it becomes as thoughtless an exercise as flipping a light switch. With Skyrim's combat system, Bethesda wants to restore the visceral nature of hand-to-hand combat. The first step? Changing the pace of the close quarters battles.
...


Conjuring Better Spell Casting
Keeping in line with the philosophy of making the combat more tactile, Bethesda took inspiration for its spell casting from an unlikely source in Irrational Games' BioShock. Fighting his way through the city of Rapture, Howard was impressed with how Ken Levine's team visualized the power of the plasmids in your hands. They're adopting a similar approach for Skyrim.
...


Dealing Damage From The Shadows
Magicians and warriors aren’t the only play styles enjoying the benefit of combat enhancements. If you prefer to do your killing from afar with a bow and arrow or assassinating enemies from the shadows, Bethesda has some improvements in store for you as well.
...



The Dragonborn Prophecy Fulfilled
As the Dragonborn, players can wield the dangerous dragon shouts during battle as well. The shouts may have magical properties, like the ability to slow time or call a dragon to your aid, but they are different than magic in that every character can employ them regardless of their spell casting skills. If you want to learn more about this supplemental power, read our in-depth discussion here.
...




http://www.gameinformer.com/games/th...er-combat.aspx

Quite a long article
post #2 of 36
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Specializing in a particular weapon is the best way to go, as it gives you the opportunity to improve your attacking skills with special perks. For instance, the sword perk increases your chances of landing a critical strike, the axe perk punishes enemies with residual bleeding damage after each blow, and the mace perk ignores armor on your enemies to land more powerful strikes.
So does this mean there's more than 2 melee weapon skill?
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post #3 of 36
Wow can't wait... I'm a little worried about the backpedaling update, but I'm hopeful they are going to execute it well.
post #4 of 36
Yay stealth!
post #5 of 36
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Originally Posted by Betrivent View Post
Yay stealth!
This ^, and I love this:
Quote:
Characters with a higher sneak skill will have more time to duck back around the corner or find sanctuary in the shadows. This new system eliminates the sudden attacks that sometimes caught players off guard in Oblivion.
post #6 of 36
After reading this I'm actually somewhat excited by the game. Between this and the rumors that the game could be using idTech 5 anyway.
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post #7 of 36
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Originally Posted by RayvinAzn View Post
After reading this I'm actually somewhat excited by the game. Between this and the rumors that the game could be using idTech 5 anyway.
It's not using Idtech 5.
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post #8 of 36
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Originally Posted by thiru View Post
It's not using Idtech 5.
Ah well...would have been nice, but I did think it was a bit far-fetched.

Personally, I think the Dunia engine would make for an awesome Elder Scrolls game. It did large outdoor areas very well indeed, and the fire was stunning.
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post #9 of 36
Quote:
Originally Posted by RayvinAzn View Post
Ah well...would have been nice, but I did think it was a bit far-fetched.

Personally, I think the Dunia engine would make for an awesome Elder Scrolls game. It did large outdoor areas very well indeed, and the fire was stunning.
man either of those would have been SWEET. what engine does it use anyways?
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post #10 of 36
Give us some f*cking gameplay already.
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