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Confirmed: mismatched Eyefinity looks better for FPS

post #1 of 13
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A couple months back, I got rid of a 25.5" x 3 Surround setup. Was not a fan of the fisheye effect and didn't see why the side monitors should be the same size as the center - and effectively larger, given the way you angle them - when the center is supposed to be the focus. Also didn't like being stuck with one monitor in all the games that don't work with the technology, especially since the Asus VW266H lacked the brightness and clarity of an IPS.

So I switched to a single 30" for gaming with two 22" in portrait for web. A couple weeks ago, I toyed with the idea of trying triple monitor gaming again, but this time with mismatched monitors and a LED TN Asus VE278Q, which is a much better monitor than any TN I've seen:


Resultsx.jpg

Happy to report that it works really well in FPS, which is what I primarily play in Eyefinity. Because the side monitors are smaller, the fisheye effect appears less obvious. And because the center monitor is larger, it is more natural to focus on it. I don't feel any loss of immersion from the side monitors being smaller. Instead, the sides now offer immersion instead of distraction.

Absence of bezel correction does not bother me in the least - and I was very bothered by its absence when I was using identically sized monitors with that feature turned off. Again, probably due to where my vision is focused.

Meanwhile, the 30" at the bottom is still great for non-compatible games.
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post #2 of 13
That is your opinion. Not mine. I would absolutely hate using different sized monitors in EF....


The fisheye effect? Just look directly at the center monitor and not the side monitors. You will focus on the center monitor, and see the side monitors with your peripheral vision. You won't even notice the fisheye.

Besides, the fisheye is the worst on 16:9 monitors seeing that they see the most to the sides. 16:10 would help SOME but not much, 4:3 would already have gotten rid of most of the SUPER fisheye effect on the sides, and 5:4 eyefinity would only be as wide as 2x 16:9, so it would get rid of most of the fish eye.



It is by no means "CONFIRMED!" as your title says. This is opinion. And I don't agree with your opinion, no offence smile.gif . I understand why people would do this, but I'd prefer having identical monitors.
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post #3 of 13
Thread Starter 
Obviously it's my opinion; I didn't say there was a scientific study nor am I one of those foolish people who needs to add "in my opinion" to everything is implicitly my opinion! smile.gif Nor did I write "CONFIRMED!" so perhaps reading comprehension is at play...

As for your advice, if you actually read my post, you'd see I was previously doing what is suggested practice. And I was using 16:10 monitors, still didn't matter. The other monitor types you mention aren't even made anymore, and with good reason.

Bottom line, you can't "focus" on the center screen as well when you've also got two other equally large screens that actually appear larger because they're angled close to you. That part isn't even opinion, it's just mathematics.
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post #4 of 13
Quote:
Originally Posted by matrices;12235343 
Bottom line, you can't "focus" on the center screen as well when you've also got two other equally large screens that actually appear larger because they're angled close to you. That part isn't even opinion, it's just mathematics.

Better is opinion, and you did write confirmed.

But I think it is interesting, I wouldn't have thought about this using only one monitor myself. I can't help but feel two smaller monitors would really throw me off. They literally would not match up with the images on the center screen.

I do see what you mean about not noticing, having the center monitor be focus and the side monitors be peripheral additions that don't require the exact matching to add their input.
    
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post #5 of 13
Quote:
Originally Posted by matrices;12235343 
Obviously it's my opinion; I didn't say there was a scientific study nor am I one of those foolish people who needs to add "in my opinion" to everything is implicitly my opinion! smile.gif Nor did I write "CONFIRMED!" so perhaps reading comprehension is at play...

You've still got "confirmed" in your title though. smile.gif

Quote:
Originally Posted by matrices;12235343 
As for your advice, I was previously using 16:10 monitors, didn't matter. The other monitor types you mention aren't even made anymore, and with good reason.

4:3 and 5:4 monitors are still manufactured. 4:3 by dell and 5:4 monitors are usually in the low end of the scale, 1280x1024 monitors manufactured by small manufacturers for cheap.

I have one as my second monitor. Main monitor 1920x1080 smile.gif
Quote:
Originally Posted by matrices;12235343 

Bottom line, you can't "focus" on the center screen as well when you've also got two other equally large screens that actually appear larger because they're angled close to you. That part isn't even opinion, it's just mathematics.


Yeah, kinda true. But lets say you game on a single screen. Stay at the same distance, from the screen, and just add the additional 2 monitors. They will only be visible in your peripheral vision. Don't turn your head, you're not supposed to look straight at them.

This is my opinion on how it's supposed to be done. smile.gif

You've got your own.




Anyways... I'm interested in EF in the near future (perhaps after building my next rig)
Examples of games that aren't supported?
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post #6 of 13
I wouldn't be able to stand surround like that. It's hard enough playing a game that doesn't like bezel corrections, so I have to play 5760x1200 as opposed to 6060x1200 with a nice even image across all three. Fish eye doesn't bother me because the center is my focus.

IMO, OFC. biggrin.gif
post #7 of 13
Quote:
Examples of games that aren't supported?

Company of Heroes is one of my favorites, but when you play it in surround the menu stretches across all three monitors and looks flat out horrible. Same thing happens with SC2 and *probably* most other RTS games with similar style HUDs.

However, Dead Space is a shining example of what the technology can do for certain games. Seeing as that game doesn't have a traditional interface, it works great with the technology.
post #8 of 13
Thread Starter 
smile.gif

Zant: unsupported games run the gamut. Any game using the Unreal engine, except Arkham, is incompatible. Sheer laziness because it's just an issue of correcting vert- to hor+, which the guy behind Widescreen Fixer implemented for early versions of Bioshock and UT3. So those games won't work along with the Mass Effect games.

Then there are games that are "compatible." I mean games like Dragon Age, which are even advertised as compatible, but almost useless because key UI elements are all the way on the left whereas other key elements are all the way on the right.

A lot of games are like that - they autocorrect the FOV and AR, but cinematics (Witcher) or text or maps will be broken, making it pointless.

Where the technology shines is with FPS and simulators. In other types of games, even if it is working perfectly, it's of questionable value, since the whole "peripheral view" notion only makes sense from a first-person perspective.
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post #9 of 13
Thread Starter 
Quote:
Originally Posted by Methos07;12235527 
However, Dead Space is a shining example of what the technology can do for certain games. Seeing as that game doesn't have a traditional interface, it works great with the technology.

Dead Space is a good exception to the FPS/simulator "rule" because I would really REALLY like to have a better idea of how I'm going to be attacked. Makes the game less scary and claustrophobic, which may or may not be a good thing depending on how easily scared you get...poke.gif
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post #10 of 13
First off, that's good news for me, since I pretty much only play FPS and racing games.


One thing that you could've tried with games that require the usage of the GUI is 3x portrait mode eyefinity.

At first glance, this idea seems horrible. But when we re-examine it, it's gorgeous. The rule of hor+ is that every resolution sees the same amount vertically. This also has the side effect that the vertical count of pixels determine image clarity if we don't take the panel quality into comparison.

1920 pixels tall... That's one heck of an image clarity increase. 3240x1920 would be 3x my monitors in portrait.

Here, the bezels would bother a little more, but still not too much after bezel comp.

That would be my solution for games that require GUI or games that are vert-
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