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DAO 2 D3D11 Features

post #1 of 12
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Seems like the recommended specs for Dragon Age II are DX11 and I was wondering if anyone knew that is infers there will be DX11 features?
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post #2 of 12
Quote:
Greg Zeschuk stated when interviewed by Joystiq that "I think one of the key things we're working on in Dragon Age II is the technology. I can confirm that we're doing a lot of work on the Dragon Age engine, and doing a lot of stuff to pump it -- to make it visually super hot."
Source

That's what I dug up. Seems to be on the hush hush but I know they recommended a 460
post #3 of 12
Quote:
Watch out for more details on Dragon Age 2 next month, during the gamescom conference in Cologne, Germany, before the game releases in March next year on Xbox 360, PS3 and PC
Here's your answer.
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post #4 of 12
Quote:
Originally Posted by nielsbohr View Post
Here's your answer.
He didn't ask what systems Dragon Age 2 was being released on, so no.

That is not his answer.
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post #5 of 12
Quote:
Originally Posted by T1nk3rb311 View Post
That is not his answer.
But it is. Bioware never bothered with PC since KotOR. From graphics to interface, it was all designed for consoles. And even then, Mass Effect had pathetic graphics even by console standards (and it used UE3), Dragon Age had... well, a bit better graphics than ME, but still inadequate. It is extremely, extremely unlikely that Bioware would bother with PC-only features, especially with graphical ones. On top of that, virtually every PC/360/PS3 was made for consoles in mind with PC being just a port. So the odds of DA2 having proper D3D11 features are absurdly low.
Edited by nielsbohr - 2/2/11 at 7:16am
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post #6 of 12
Quote:
Originally Posted by nielsbohr View Post
But it is. Bioware never bothered with PC since KotOR. From graphics to interface, it was all designed for consoles. And even then, Mass Effect had pathetic graphics even by console standards (and it used UE3), Dragon Age had... well, a bit better graphics than ME, but still inadequate. It is extremely, extremely unlikely that Bioware would bother with PC-only features, especially with graphical ones. On top of that, virtually every PC/360/PS3 was made for consoles in mind with PC being just a port. So the odds of DA2 having proper D3D11 features is absurdly low.
QFT

And if they do decide to implement DX11 features for PC only, the PC version will be released 1 or 2 months after the console version.
post #7 of 12
Quote:
Originally Posted by nielsbohr View Post
But it is. Bioware never bothered with PC since KotOR. From graphics to interface, it was all designed for consoles. And even then, Mass Effect had pathetic graphics even by console standards (and it used UE3), Dragon Age had... well, a bit better graphics than ME, but still inadequate. It is extremely, extremely unlikely that Bioware would bother with PC-only features, especially with graphical ones. On top of that, virtually every PC/360/PS3 was made for consoles in mind with PC being just a port. So the odds of DA2 having proper D3D11 features is absurdly low.
Battlefield Bad Company 2 used DX11 features and it was on consoles.

Metro 2033 used DX11 features and it was on console.

Your argument is invalid.
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post #8 of 12
Quote:
Originally Posted by T1nk3rb311 View Post
Your argument is invalid.
You did see me write "virtually all", right? Besides, afaik, no game as of yet properly utilizes all of D3D11 features. Which makes sense, because it's a new technology, few gamers have GPUs that support it and on top of that the PC gaming market is getting weaker. So my argument is very much valid.
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post #9 of 12
Quote:
Originally Posted by nielsbohr View Post
But it is. Bioware never bothered with PC since KotOR. From graphics to interface, it was all designed for consoles. And even then, Mass Effect had pathetic graphics even by console standards (and it used UE3), Dragon Age had... well, a bit better graphics than ME, but still inadequate. It is extremely, extremely unlikely that Bioware would bother with PC-only features, especially with graphical ones. On top of that, virtually every PC/360/PS3 was made for consoles in mind with PC being just a port. So the odds of DA2 having proper D3D11 features is absurdly low.
You are wrong. DAO was obviously made for the PC, from the user interface standpoint. The production values weren't great, but they were working on old technology that they had to soup up. Sometimes, the result is less than impressive.
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post #10 of 12
Quote:
Originally Posted by nielsbohr View Post
You did see me write "virtually all", right? Besides, afaik, no game as of yet properly utilizes all of D3D11 features. Which makes sense, because it's a new technology, few gamers have GPUs that support it and on top of that the PC gaming market is getting weaker. So my argument is very much valid.
you have no idea what you are talking about do you. If you think PC gaming market is dying. You have no idea what you are talking about. You realize STEAM client Downloadable games have made $970 millions dollars last year ?

Quote:
Originally Posted by T1nk3rb311 View Post
Battlefield Bad Company 2 used DX11 features and it was on consoles.

Metro 2033 used DX11 features and it was on console.

Your argument is invalid.

you are so wrong. Consoles run directx 9.0. Metro 2033 supports directx 9.0 and 11. Battle field bad company 2 directx 9,10, and 11.
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