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[PCGDE] Crysis 2: Nvidia confirms DirectX 11? - Page 4

post #31 of 58
At least I got a laugh from 0:56 - 0:57 and 1:14 - 1:17
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post #32 of 58
Well, I remember when Crytek did a presentation for CryEngine 3, on one slide it said "DirectX 11 support (coming soon)." So, I certainly assumed it would be in Crysis 2.
    
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post #33 of 58
This is SOOOO surprising to me that their 3rd engine that constantly talks about stuff like DX11 which Crysis 2 runs on will have DX11 as a option... I am floored!
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post #34 of 58
Quote:
Originally Posted by Xzeara View Post
This is SOOOO surprising to me that their 3rd engine that constantly talks about stuff like DX11 which Crysis 2 runs on will have DX11 as a option... I am floored!
I let your avatar speak for your opinion since it's 99% True and one extra 1% as an option.
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post #35 of 58
It would be far more shocking if crysis 2 was confirmed not to have DX11.
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post #36 of 58
It has to have DX11 even if it's just for e-peen. It might even be possible to disable DX11 extras such as tessellation for a performance boost over maxed out DX9.
post #37 of 58
Quote:
Originally Posted by TFL Replica View Post
It has to have DX11 even if it's just for e-peen. It might even be possible to disable DX11 extras such as tessellation for a performance boost over maxed out DX9.
Of corse it would be possible.
    
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post #38 of 58
Quote:
Originally Posted by 5entinel View Post
wait..wat?
They were at Eurogamer last year.
post #39 of 58
Quote:
Originally Posted by Primus View Post
Really? DX11?

Why is tesselation surrounded with so much hype? It's garbage. Truform was garbage, nPatches were garbage, and that technology died out a long time ago. Why is there a need to bring it back?

What's Crytek gonna use tesselation for? The (pointy) buildings, or rubble? Using it on character models is a complete waste. Crysis didn't use tesselation and their models are still superior to any other game.

DX11 is just as fail as 10 was.
Sorry but tesselation is not some Nvidia gimmick. It is part of DX11 that makes everything look more realistic.

Hopefully this will be enough to actually make me upgrade. If not guess me and the old 285 keep chugging along.
    
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post #40 of 58
Quote:
Originally Posted by Tufelhunden View Post
Sorry but tesselation is not some Nvidia gimmick. It is part of DX11 that makes everything look more realistic.
Thanks, I didn't know that.

It's a useless feature that not only bogs down systems and wastes resources, but can be rectified by using decent quality models. If it was anything significant, most developers would be pushing to implement it in their games, but, 'sadly', they're not.

If anything, tessellation is useful to developers that want to their models to look more realistic without doing as much work as creating a higher quality model; it has absolutely no benefit to the average gamer. But even then, developers have to modify their engines to include this gimmick which results in more time spent on porting games (of course porting because what games aren't ported these days). Time = money.

It is nothing more than a useless gimmick designed to bring some significance to an otherwise bland and relatively useless DirectX version.

Seriously, the only useful update to DX9 was a new method to handle AA and deferred lighting on the same engine.
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