The combat system definitely needs revamped. Or maybe it's the AI that bugs me. I don't know, all I know is that it was simply not challenging or interesting, primarily because the combat was not tactical
like turn-based RPGs have. It was trivial to pull a monster, then use the environment to totally confuse him and pick him off. Or if you were out in the open, just walk backwards forever while attacking. Nine times out of ten, this worked out fine...and for that 10th time, just try it again and it will probably work that time!
Now I'm not complaining really, I enjoyed Oblivion very, very much. But I think that combat is one area where it fell short, and if they were to deepen it some, it would have been a nearly perfect game.
Originally Posted by thiru
So does this mean there's more than 2 melee weapon skill?
One of my other few complaints is the skill system. Not the number of skills available, that was actually amazing. But the way you had to "game the skill system" in order to not get cheated out of attribute points when you leveled. (Not that leveling really matters though, since the whole world leveled with you...)
Originally Posted by 5entinel
Looking forward to oblivion though, at first I thought it might be crap but, reading more about it, is proving to be promising.
You don't have to wait for Oblivion, you can go play it right now!