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[Destructoid] Oh no, sixty dollars for eight hours? Just ... shut up - Page 14

post #131 of 144
Quote:
Originally Posted by OmegaNemesis28 View Post
I understand what you're saying but with a game like Dead Space - no. You're playing it wrong. lol

The point of the game is to not run. It's to face your fears and strategically fight monsters. If anyone is beating the game in 4-6 hours, then you're not fighting but instead running and/or just spamming same weapons over and over again because they "work". Therefore - you're cheating yourself out of $60 and claiming the game is "too short for you." Yet, you haven't even used 3/4 of the weapons or kill methods the game has to offer you. Nor do you have anything to say for the incredible story you probably passed up. Getting the "gist" of a game like Dead Space isn't justifiable for you to say the "game is too short".

Some games, like say Halo, are short merely because sometimes they're devised for you to run through them. Halo, you're supposed to be super soldiers or Rambo in space. That is the point of it whether you want to believe that or not. You're not really supposed to walk through Halo levels unless... you want to and that's your gameplay style.

Dead Space is not. It's the exact opposite and it requires you to take your time.
The game doesn't force you to walk through it all the time though. Not because it wants you to have the choice of running through it - but if the game had "quarantine" lock downs or required hacking minigames every other room that forces you to face your fears then no one would like the game.

There is an interview here I have in the limited edition game guide (buy them merely for aesthetics and cool stuff, like the 100 pages they have in here) that has the art director saying that he wishes that people would take their time in the game to see all the art that goes into the game to create this atmosphere. He knows that no one is going to simply walk through the game and stop every couple of steps to admire small details but he doesn't want people running through the game as if on a time limit.
He also mentions it,"Probably not [in response to the question about people appreciating alot of the work] but this can be a virtue in itself because people love to feel like there's more going on than they can take in easily, that there are layers of storytelling and detail for them to investigate if they want..."
Anyone who rushes through the game and ignores those layers of storytelling and detail cannot sit here and legitimately say that the game is too short. It's not fair, plain and simple, and anyone who wants to sit and complain about the game not being short needs to take a trip through the incredible game again.

/rant





Sandbox games and RPGs are seriously hard to even be considered in comparison to alot of the games in question here. You just can't do it. Those games are designed with length and variation as goals/requirements rather than actual additional bonuses if need be.

A game like Dead Space doesn't need to be stretched out further than it has in it's story arc. Dead Space 1 did alot of BS crap to string the player along. That was the number one problem of the game: you just went from problem to problem to problem as if the story writers were just coming up with multiple ways to make Isaac have to do miscellanous crap just so the game didnt have to end.

Dead Space 2 fixes specifically and actually gives reason to alot of the problems you have to do. And honestly, it's just right. Not a problem more or less that you have to fix out of the comfort range. The devs could've tacked on another 2 or 3 hours worth of gameplay that simply strung the player along but that wouldn't have been necessary.
That and they give you plenty of reason to play through it again.
for real. games are supposed to spark your ingenuity and problem solving skills not your how fast can skip everything and complete the campaign skill.
post #132 of 144
Metro 2033 was short as well... 7 hours to pass it. Good thing I only payed $20 for it but when it first came out, it was $60
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post #133 of 144
Quote:
Originally Posted by Hickeydog View Post
*hack* BC2 *hack*.

Whatever happened to quality games that lasted more than 8 hours? Like CoD 2, 4, 5, San Andreas, GTA 4....

Portal is an excellent example of a game that is less than 8 hours (3 hours, more like it), yet is has very fun replayability, and there are a ton of extras provided by the community.

This sounds exactly like an excuse for game dev's to be lazy.
CoD4 lasted 7 and a half hours for me and I was half asleep most of the time playing it, it's definitely one of those games made to just make a MP shooter, although they tried harder than W@W, MW2, BO, etc, GTA IV lasted ages but..yeah, it missed out on what made GTA3, Vice City, San Andreas, LCS and VCS good.
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post #134 of 144
Quote:
Originally Posted by Somenamehere View Post
What servers are you playing on ? People that were cheating were insta kicked after joining the servers I have been on.
There is enough viewable proof on youtube.com that shows hackers flagrant & blatant disrespect for Online Gaming in Battlefield, they MUST be stopped, but EA & frostbite aren't going to do anything about it, I mean come on, how long has this been an issue? TOO LONG!

If you want some proof, here it is....

http://www.youtube.com/watch?feature...&v=UtBDsQXgGvQ

Of course hackers are nothing more than lame cheaters who are too scared to play & don't want to learn the game, they would rather just own everyone to make a silly point, they suck... When hackers aren't on a Server I can get ace pin almost every time & kill 25-35 people in short rounds, when hackers are on, you'd be lucky to get 20 kills, seriously...
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post #135 of 144
Quote:
Originally Posted by corpse fan View Post
one word will shut these people up.

PORTAL
Will Portal 2 be $60?
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post #136 of 144
Quote:
Originally Posted by corpse fan View Post
one word will shut these people up.

PORTAL
How? Portal wasn't $60, and Portal 2 isn't either.

Also, learn to multi-quote.
 
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post #137 of 144
Quote:
Originally Posted by _GTech View Post
There is enough viewable proof on youtube.com that shows hackers flagrant & blatant disrespect for Online Gaming in Battlefield, they MUST be stopped, but EA & frostbite aren't going to do anything about it, I mean come on, how long has this been an issue? TOO LONG!

If you want some proof, here it is....

http://www.youtube.com/watch?feature...&v=UtBDsQXgGvQ

Of course hackers are nothing more than lame cheaters who are too scared to play & don't want to learn the game, they would rather just own everyone to make a silly point, they suck... When hackers aren't on a Server I can get ace pin almost every time & kill 25-35 people in short rounds, when hackers are on, you'd be lucky to get 20 kills, seriously...
they can claim all these hacks are undetectable but they arent.

I very very rarely see a hacker online. Maybe 1 every 5-6 hours of play and they last about 2 minutes in the server before the admin bans them, and then they never come back.
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post #138 of 144
Quote:
Originally Posted by Shrimp View Post
Doesn't make sense to a lot of people to pay $60 for 8 hours when you can get a thousand hours from CoD.
what if we don't like the cod experience? I'll play from time to time, but overall there is just to many ways for people to ruin your experience with glitches or "cheap" tactics instead of just playing normally for fun not points. It wasn't always like this but these days it seems people prefer to destroy the experiences of games they love instead of embrace and help make them better.
post #139 of 144
Don't know how it took me so long to see this is just an opinion article... moved. (This is probably funny, isn't it? )
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post #140 of 144
Depends on the game/taste, some shorter games are pretty good, well worth the money (PC prices, not console). But there is some pretty big games out there I can't stand.
To bring into perspective, I spent 300 quid on 2 hours rallying, but Half Life 2 gave me more satisfaction
Edited by MisterMalv - 2/5/11 at 4:07pm
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