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[MPC] Carmack Researching Next-Gen Graphics, But Finding “Mostly Negative Results" - Page 4

post #31 of 37
Quote:
Originally Posted by lordikon View Post
This. Get some ultra-realistic physics in there that is interactive. Think Minecraft with decent graphics and realistic physics.
ultra realistic physics will mean that a shotgun blast wont send people flying 30 ft in the air and the scout wont be able to double jump
post #32 of 37
Quote:
Originally Posted by dontpwnmebro View Post
ultra realistic physics will mean that a shotgun blast wont send people flying 30 ft in the air and the scout wont be able to double jump
Ultra-realistic physics don't have to be constrained to the real world, they just imply a realistic way of interacting with it. Realism in this case implies a more realistic interaction than being a floating camera with a 2D weapon and ammo counter slapped on the lens.

How about an FPS where your bullets come out of your weapon, and your weapon is actually just an object you hold? How about a game where your rifle actually has to CLEAR a ledge before you can shoot through it? How about a game where you can pile up debris in front of a door to jam it up or trip up someone coming through? Or how about a game where tarpaulin, railings, and aluminum drums don't stop bullets more effectively than sandbags and concrete?
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post #33 of 37
Quote:
Originally Posted by RayvinAzn View Post
Ultra-realistic physics don't have to be constrained to the real world, they just imply a realistic way of interacting with it. Realism in this case implies a more realistic interaction than being a floating camera with a 2D weapon and ammo counter slapped on the lens.

How about an FPS where your bullets come out of your weapon, and your weapon is actually just an object you hold? How about a game where your rifle actually has to CLEAR a ledge before you can shoot through it? How about a game where you can pile up debris in front of a door to jam it up or trip up someone coming through? Or how about a game where tarpaulin, railings, and aluminum drums don't stop bullets more effectively than sandbags and concrete?
yea, i remember doing all that kind of stuff when i was doing pov-ray. it took forever to run only a thousand frames at a low fps for just the motion of a simple ball. on this computer.
post #34 of 37
Quote:
Originally Posted by RayvinAzn View Post
Ultra-realistic physics don't have to be constrained to the real world, they just imply a realistic way of interacting with it. Realism in this case implies a more realistic interaction than being a floating camera with a 2D weapon and ammo counter slapped on the lens.

How about an FPS where your bullets come out of your weapon, and your weapon is actually just an object you hold? How about a game where your rifle actually has to CLEAR a ledge before you can shoot through it? How about a game where you can pile up debris in front of a door to jam it up or trip up someone coming through? Or how about a game where tarpaulin, railings, and aluminum drums don't stop bullets more effectively than sandbags and concrete?
This is what I want in a game. Also, have AI that can think around that kind of random thing.
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post #35 of 37
They should make a game where you can destroy all your enemies by blowing up the foundation of the building. Why waste ammo killing each individual enemy? Just put C4 at the base of the building.
post #36 of 37
^^^^^^^

HELL YES!!! Do want.
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post #37 of 37
Quote:
Originally Posted by dontpwnmebro View Post
yea, i remember doing all that kind of stuff when i was doing pov-ray. it took forever to run only a thousand frames at a low fps for just the motion of a simple ball. on this computer.
Tell you what, I'd take all that stuff and Quake III level graphics over shiny modern graphics and zero interactivity beyond scripted vehicle explosions.
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Overclock.net › Forums › Industry News › Video Game News › [MPC] Carmack Researching Next-Gen Graphics, But Finding “Mostly Negative Results"