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[GI]The Elder Scrolls V: Skyrim Building Better Combat - Page 3

post #21 of 36
Quote:
Originally Posted by captain_clayman View Post
man everyone seems to love dark messiah's combat system so much! havent played the game myself but from some of the videos i've seen it actually looks awesome.
It's one of the best first person combat systems ever made. I would love it if Skyrim has something like it.
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post #22 of 36
post #23 of 36
The combat system definitely needs revamped. Or maybe it's the AI that bugs me. I don't know, all I know is that it was simply not challenging or interesting, primarily because the combat was not tactical like turn-based RPGs have. It was trivial to pull a monster, then use the environment to totally confuse him and pick him off. Or if you were out in the open, just walk backwards forever while attacking. Nine times out of ten, this worked out fine...and for that 10th time, just try it again and it will probably work that time!

Now I'm not complaining really, I enjoyed Oblivion very, very much. But I think that combat is one area where it fell short, and if they were to deepen it some, it would have been a nearly perfect game.

Quote:
Originally Posted by thiru View Post
So does this mean there's more than 2 melee weapon skill?
One of my other few complaints is the skill system. Not the number of skills available, that was actually amazing. But the way you had to "game the skill system" in order to not get cheated out of attribute points when you leveled. (Not that leveling really matters though, since the whole world leveled with you...)

Quote:
Originally Posted by 5entinel View Post
Looking forward to oblivion though, at first I thought it might be crap but, reading more about it, is proving to be promising.
You don't have to wait for Oblivion, you can go play it right now!
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post #24 of 36
Quote:
Originally Posted by VulcanDragon View Post
One of my other few complaints is the skill system. Not the number of skills available, that was actually amazing. But the way you had to "game the skill system" in order to not get cheated out of attribute points when you leveled. (Not that leveling really matters though, since the whole world leveled with you...)
Agreed, the leveling system was Oblivion's biggest flaw, both in terms of how you gained attribute points and how every enemy in the game would be the same level as you are.
post #25 of 36
Quote:
Originally Posted by Madman340 View Post
Wow can't wait... I'm a little worried about the backpedaling update, but I'm hopeful they are going to execute it well.
lol, i was level 264 on the xbox . i am SO BOSS at oblivion, prob the best here . But ya any kind of fighting was repetitious, swing a sword = RAGE CLICK the button as fast as you can there was no real immersion, and spells were overpowered, dont even get me saarted on bows (walk back and shoot)
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post #26 of 36
Made it seemed like you're the same level throughout the game.
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post #27 of 36
BWA HA HA HA this looks amazing.
post #28 of 36
I like that they are going to buff the dagger's damage when you've successfully snuck up on someone. I would actually adjust Oblivion's difficulty to suit my playstyle and enable sneaky one-hit kills.

If I was playing a stealth character, difficulty is set to easy so that backstabs and poisoned arrows are fatal.

If I was playing a melee character, difficulty is set to normal. Easy is too easy, and hard takes too long and is boring.

If I was playing a mage, difficulty is set to hard, yet the endgame is still too easy. Master level Restoration and Alteration spells make you invincible, and Master level Destruction vulnerability stacking makes it possible to deal billions of damage with a 100 point fireball.
post #29 of 36
Quote:
In Skyrim you can't bob and weave like a medieval Muhammad Ali as you could in Oblivion.
Who the hell is medieval Muhammad Ali?
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post #30 of 36
not sure if serious.....
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