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[Kotaku] Duty Calls Is A Quick And Brutal Stab At Call Of Duty - Page 5

post #41 of 111
Quote:
Originally Posted by Faster_is_better View Post
lol full play through of the game lasts 4 minutes
Just like a CoD game.
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Pingu
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post #42 of 111
Quote:
Originally Posted by GoTMaXPoWeR View Post
Just finished playing it through and I'm very surprised, why can't all FPS games move like this? Mouse movement is absolutely perfect and there's no acceleration or crap that you don't need, just perfect detection with no lag whatsoever.

Please make a Bulletstorm demo so I can try it out before I buy it. If the engine is anything like this it's an insta-buy from me.
I was able to accelerate by jumping.
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post #43 of 111
Quote:
Originally Posted by goat View Post
I was able to accelerate by jumping.
He meant mouse acceleration, surely.
post #44 of 111
*waits for this to be shut down by big company*
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post #45 of 111
I like how you don't even have to shoot the enemy guys. I just walked right past them laughing.
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post #46 of 111
I played it and thought it was pretty funny, kinda bad that that whole thing is a preview for BulletStorm though, which also looks pretty cool.
post #47 of 111
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post #48 of 111
quick, someone make a "USA IS DOMINATE" meme!
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post #49 of 111
bahahaha all though bulletstorm looks to be pretty damn linear too. oh well at least there's cooler ways of killing dudes than just shooting them in the face over and over.
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post #50 of 111
thats pretty funny, but a massive marketing campaign doesnt sell a game to me.

I just cant help be underwhelmed by bulletstorm. I just seems like the game throws waves of meaningless enemies at you for you to just utterly stomp on. What is so fun about beating an enemy that only wins if you go take a dump or die at the computer.

I'm a fan of each and every enemy you come across should be able to kill you. I guess this game just isnt for me.
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