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[BB] The Elder Scrolls V: Skyrim's Menu System Overhaul - Page 2

post #11 of 64
I just hope the map is in a different section by default and no mods needed to rig a maroo it, I really disliked having to switch "tabs"(looks like its to happen again with this full screen stats display) to get quest info and trying to open the map repeatedly. Looks like skills to level is sticking around also by the looks of that, just hope if they do scale the world, perhaps make it scale to only certain areas or something of the sort.

*edit* I'm not hating, just mentioning some small things that bugged me in Obliv =)
Edited by Fletcherea - 1/28/11 at 9:59pm
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post #12 of 64
Without Mods, it's not a TES Game.
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post #13 of 64
I would rather see a list of all my skills on one page.


Does everything have to be "cool".

a rather meh update if you ask me. many more of this type and they will bore me into not buying.
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post #14 of 64
Yes, it does.
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post #15 of 64
Looks like the first thing I'm going to have to replace.
post #16 of 64
Thread Starter 
Quote:
Originally Posted by Vhati View Post
I would rather see a list of all my skills on one page.


Does everything have to be "cool".

a rather meh update if you ask me. many more of this type and they will bore me into not buying.
Really?
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post #17 of 64
Quote:
Originally Posted by Razultull View Post
Really?
User Interfaces are not all about being shiny?
post #18 of 64
Quote:
Originally Posted by Razultull View Post
Really?
Yes really.

Have you played Morrowind? Remember how nice that UI was for keeping track (simultaneously) of a metric crap ton of stats and browsing your map and managing your inventory?

Have you played Oblivion? Remember how the UI was more retarded and consolified and it was one of the most commonly overhauled elements of the game?

Now look at the Skyrim version. It takes consolification to a whole new level with its scrolling "coverflow" style menus. Very nice for a console. Hell in UI form for PC.
post #19 of 64
Quote:
Originally Posted by Soggy_Popcorn View Post
Yes really.

Have you played Morrowind? Remember how nice that UI was for keeping track (simultaneously) of a metric crap ton of stats and browsing your map and managing your inventory?

Have you played Oblivion? Remember how the UI was more retarded and consolified and it was one of the most commonly overhauled elements of the game?

Now look at the Skyrim version. It takes consolification to a whole new level with its scrolling "coverflow" style menus. Very nice for a console. Hell in UI form for PC.
Morrowind's UI was awesome. So much information at a glance. You could see everything except the quest manager in one screen.
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post #20 of 64
Quote:
Originally Posted by thiru View Post
Morrowind's UI was awesome. So much information at a glance. You could see everything except the quest manager in one screen.
unfortuneately this is what you get when you start designing a game for the mouth breather console generation. Its likes a michael bay film. BOOM!!!!!!!!OHHHHH COOOL!!!!!!!!!! doesnt give me much hope for the plot tbh.
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