Originally Posted by dontpwnmebro
ultra realistic physics will mean that a shotgun blast wont send people flying 30 ft in the air and the scout wont be able to double jump
Ultra-realistic physics don't have to be constrained to the real world, they just imply a realistic way of interacting with it. Realism in this case implies a more realistic interaction than being a floating camera with a 2D weapon and ammo counter slapped on the lens.
How about an FPS where your bullets come out of your weapon, and your weapon is actually just an object you hold? How about a game where your rifle actually has to CLEAR a ledge before you can shoot through it? How about a game where you can pile up debris in front of a door to jam it up or trip up someone coming through? Or how about a game where tarpaulin, railings, and aluminum drums don't stop bullets more effectively than sandbags and concrete?