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What makes great visuals to you? - Page 4

post #31 of 38
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Updated OP and replaced Herbal interaction with "Interactive Foilage". That is what it actually is XD
    
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post #32 of 38
They have to look good enough to not remind me I'm playing a game, they have to be glitch free, and they have to fit the game.
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post #33 of 38
For me, good visuals come from...

-Some sort of unique "look" to things, possibly by a seperate rendering method like putting black lines on edges (Borderlands)
-Smooth, natural animation (achieved pretty well with HL2's facial system)
-Details are restricted to elements you are meant to notice (A tensely-featured stone wall is all well and good, until it becomes visually distracting from the button you're supposed to notice)
-Bright and strong color tones as opposed to dark (Mirror's Edge)
-For certain artstyles, complete solid colors are very visually appealing. (especially 2D games like Super Meat Boy or Shank)
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post #34 of 38
Quote:
Originally Posted by killeraxemannic View Post
Stalker and metro use the same game engine, its just modified for metro. It does have good textures but I really dislike the way it looks in general. It almost has a cheap dirty feel to it. Its hard to explain. It may be all the textures because it doesn't look smooth.
Metro doesn't use the same engine as Stalker (x-ray), not even a modified version of it. However, the Metro and the Stalker games do have a similar look, regardless, so I won't nit-pick that point

I guess it's a matter of taste, because I personally love how the Stalker games look. I still think x-ray has some of the best lighting and shadows of any game engine ever.

To me the most important part of visuals is the ART involved in creating the levels and scenery. For this reason, if I had to pick my all-time favorite game in terms of visuals, I think I'd go with Prey. Bioshock was also awesome in this regard, but I don't think it quite matched Prey for creativity.

Quote:
Originally Posted by awdrifter View Post
I think the Dunia engine (Far Cry 2) probably got the best balance of performance and graphics at the time. While it doesn't look as good as Cryengine 2, it runs much better and it still have great lighting and physics. They only cheaped out on the water and the "herbal interaction".
Totally agree that Dunia deserves these accolades. For how it well it runs, it looks amazing. Wish they'd use it for more games The engine used in Just Cause 2 is pretty amazing in the same way, IMHO.
Edited by brettjv - 1/28/11 at 11:35pm
    
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post #35 of 38
Being able to see your own feet in an FPS.
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post #36 of 38
Anything that a havn't seen before. I love it when new DX's come out.

Now, things i judge a game on.
Textures! MOST IMPORTANT
lighting, and general visual style.
Raw GFXness (crysis for example).

i think bad company 2 fits all of these, apart from the bloom sometimes.
post #37 of 38
Quote:
Originally Posted by Cyph3r View Post
Lighting.

Lighting can make or break a games visuals COMPLETELY.
Couldn't have said it better myself. [+rep]
    
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post #38 of 38
Cleanliness, smooth edges and shiny stuff. xD
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