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[Destructoid] Oh no, sixty dollars for eight hours? Just ... shut up - Page 9

post #81 of 144
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post #82 of 144
lol 8hours?
Im on chapter 11 and ive only been playing it for 4hours.... O.o I agree that the game is to short.
    
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post #83 of 144
I feel like he went completely off base by saying length over quality. Why can't we have length and quality? So I can honestly say, I'm a part of that "crowd" that won't pay $60 for 8hrs of play time. Because usually those games with 8hrs of play time really don't have much replay value.
post #84 of 144
In Australia its 100$ for an 8 hour game.... So i hope someones sees where I'm coming from when I insist games either have good replay value or are quite long.
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post #85 of 144
Quote:
Originally Posted by Lelouch View Post
Hmm.. $60 for 8 hours.. $7.5 an hour, which is better than most movies theaters..

And if you can sell that $60 game for $30, that is $3.725 an hour, again "better" than movies, and probably a lot of other things you can spend money on (cough going to the fair/amusement park, cough).. lol..
Good luck on getting your $30 - with all the rubbish the developers are now doing where you don't get content if you buy a game second hand, you simply won't be able to sell many of them on.

Just saying.
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post #86 of 144
This is why I mostly play MMORPGs.
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post #87 of 144
Quote:
Originally Posted by -iceblade^ View Post
http://www.destructoid.com/oh-no-six...p-192908.phtml

he has a point. Mafia II was awesome but really short. had it been longer it may not have been as awesome for example
Mafia 2 was only short so they could add DLC packs.

I agree that shorter games suck. Oblivion is a quality game, and it is potentially hundreds of hours long. Well worth the money. A game that is 8 hours long and has been left wide open for DLC is not worth the full price and should be priced accordingly.
    
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post #88 of 144
Longer games doesn't mean less of an experience.

Its about how much the developers work on the story.
If they make a story for 7-8 hours worth of game time, they can also make a story for 25 hours worth of game time. But now its about budget, and how much creative they are to make such a long story without making it too long and boring for the player.

Games with DLCs are a good example where you can get a lot more into the game.
Borderlands for example can be a very long game to play, and its DLCs can also be pretty long.

If you pay 60$ for an 8 hours game, and realize that the developers put out a DLC for another few hours you have to now pay for, it does seems a bit of being cheated on.
Meanning they could have included it before hand to increase the game play, but they didn't.
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post #89 of 144
Quote:
Originally Posted by Lelouch View Post
Hmm.. $60 for 8 hours.. $7.5 an hour, which is better than most movies theaters..

And if you can sell that $60 game for $30, that is $3.725 an hour, again "better" than movies, and probably a lot of other things you can spend money on (cough going to the fair/amusement park, cough).. lol..

This ^^^ Plus you can play it again
post #90 of 144
Quote:
Originally Posted by Lelouch View Post
Hmm.. $60 for 8 hours.. $7.5 an hour, which is better than most movies theaters..

And if you can sell that $60 game for $30, that is $3.725 an hour, again "better" than movies, and probably a lot of other things you can spend money on (cough going to the fair/amusement park, cough).. lol..
Though you don't include the cost for a PC to run that $7.5/h game.
A cinema has a price that is set+ that few extra $ it takes to drive only.
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