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What makes great visuals to you? - Page 2

post #11 of 38
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Quote:
Originally Posted by killeraxemannic View Post
I am probably the only one but I think metro 2033 looks absolutely awful, as well as the stalker games. I hate that engine it just looks icky to me.
One thing Metro EXCELS at is the textures. HOLIE ***** THEY ARE AWESOME. Just go near a wall and look at it straight in the eye and look at how clean and unstretched that is. Also if you dislike Metros engine and Stalkers as well it is because they run on a similar API I believe.
    
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post #12 of 38
Thread Starter 
CRAP dual post XD
    
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post #13 of 38
Quote:
Originally Posted by HarbingerOfLive View Post
One thing Metro EXCELS at is the textures. HOLIE ***** THEY ARE AWESOME. Just go near a wall and look at it straight in the eye and look at how clean and unstretched that is. Also if you dislike Metros engine and Stalkers as well it is because they run on a similar API I believe.
Stalker and metro use the same game engine, its just modified for metro. It does have good textures but I really dislike the way it looks in general. It almost has a cheap dirty feel to it. Its hard to explain. It may be all the textures because it doesn't look smooth.

A game I think looks absolutely fantastic is Mass Effect 2 which is unreal engine and I think dragon age looks pretty epic too. They are both smooth and a little cartoony looking.
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post #14 of 38
I think the Dunia engine (Far Cry 2) probably got the best balance of performance and graphics at the time. While it doesn't look as good as Cryengine 2, it runs much better and it still have great lighting and physics. They only cheaped out on the water and the "herbal interaction".
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post #15 of 38
Visuals are not everything in a game.

I enjoy some games from a few years back that have very low visual quality and realism, much more than those that do, then again, it can be vice versa in some cases also.

Metro 2033 looks awesome, and so do a lot of other games. If I buy a game and expect it to look decent, then it's like blocky textures/shadows, then it can become irritating and dissapointing.

As said though, good lighting, smoke effects, shadows, can make or break a visually orientated game, as it adds a whole new level of depth to the game atmosphere if done well.
    
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post #16 of 38
In order from most important to least:

Dynamic lighting

Physics

Post processing
    
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post #17 of 38
lighting, physics, textures
:3
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post #18 of 38
Models, especially in first person shooter games. Also, weapon origins on your screen.

Lighting.

Textures, I can't stand low res textures.

HAIR. FFS. I KNOW IT CAN BE STRESSING, BUT IT LOOKS LIKE PEOPLE ARE WEARING SOME HIDEOUS ALIEN ON THEIR HEAD. This is where HL2 shines, as they sneakily made everyone bald or put beanies on them
post #19 of 38
Details. It's all in the details. From a technical standpoint, HL2 and ME2 were both pretty run-of-the mill for their time, yet they look great. There's always something neat to look at, always something that tells a story about the environment or the people/critters that live there.

Crysis, Metro and Stalker are great in terms of technical prowess, but they don't do details on the level ME2 and HL2 do.
    
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post #20 of 38
Lighting, physics, sound, textures.

I know sound doesn;t really count but if a game has good sound it is that more immersive.
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