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anti-aliasing at high resolutions?

post #1 of 24
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so im going to get my parents to get me this 1920x1080 monitor and I know that my GPU isnt quite going to cut it, so im wondering if anti-aliasing is needed in high resolutions like this, I seem to remember being told that anti aliasing is only needed in low resolutions. or at least will it look better with less samples?
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post #2 of 24
It's a matter of opinion.

Provided that your eyes are somewhat okay, you still see the jagged edges.

HOWEVER, with all the action going on around you, you don't really pay attention to the jaggies. That is why I increase performance with my 5770 by turning AA OFF in every game. I see the jagginess clearly (And I should, since I have 20/20) but it doesn't bother me.

It won't bother you with 0xAA unless you're a complete perfectionist.
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post #3 of 24
Thread Starter 
Quote:
Originally Posted by De-Zant View Post
It's a matter of opinion.

Provided that your eyes are somewhat okay, you still see the jagged edges.

HOWEVER, with all the action going on around you, you don't really pay attention to the jaggies. That is why I increase performance with my 5770 by turning AA OFF in every game. I see the jagginess clearly (And I should, since I have 20/20) but it doesn't bother me.

It won't bother you with 0xAA unless you're a complete perfectionist.
I hate aliasing though lol, will 4x be enough?
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post #4 of 24
The effects of anti aliasing will be less noticeable at higher resolutions. Of course it will still look better with it on, but anti aliasing becomes less important as you run higher and higher resolutions.

EDIT: I would rather have high frame rates than slightly smoother edges on objects. Who cares if the edges are smooth if the frame rate sucks?
    
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post #5 of 24
Quote:
Originally Posted by jy360 View Post
I hate aliasing though lol, will 4x be enough?
I find 2xAA in most games to be enough to somewhat get rid of the jaggies but some games require full 8. There are different types of AA that are used in games, so it depends.


But 2x would be enough to get rid of any real aliasing in games with good graphics, and 4x with crappier graphics. Why does the quality of the graphics matter? More stuff and sharper textures takes some of the attention away f rom aliasing. But yeah, 2x or 4x will be enough.


Def get a 6850 or something. Wonderful card for single monitor solutions.
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post #6 of 24
Thread Starter 
Quote:
Originally Posted by De-Zant View Post
I find 2xAA in most games to be enough to somewhat get rid of the jaggies but some games require full 8. There are different types of AA that are used in games, so it depends.


But 2x would be enough to get rid of any real aliasing in games with good graphics, and 4x with crappier graphics. Why does the quality of the graphics matter? More stuff and sharper textures takes some of the attention away f rom aliasing. But yeah, 2x or 4x will be enough.


Def get a 6850 or something. Wonderful card for single monitor solutions.
yeah, I find 2x on l4d1/2 is enough. 6850? as you can see from my rig title I have that to deal with first
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post #7 of 24
I always run maximum AA unless it makes it run at unplayable FPS. At 1080p 2xAA or 4xAA should be enough although you might still notice jaggies.
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post #8 of 24
Quote:
Originally Posted by jy360 View Post
yeah, I find 2x on l4d1/2 is enough. 6850? as you can see from my rig title I have that to deal with first
What is the resolution on your current monitor? And what is the size of the monitor? Based on those, I can honestly say what you want with AA
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post #9 of 24
Thread Starter 
Quote:
Originally Posted by De-Zant View Post
What is the resolution on your current monitor? And what is the size of the monitor? Based on those, I can honestly say what you want with AA
running at 1280 x 1024 right now :s
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post #10 of 24
You will notice practically no difference in the amount of AA that you need


Games scale sizes of object according to the vertical amount of pixels. 1080p needs only slightly less AA than 1024. Practically no difference. The real difference with 1080p is that you see a lot more to the sides. It's a HUGE upgrade from 1024 because of the added view area. Image clarity and the AA requirements shouldn't change too much though.
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